Villages.dat format
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The villages.dat file located in the data folder of every Minecraft level is used to store information about the villages in the level. It is stored as a GZip'd NBT file.
[edit] NBT Structure
: The root tag.
data
Tick: Internal clock.
Villages: List of Byte tags when empty, list of Compound tags otherwise.
: A village.
ACX: Aggregate of the x-coordinates of all houses.
ACY: Aggregate of the y-coordinates of all houses.
ACZ: Aggregate of the z-coordinates of all houses.
CX: X coordinate of the village center.
CY: Y coordinate of the village center.
CZ: Z coordinate of the village center.
Golems: The number of Iron Golems.
MTick: Last time a villager was killed by a mob, or by a damage source that's not related to an entity while a player was nearby.
PopSize: The number of Villagers.
Radius: Radius of the village.
Stable: Last time a house was added to the village.
Tick: Internal clock.
Doors: The doors in the village.
: A door.
IDX: Specifies the inside direction along x.
IDZ: Specifies the inside direction along z.
TS: Last time a villager was nearby.
X: X coordinate.
Y: Y coordinate.
Z: Z coordinate.
Players: List of Byte tags when empty, list of Compound tags otherwise.
: A player who has traded or harmed villagers.
Name: The name of the player.
S: The social rank of the player. Can be negative. Goes up with trading and down with harming villagers.
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