Zombie

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Zombie
Zombie.png
Health Points

20 (Heart.svg × 10)

Armor Points

2 (Armor.svg)

Attack Strength

Easy: 3 (Heart.svgHalf Heart.svg)
Normal: 4 (Heart.svgHeart.svg)
Hard: 6 (Heart.svgHeart.svgHeart.svg)

Spawn

Light level of 7 or less and 1x2 space anywhere but blocks marked as transparent (half blocks, glass, TNT etc).

First Appearance

Classic 0.24 SURVIVAL TEST (August 14, 2009)

Network ID

54

Savegame ID

Zombie

Drops
ItemCSS.png
Rotten Flesh
(0-2) on death.
Rare Drops

since 12w06a:

ItemCSS.png
Iron Ingot

ItemCSS.png
Iron Helmet

ItemCSS.png
Iron Shovel

ItemCSS.png
Iron Sword

Experience

5

A zombie is a hostile mob that closely resembles the player. A zombie measures 2 blocks tall, 1 block wide, and 0.25 blocks thick. Zombies spawn in dimly lit areas and attack players by shambling towards them and touching them. Like skeletons, zombies catch fire in sunlight.

Contents

[edit] Appearance

Zombies have green skin, empty eye sockets, and the same clothing as The Player and humans.

[edit] Uses

When killed, zombies drop 0-2 pieces of Rotten Flesh. These can be eaten, but have an 80% chance of giving the player food poisoning. Rotten Flesh can safely be used to heal tamed Wolves without any risk of the wolf being poisoned.[1]

Before Beta 1.8, zombies dropped 0-2 Feathers.

Since snapshot 12w06a, zombies will sometimes drop iron armor, tools, or ingots. (So far only helmets, shovels, swords, and ingots confirmed.) Since snapshot 12w07a, zombies have a lower chance of dropping these rare items. Zombies will only drop the rare items when it is killed by the player.

[edit] Behavior

A zombie emerging from a dark cave.

Zombies moan when wandering around aimlessly, but snarl and gurgle when attacking or injured. Zombies spawn in groups of 2-6 and will pursue the player on sight. Before snapshot 12w03a they made no attempt to avoid cliffs or other obstacles, and would simply try to jump over anything in their path. In snapshot 12w03a, their AI was improved, helping them to better find their way round or over some obstacles. Unlike skeletons, zombies do not try to avoid being hit, and continue to pursue the player even when being counter-attacked.

At dawn (when the Sun is 15 degrees or more above the ground), zombies catch fire if exposed to direct sunlight. However, if they are in a body of water when this time comes, they will not be burned, as the water will douse the flames. If they exit the water and the conditions for them burning are still true, they will ignite again. Sufficient shade protects them, as will rain. As of snapshot 12w03a, zombies and skeletons do make some attempt to seek out the cover of nearby trees or caves, or enter bodies of water to protect themselves from burning up.

Since Snapshot 12w06a, zombies try to break down wooden doors, but there is a glitch where they try to break down iron doors and they will only succeed if the difficulty is set to hard. This includes the hardcore game setting. Zombies will also attack Villagers if they see one.

[edit] Combat

Zombies are one of the easiest enemies to deal with and don't pose much of a threat unless encountered in large groups or in a narrow space. A player on sufficiently high ground can repeatedly hit a zombie as it approaches, knocking it away each time it comes close. If the player is being pursued by several zombies, then it is necessary to knock each one away in turn so that no single zombie can close in. If a player is in a small room with several zombies and no escape route, it is advisable to use a blocking and slashing technique; this slowly kills the zombies while reducing the damage they inflict.

As of Beta 1.9 Pre-release 5 Zombies, Zombie Pigmen, and Skeletons can be damaged by Splash Potions of healing. A good method to use against attacking hordes of zombies is to herd them into a group, then throw 3 or 4 splash potions of healing at them. Not only will it kill the zombies, it will heal any nearby players. Unless there are very large numbers of zombies this method is likely to kill them all.

Another way to deal with zombies is to back away from them in sneak mode. As zombies are faster than a sneaking player, they will close in and can be repeatedly knocked away with an attack just as they enter range. Meanwhile, the use of sneak mode reduces the risk of a fall while moving backwards.

[edit] Defensive Measures

Like skeletons, zombies are vulnerable to daylight, lava, fire, and contact with cacti. Surface zombie populations can be controlled if the player regularly sleeps in a bed at dusk, since zombies will spawn at night if given the chance to do so.

Should a player be trapped on the surface outside at dusk, they can dig a single block wide pit 3 blocks deep, seal off the top with a block, and wait for morning light to burn away the undead before climbing out.

The Player can also kill zombies and all hostile mobs by using a bow from a distance so the player will not be attacked and killed.

[edit] History

Zombies were the first and fastest mob in Survival Test in the game until spiders were added, and could run as fast as the player. They would occasionally appear wearing armor, but this had no protective effect on their health. When killed, zombies gave 80 points each to the player.

The zombies' armor was removed in Indev. From Indev through Beta 1.7.3, zombies dropped 0-2 feathers upon death. Before chickens existed in Minecraft, Notch confessed[2] that he made zombies drop feathers because he had no idea what they should have dropped when killed.

As of the 12w03a release, the zombie's AI was improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. They were also given the ability to 'see' through windows, the first mob able to do so intelligently, discounting spiders, who are able to see through all blocks.

Here is a video showcasing some of the path finding changes made to the AI.

As of the 12w04a release, the zombies' AI was improved to cope with catching fire in sunlight. If a zombie is exposed to sunlight and bursts into flames, it will search for a body of water to douse the flames.

As of the 12w06a release, zombies will break through wooden doors in hard Difficulty, and sometimes will drop iron or iron helmets, swords and tools.

In the Pocket Edition Alpha 0.2.0, Sheep and Zombies were added, making them the first mobs in PE.

[edit] Bugs

[edit] Trivia

[edit] See also

[edit] References

  1. http://twitter.com/jeb_/status/102785103595454465
  2. http://twitter.com/notch/status/21723172931895296
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