| Version |
Date of Addition |
Additions Summary |
Download |
| 13w21a (Launcher 0.8.1)[2] |
May 23, 2013 |
- Added new UI for horses, to control saddle/armour/inventory.
- Started to move over various things to a new Attribute system. You may see some new tooltips, don’t be scared!
- Lots of work towards a new Resource Pack system, but not finished yet. Currently still compatible with texture packs.
- New internal chat system; lots of messages should be translated now that weren’t previously.
|
| 13w19a (Launcher 0.8.1) |
May 21, 2013 |
- Launcher updated to 0.8.1
- Client window now uses Crafting Table icon for main window when a snapshot build is selected; Launcher window still uses Grass Block icon
- Selecting release builds on Windows currently uses the basic Java icon
|
Client (Windows)
Client (Mac/OSX) Client (Linux/Others)
Server (or .exe)
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| 13w19a (Launcher 0.8) |
May 20, 2013 |
|
| 13w19a (Launcher 0.7.2) |
May 15, 2013 |
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| 13w19a (Launcher 0.7) |
May 13, 2013 |
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| 13w19a (Launcher 0.7.1)[3] |
May 10, 2013 |
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| 13w18c (Launcher 0.7.1) |
May 4, 2013 |
|
Server (or
.exe)
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| 13w18c (Launcher 0.7)[4] |
May 2, 2013 |
| “ |
Update: 13w18c was released to fix some crashes and nasties. |
„ |
| “ |
Snapshot 13w18c has been released through the launcher. Bugfixes and fugbixes! |
„ |
|
~ Dinnerbone |
|
- Block of Coal smelting time was changed from 720 to 800 seconds.
- Smelts 80 items, like 10 coal
|
| 13w18b (Launcher 0.7)[4] |
May 2, 2013 |
| “ |
'b' snapshot going up shortly for crashes and stuffs |
„ |
|
~ Dinnerbone |
|
| “ |
Snapshot 13w18b is out. Fixes ahoy. Restart the launcher. |
„ |
|
~ Dinnerbone |
|
| “ |
Update: 13w18b was released to fix some crashes. |
„ |
|
Server (or .exe)
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| 13w18a (Launcher 0.7)[4] |
May 2, 2013 |
| “ |
Why did the chicken cross the road? Because the new snapshot and has a coal block. It doesn't need to make sense. |
„ |
|
~ Dinnerbone |
|
| “ |
Another Thursday, another Snapshot. We’ve still been focusing on the launcher some more this week, but we had time to address a few things for 13w18a: |
„ |
- Added Block of Coal.
- Crafted with 3x3 coal.
- Crafted only with coal, not charcoal.
- Can be used as furnace fuel and smelts 72 items, like 9 coal.
- Can be used to store large amounts of coal.
- Start of a new texture loading system.
- New "missing texture" texture
- Added crafting recipes for lead and hay block.
- Hay blocks are crafted with 3x3 wheat.
- Hay blocks cannot be uncrafted.
- Tweaked horse equipment obtainability
- Players can no longer craft horse armor
- Horses now use the same saddle that pigs use
- Saddles can now be found in most generated chests
- Added horse armor to dungeons
- Removed Horse Saddle
- Adjustments related to horses makes them more practical later in the game
- Added chest generation in Nether Fortresses
- Chests generate in corners of interior corridors
- Redstone Comparators now output a signal for Cauldrons and End Portal frames
- Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
- End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
- Mechanic whereby zombies spawn more zombies adjusted and is no longer easily visible to the player
- Zombies spawn in dark areas far from the player or in caves
- Carpets can now be placed on translucent blocks
- This includes glowstone, glass, glass panes, and beacons
- Beacons will still function under carpet
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Server (or .exe)
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| 13w17a (Launcher 0.6)[5] |
April 25, 2013 |
| “ |
We have a double feature for you today. Not only are we releasing a 1.5.2 pre-release but there’s also another weekly snapshot for 1.6 to get your hands on! |
„ |
| “ |
Next up, we have the snapshot! Not too much has changed on the surface since 13w17a as most of our efforts are focused on the launcher currently, but there’s a few cool things you’ll want to check out: |
„ |
- Added hardened clay
- Obtained by smelting a clay block
- Added extra tooltip info in the search tab for the Creative inventory
- Tooltip shows what category a block/item is in.
- Water lakes no longer generate in deserts; however, lava lakes continue to do so
- Water lakes only generate on the edge of desert and desert hills biomes
- Zombies have a low chance to spawn more zombies when they take damage
- This is an early version of the function; In the future, this will mainly apply to spawning zombies out of sight in enclosed spaces.[6]
- The carpet crafting recipe now gives 3 carpet blocks
|
Server (or .exe)
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| 13w16b (Launcher 0.5)[7][8] |
April 23, 2013 |
| “ |
Just pushed 1.5.1 in the new launcher. Experimental, may not work for everybody and doesn't auto-select. But it's there! Woo! |
„ |
| “ |
... It's not a new version. It's the same old 1.5.1 that has been out forever. It's just avail in the new launcher, is all. |
„ |
- Added 1.5.1 to the list of available versions in the launcher
|
Server (or .exe)
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| 13w16b (Launcher 0.4)[9] |
April 23, 2013 |
| “ |
Snapshot 13w16b was released in the launcher. Some big crash fixes, and re-enabled crash reporting too. Also, something for @paulsoaresjr! |
„ |
| “ |
Update (23rd): Released ‘b’ snapshot for crash fixes! |
„ |
- Re-enabled crash reporting
- Added name tag
- Added tooltips for hay block and lead
- Horse riding is slower and doesn't glide so much
|
| 13w16a (Launcher 0.3)[10] |
April 22, 2013 |
| “ |
Rolled out a new launcher automatically, no need to redownload it. Not much to say about it other than small bugfixes. Yay bugfixes! |
„ |
- Added Local Version Editor (NYI) tab to the launcher
- Added window to check server status
- Small bug fixes
|
Server (or .exe) |
| 13w16a (Launcher 0.2)[11] |
April 19, 2013 |
| “ |
New launcher has been pushed out, if you were having trouble starting the game then please give it a try now! (You will need to redownload) |
„ |
- Added Development Console tab to the launcher
- Fixed starting game trouble
|
| 13w16a (Launcher 0.1)[12] |
April 18, 2013 |
| “ |
It’s time for us to release the first snapshot from the development of 1.6. This version of Minecraft comes with huge changes to the base technology of the game. For instance, starting from Minecraft 1.6, we will build the game for Java 6 instead of Java 5. We are also aiming to raise the required OpenGL version to 2.0 (from 1.2 / 1.3, that Minecraft 1.5 and prior versions are using). Additionally we are working on a new launcher that will support these libraries, and also come with a bunch of new features such as version changing, detailed game settings, and so on. |
„ |
- Added horses
- Ridable by right-clicking them, move with usual movement keys, maximum speed and jump height differ between horses
- Have various amounts of maximum health, use wheat and carrots to heal them
- Drop leather when killed
- Can be bred using wheat - baby horses can be grown using apples, golden apples, wheat, and hay bales.
- Players can make them jump by holding and pressing the space bar
- They naturally step up over 1 block, which enables you to walk up hills
- They can also use ladders, when steered towards them
- Creation assisted by DrZhark (Creator of the Mo' Creatures mod)
- There is a Undead and Skeleton version of the horse included in the code, although they require NBT editing to view ingame
- Added donkeys
- Like horses, but can carry chests on their back although no inventory is currently available
- Mules can be obtained by breeding a Donkey and a Horse
- Added horse armor
- Exist in diamond, iron and gold variants
- Crafted with six iron/gold/diamond, and a wool block
- Added horse saddle
- Stack to 32
- Crafted with five leather and three iron ingots
- Added horse spawn egg
- When used, a different horse breed is created each time
- Works like any other spawn egg
- Added hay blocks
- Can be placed in all orientations, just like wood
- Added leads
- Can be used to bind mobs to fences or lead them around
- Right click mob first, then right-click fence or right-click the mob again to get the leash back
- Added carpets
- Carpets are made using 2 of your desired colors of wool in a horizontal line
- When riding something, like a mob or a boat, dismounting is only possible using the Sneak key, ⇧ Left Shift by default
- Improved Respiration enchant
- Now also helps seeing underwater (this depends on the enchantment level, ranging from 1-3)
- Changed the idea of mob difficulty
- Regional difficulty: The longer you spend in one area, the harder it gets
- Scales with difficulty - Items, enchants or AI improve with difficulty
- Credits
- Added Mo' Creatures developers to credits.txt
|
| Version |
Date of Addition |
Additions Summary |
Download |
| 1.5.2 Pre-release[13] |
April 25, 2013 |
| “ |
We have a double feature for you today. Not only are we releasing a 1.5.2 pre-release but there’s also another weekly snapshot for 1.6 to get your hands on! |
„ |
| “ |
First up, the 1.5.2 pre-release. We’ve decided to put out a small bug fix update to address some minor issues that players are having in 1.5.1, and you can test it out before it goes live! A full list of fixes are as follows: |
„ |
|
Client Server (or .exe)
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| 1.5.1 Pre-release (Reupload)[13] |
March 20, 2013 |
| “ |
EDIT: The minecraft.jar file has been re-uploaded to fix a null pointer crash. If you downloaded it yesterday (Tuesday), please get it again. |
„ |
- Fixed a null pointer crash
|
Client Server (or .exe)
|
| 1.5.1 Pre-release[13] |
March 19, 2013 |
| “ |
We finally managed to locate and fix the reported performance issues of 1.5, so now it should be at least similar to the performance of 1.4.7. |
„ |
|
| 13w12~ (debug 2)[14] |
March 19, 2013 |
| “ |
I've uploaded a new version of the debug snapshot that is even more optimized. Please let me know how it works. |
„ |
|
Client |
| 13w12~ (debug 1)[15] |
March 19, 2013 |
| “ |
I've uploaded a temporary snapshot for testing performance. If you have time, please give it a try. |
„ |
|
Client |
| 13w11a[16] |
March 14, 2013 |
| “ |
1.5 is barely out of the oven and we already have a new snapshot ready? This is not a 1.6 snapshot, but rather a 1.5.1 bugfix snapshot… We hope to be able to release the 1.5.1 update next week. |
„ |
- Enchanted Books can now be combined to raise their enchantment level or combine multiple enchantments on a single book
- When combining two enchantments for a higher level variation, the player requires two of the same level enchanted book
- They are still subject to the normal enchantment level limits.
- A few Minecraft Realms changes
|
Client Server (or .exe)
|
| 1.5 Pre-release [17] |
March 7, 2013 |
| “ |
It’s finally time to release the Minecraft Redstone Update pre-release! |
„ |
|
Client Server (or .exe)
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| 13w10b[18] |
March 6, 2013 |
| “ |
Ok! Final snapshot! Honest! Tomorrow: Pre-release! (Unless you manage to find new crash or item duplication bugs…) |
„ |
- Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
|
Client Server (or .exe)
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| 13w10a[19] |
March 4, 2013 |
| “ |
This snapshot spam will end soon, because we’re getting REALLY close now. We hope a pre-release will be out this week, but since we’ve had to bughunt for so long we need to push the official release until next week. |
„ |
|
Client Server (or .exe)
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| 13w09c[21] |
March 1, 2013 |
| “ |
We’re still fixing bugs… The pre-release has been postponed until we don’t discover any new crash bugs and/or redstone bugs. |
„ |
- All potions are now categorized in Creative Mode
- Added a SeeFriendlyInvisibles NBT tag for players
- Improved
/effect
- Amplifier is no longer capped at 4
- You can now remove effects by running
/effect <player> <effect> 0
|
Client Server (or .exe)
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| 13w09b[22] |
February 27, 2013 |
| “ |
Here’s a new snapshot with a whole bunch of bug fixes. We still aim to do a pre-release tomorrow, or possibly on Friday. |
„ |
- Added an /effect command
- Command: /effect <player> <effect> [seconds] [amplifier]
- Maximum number of seconds are 1,000,000
- Amplifier increases level of the chosen status effect
- Maximum number for [amplifier] is 4
- Added Minecraft Realms[23]
- Only added to few randomly chosen players
- Exactly 100 players were chosen[24]
- Feature is accessed through button in the Menu Screen
|
Client Server (or .exe)
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| 13w09a[22] |
February 26, 2013 |
| “ |
Hey! This snapshot is a bit late, due to us doing games for charity (to which you still can donate and get to play the games), but you know what they say about the longer you wait… Anyway, we’re still in bug-fixing mode, but getting really close to a Minecraft Redstone Update release now! We intend to get a pre-release out by Thursday, and an official release out next week. |
„ |
- Improved fonts
- Fonts are now changeable
- Added HD font support
- Smooth Lighting can now be changed to Minimum, Maximum & Off
- Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
- Animated blocks and items in texture packs now require the animation definition
- Updated language files
- A way for mobs/entities to ride other mobs/entities
- They no longer dismount upon reload
- Mobs can now be spawned riding other mobs
- Allows for a lot of customization
- An example is a "flying" minecart that can still be rideable by spawning a bat with a minecart on top
- Players riding on an entity will keep it when logging off (the entity will disappear along with you) and will still be riding the entity upon logging back on
|
Client Server (or .exe)
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| 13w07a[25] |
February 14, 2013 |
| “ |
It’s Monday again, and you know what that means; it’s time to buy a new calendar! We’ve spent the last week or two trying to rewrite the lighting engine, and it’s going okay but unfortunately is too slow to put live. So instead, have some other smaller bugfixes and this complimentary hug: *hug* |
„ |
- FallingSand can be edited on a NBT now. Compound "TileEntityData". You can change to other tile entity
- Slight optimizations to lighting
|
Client Server (or .exe)
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| 13w06a (Reupload)[26] |
February 7, 2013 |
|
Client Server (or .exe)
|
| 13w06a[26] |
February 7, 2013 |
| “ |
Psst. Hey you. Wanna test out some fixes? Yeah, I knew you would. They’re good fixes too, very efficient. Let me walk you through them! |
„ |
- Improved lighting.
- Some lighting optimizations
- Added Minecart with Spawner
- NBT structure is 100% the same as with normal mob spawners
- It is not an obtainable item, but instead can only be added as an entity with map editors or filters such as this.[29]
|
| 13w05b[30] |
February 1, 2013 |
| “ |
Yesterdays snapshot had a few too many bugs and crashes for our liking, so we spent some of Gaming Friday to rectify that! With 11 bugs fixed, say “hello, world” to Snapshot 13w05b! |
„ |
|
Client Server (or .exe)
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| 13w05a[31] |
January 31, 2013 |
| “ |
Do you hear that? That kinda squishy, gooey sound? That’s the sound of a bug fix snapshot. We’re starting to wind down from new features and are preparing for a potential (pre-)release of The Redstone Update in a few weeks time. With that in mind, let’s introduce you to Snapshot 13w05a! |
„ |
- Improved the scoreboard system
- Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
- Added a new display type – Displays value below nametags
- Added a new criteria type – health, ranging from 0 to 20
- Increased beacon range
- Effects are infinite upwards with the beam.
- 1 layer: 41 blocks diameter (previously 33)
- 2 layers: 61 blocks (previously 49)
- 3 layers: 81 blocks (previously 65)
- 4 layers: 101 blocks (previously 81)
- Improved stairs
- Improved lighting
- Stairs no longer prevent sprinting
- Rebalanced bonemeal
- Everything now usually takes 2-3 uses to fully grow, but it's random
- Fully implemented multiple snow heights
- Drops one snowball for every layer of snow
- Each level of snow has its own height collision
- The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
- Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
- Crafting recipe is 3 snow blocks in a row to create 6 snow layers
- For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
|
Client Server (or .exe)
|
| 13w04a[32] |
January 24, 2013 |
| “ |
According to our calendar from 2041, it’s Thursday in week 4 and flying cars still haven’t been invented yet. However, we did manage to bring back some cool Minecraft features in the form of a snapshot. |
„ |
- Renamed command blocks now use their name instead of @ in the chat
- Comparators can now be used with jukeboxes
- Output signal strength relates to disk number
- Changed bone meal
- No longer gives instant growth – instead, each use advances one growth stage:
- Gives off green particles when used
- Note: Dinnerbone has stated that he still has to balance out this new bonemeal growth system[33]
- Added a new command feature – scoreboard
- Not 100% done yet
- The scoreboard can be used to track deaths, players killing another player, players killing something a mob, or players activating commands
- The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players
- Mobs now show the name given to them, either by anviling on their Spawn Egg or external editors, above their head when the player looks directly at them within a circular 6 block radius
- Improved double slabs
- 43:8 will now be the "smooth stone full half-slab block" and will remain so
- Generally: If the top bit is set, the top texture will be used on all sides, also allowing for smooth sandstone full half-slab blocks (43:9)
- Improved dispensers
- Dispensers and droppers can now face all directions
- In Creative, the player can now hit mobs/players from five blocks away
- Mobs will not actively path over rails
- [Warning: Extremely bugged and may crash Minecraft] Held armor can be equipped by right-clicking (fix:Next snapshot)
- In this particular snapshot, this functionality is very faulty, prone to crashing and incorrect slot usage. Use with caution
|
Client Server (or .exe)
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| 13w03a (Reupload)[34] |
January 17, 2013 |
- Note: Dinnerbone reuploaded 13w03a soon after its initial release to fix a variety of bugs which were hindering gameplay. For the full 13w03a changelog see below.
|
Client Server (or .exe)
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| 13w03a[34] |
January 17, 2013 |
| “ |
It’s snapshot time! With jeb_ focusing on Pocket Edition this week, Dinnerbone has been working on bug fixes and a couple of new features. |
„ |
- Improved command blocks
- Comparators fed by command blocks will now indicate whether the last run command was run successfully
- Added
/testfor command to test for players, use comparators to get an analog redstone signal indicating the amount of found players
- Improved detector rails
- Comparators powered by them now give out a signal depending on the fullness of the container on the rail
- Improved Quartz blocks
- Added a new Dropper block.
- Places items in containers in front of them, if there is no container it will dispense the item without using it
- A dispenser 'shoots' items at you, while a dropper 'throws' items at you[35]
- Crafting recipe is 7 cobblestone in the shape of a ∩, a hopper in the middle, Redstone at the bottom
- Improved the menu
- Added some new chat options in multiplayer menu: Focused Height, Unfocused Height and Width
- Moved the texture packs button (no longer appears on the main menu) – You can now change texture packs in-game
- Improved Minecart with TNT
- When blown up using activator rails, they no longer destroy rails and supporting blocks
- Still blows up redstone materials
- Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
- This means you won't ruin rivers/oceans with Buckets
- Made skeletons significantly harder to melee
- Scales to difficulty
- They now shoot faster when their target is closer
- They shoot players one block away
- Made zombies harder to shoot
- Scales to difficulty
- They now group up on targets
- When on fire, they can now set players on fire
- Now become aggressive and come towards you when shot from further away
- Added a Minecart with Hopper
- Crafting recipe is a hopper on top of a minecart
- Can only be emptied by passing over a hopper
- Can pick up items it passes over
|
| 13w02b[36] |
January 11, 2013 |
| “ |
Here’s a bug-fix snapshot for the week! |
„ |
- Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)[37]
- Powering the hopper now also stops it from taking in items (see comparison between 13w02a and 13w02b[38])
- Large/double chests can now release a redstone signal when connected to a Comparator depending on the amount of stacks within. Before, double chests would only emit a signal depending on how full each individual chest was (a double chest with only the top half full would emit a full signal from the side that the items were in).
- Changed the Activator Rail recipe – the new recipe includes two sticks and a redstone torch, as well as the 6 iron ingots. Dinnerbone stated the previous crafting recipe was not intended.[39]
|
Client Server (or .exe)
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| 13w02a[40] |
January 10, 2013 |
| “ |
Time for a new snapshot! |
„ |
- Improved texture packs
- Textures now use one file per block/item, which are stitched together at runtime – Texture sizes don't need to be consistent
- Any block and item can be animated by putting the frames underneath each other in the right .png – Use an optional .txt to specify frame order and duration
- Special rules apply for water, lava, compass and clock
- Existing texture packs will "automagically" be converted
- Vanilla textures will be used if texture files are missing
- See the wiki's page on texture packs for more information
- Improved Skeletons aim
- Now shoots from 15 blocks away, instead of 10
- Accuracy changes by difficulty
- Changed Lava textures.
- Improved naming (using the anvil) of containers and mob eggs
- Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
- Mobs can now display their custom name as nametag using an NBT tag
- Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables will display the new name in their GUI where the normal name used to appear
- Added and improved death messages – Now include the cause of death, the player the deceased player was fighting at time of death, and the name of the item used to kill
- Player fell off a ladder
- Player fell off some vines
- Player fell out of the water
- Player fell from a high place
- Player fell into a patch of fire
- Player fell into a patch of cacti
- Player got finished off by Player/Mob using Weapon
- Player walked into a fire whilst fighting Player/Mob
- Player was burnt to a crisp whilst fighting Player/Mob
- Player tried to swim in lava while trying to escape Player/Mob
- Player walked into a cactus while trying to escape Player/Mob
- Player was slain by Player/Mob using Weapon
- Player was killed trying to hurt Player/Mob
- Trapped chests now give off the redstone signal through walls – Doesn't actually work
- Updated language files
- Language files can now be updated via the background downloader (no need for a new Minecraft release)
- Trapped Chest is now in Decoration Blocks in creative mode inventory
- Added Block of Quartz, Chiseled Quartz Block, Pillar Quartz Block, Quartz Stairs, and Quartz Slab
- Added Activator Rail
- Used to trigger TNT Minecarts
- Needs to be powered by redstone
- Transmits power up to 8 activator rails far
- Crafted the same way as normal rails except without a stick in the middle
- Added Minecart with TNT
- Triggered by Activator Rails
- Crafting recipe is a TNT block on top of a minecart (allowing for creation in the 2x2 inventory)
- When it derails, it explodes instantly, ignoring the usual timer delay
- Explodes even more violently the faster it goes
- In Creative mode when left clicked while moving, the Minecart with TNT explodes
- Improved the Redstone Comparator
- Updated texture
- When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection
- Improved the Hopper
- Is now controllable by redstone – Power it to disable item forwarding
- Added a proper icon
- Is no longer considered wooden (can't be used as a fuel in a furnace, etc.)
- New crafting recipe uses iron ingots rather than stone
- The redstone signal emitted when a Comparator is placed against it directly has changed
- 1 item will give a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2
- The number of full stacks x 3 = Signal strength
- E.g. 2 stacks of an item/block will give a signal strength of 6, while 2 potions will also give a signal strength of 6 because a potion occupies one stack). 1/3 of a stack
- The formerly unused slab type, known by many as the Smooth Stone Slab, was removed from the game. Its data values were replaced with Nether Brick Slabs and Nether Quartz Slabs.
- Changed the chests in abandoned mineshafts to Minecart with Chest
|
Client Server (or .exe)
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| 13w01b[41] |
January 4, 2013 |
| “ |
There were a couple of redstone problems (surprise, surprise) in the snapshot yesterday, so here’s an updated version! |
„ |
- You can now shift-click rails onto Hoppers to empty Chest Minecarts
- All containers output a redstone signal when a Comparator is placed against it directly. The strength of it depends on how full the container is.[42]
- This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time.
|
Client Server (or .exe)
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| 13w01a[43] |
January 3, 2013 |
| “ |
Welcome to a new year of snapshots! This is the first snapshot that contains features for the coming Redstone Update. |
„ |
- Death messages now show the weapon someone was killed with
- Redstones circuits are more consistent and pistons should be more stable
- Added the Redstone Comparator
- Has 2 inputs and 1 output
- If A≥B, the output will be A, otherwise it will stay off – When the comparator is toggled, it will output full strength instead of A it will subtract B from A and need a comparator as input for B
- Replacement for the capacitor
- Whichever side gives the bigger signal will be considered signal B
- Added the Daylight Sensor block
- Added a Hopper block
- Added a Trapped Chest that activates redstone
- Gives out a signal depending on the amount of players looking inside. 1 person = 1 strength signal, 2 people = 2, etc.
- Crafted with a Chest and a Tripwire Hook.
- Large Trapped Chests can be staggered with Large Chests to allow more compact storage.
- Texture is slightly different than a normal chest, with a red stain around the latch.
- Added Weighted Pressure Plates that detects item stacks
- Gold version reaches full strength at 60 items.
- Iron version reaches full strength at 600 items.
- Linear, so 10 strength signal means twice as many items as a 5 strength signal
- Added Block of Redstone
- Stores redstone dust similar to blocks of diamond, etc.
- Emits constant redstone power
- Works as pushable redstone power source
- Added a new Nether Quartz Ore to the Nether
- Drops 1 Nether Quartz item when mined
- Generates around Netherrack in the Nether
- Added a Nether Brick (item) for crafting Nether Brick blocks
- Obtained by smelting Netherrack
- Crafting recipe is 2x2 Nether Bricks
- Inventory management changes
- Double-click items to fill the stack up as much as possible
- Drag item stacks around to divide them up over the dragged-over slots
- Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already
- Shift double click an item stack to move all other item stacks of that kind to that part of the inventory
- Press Q while the mouse is over an item in the inventory or a container to drop it
- The texture for the Locked Chest block has been changed
- Now shows the item name in game
|
Client Server (or .exe)
|
| Version |
Date of Addition |
Additions Summary |
Download |
| 1.4.7 Pre-release[44] |
December 28, 2012 |
| “ |
Unfortunately we managed to include two “null pointer exception” cases in 1.4.6, and we feel they should be patched. |
„ |
- No server or client updates necessary.
|
Client Server (or .exe)
|
| 1.4.6 Pre-release[45] |
December 17, 2012 |
| “ |
It’s time to pre-release the next Minecraft update! Dinnerbone has fixed a couple of more issues since the 12w50b snapshot, as well as adding a sound indicator when you hit players with arrows in player versus player! |
„ |
- Added an option to toggle touchscreen mode
- When a player hits another player from far away with bow it makes a high pitched sound
|
Client Server (or .exe)
|
| 12w50b[47] |
December 14, 2012 |
| “ |
Updated snapshot for week 50! |
„ |
|
Client Server (or .exe)
|
| 12w50a[50] |
December 13, 2012 |
| “ |
Snapshot week 50!
We’re looking to do a 1.4.6 before Christmas, with the normal pre-release a few days ahead. Monday maybe?
|
„ |
- Tweaked Fireworks effect and sounds
- Item entities are rendered as 3D objects in the world when in Fancy graphics mode
- Items now show their enchantments when dropped on the ground
- Added Enchanted Book to Villagers and Chests
- Can be found in dungeons with special enchantments normally not obtainable
- Overall Protection enchantment is no longer as effective as all the other Protection enchantments combined[51]
- Silk Touch can now be applied to shears by using the anvil
- Cobweb can be harvested utilizing this feature
- Unbreaking enchantment can be applied to anything with durability using Enchanted Books
- Added “Thorns” enchantment for armor
- When hit by a mob, the mob will receive damage
- Added tool highlight when switching items in the hotbar
- Renamed items will display the changed name
- To disable it, open options.txt and change
heldItemTooltips to false.
- Added a notice/warning for users still playing on PowerPCs or Java 5 (Java 1.5)
- Mojang plans to drop support for Java 5 by Minecraft 1.6.[52] This is due to the most recent versions of LWJGL no longer supporting Java 5, with PowerPC also no longer supported by Apple to be made compatible with Java 6 or newer.[53]
- When pressing CTRL+Q By default (Or your "Drop" button if changed in controls), you drop a full stack instead of one item
- Removed Firework Rocket in Creative inventory
- Added xmaschest.png, largexmaschest.png, and skis.png textures[54]
- xmaschest.png changes the chest texture to resemble a red gift.
- largexmaschest.png changes the large chest texture to resemble a green gift.
- skis.png is unused, dummy file. Dinnerbone said he added this file as a red herring.[55]
- Chest will use these textures on December 25
|
Client Server (or .exe)
|
| 12w49a[57] |
December 7, 2012 |
| “ |
Hey hey hey! Snapshot time! |
„ |
- Added Firework Rocket (sound effects will come soon)
- Added Firework Star
- Fireworks are customizable by crafting
- Added Enchanted Books for enchanting items
- Added Nether Brick Slabs
- When holding sneak, the player can place blocks and items (like redstone, repeaters, and levers) directly onto blocks such as crafting tables, furnaces, and dispensers.[58]
- The blast radius of fireballs a specific Ghast shoots can be customized with an editor[59]
|
Client Server (or .exe)
|
| 1.4.5 Pre-release[65] |
November 16, 2012 |
| “ |
Hey hey!
Unfortunately we have to patch Minecraft again, this time to fix the broken LAN server functionality. Good news is that this only affects the client, so 1.4.5 clients will be able to play on 1.4.4 servers without any problems.
|
„ |
- Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
- No server update necessarily needed
|
Client Server (or .exe)
|
| 1.4.4 Pre-release[67] |
November 8, 2012 |
| “ |
There were two important new problems in the 1.4.3 pre-release that we had to fix, so here’s a pre-release of 1.4.4 instead! We hope to publish it in the launcher in the middle of next week. |
„ |
- Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
- Added /enchant command to give specific enchantments
- Squids now die on land after a few seconds
- When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.
|
Client Server (or .exe)
|
| 1.4.3 Pre-release[69] |
November 1, 2012 |
| “ |
Since the release of the Pretty Scary Update we’ve been super-busy trying to fix as many reported issues as possible. We’ve now reached the point where we’ve fixed so many that we spend more and more time wondering “haven’t we fixed that already?” and “I wonder if this will break anything else…” In other words, it’s time to look forward to a new official update! |
„ |
|
Client Server (or .exe)
|
| 1.4.2 Pre-release[70] |
October 24, 2012 |
| “ |
I need to inform you that we’ve uploaded a 1.4.2 version of Minecraft. This version will be released in the launcher tomorrow morning (Central European time zone). |
„ |
|
Client Server (or .exe)
|
| 1.4.1 Pre-release [71] |
October 23, 2012 |
| “ |
A day -1 patch! Lovely! No but seriously, there was a big issue causing mobs to suffocate and fall through wooden floors that we really needed to fix. |
„ |
|
Client Server (or .exe)
|
| 1.4 Pre-release[72] |
October 19, 2012 |
| “ |
Woho, time to get ready for 1.4! This release is the full 1.4, intended to prepare server admins and mod makers. Searge of the Minecraft Coder Pack has already been informed, as usual. This release will be pushed to the public on Wednesday, October 24!
Since the snapshot yesterday we’ve fixed some bugs that were reported, as well as including new sound effects for the Wither, bats, the anvil and finally the Ender Dragon!
|
„ |
- Level cap on anvils removed in creative mode.
- New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
- New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).
- Servers show their version in Multiplayer menu if not matching the client.
|
Client Server (or .exe)
|
| 12w42b[73] |
October 18, 2012 |
| “ |
Here’s the next snapshot, 12w42b! We are pushing these very rapidly now because we need to get ready for the 1.4 pre-release (which needs to be out before the official release on October 24). |
„ |
- Falling sand now properly “pops” when falling on non-solid blocks (such as torches).
- The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as Mojang wants it, but fixing it completely will require bigger changes planned for Minecraft 1.5.
- Fixed tooltip width for renamed items.
- Added a number of sound events, but the sound effects are not added yet.
- Added new step sound for silverfish.
- Added three new sound effects for zombies.
- Added new sounds for zombie pigmen.
- Added bat sounds.
- (More sounds to come)
- Server ping will now tell if the server and client have mismatching protocol versions.
- Updated translation files.
|
Client Server (or .exe)
|
| 12w42a[73] |
October 17, 2012 |
| “ |
Releasing an early snapshot this week because we need to crunch out the pre-release as soon as possible. |
„ |
- Server IPs can now be individually hidden
- Changed repeaters
- When powering the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powering repeater is turned off.
- If a repeater that is on is locked, it will stay on.
- If a repeater that is off is locked, it can not output a signal
- When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear
- Anvil tweaks
- Bats no longer trample crops, activate pressure plates or tripwire
- Updated language file
|
Client Server (or .exe)
|
| 12w41b[76] |
October 12, 2012 |
- Anvils will be damaged by falling depending on distance fallen.
|
Client Server (or .exe)
|
| 12w41a[76] |
October 11, 2012 |
| “ |
The Pretty Scary Update is almost upon us, with just two weeks until our target release date (October 24th). |
„ |
- Added a new Anvil Block for repairing, merging & naming items.
- Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
- Anvils can not only rename tools and armor, but any item.
- Renamed placeable items will not retain their name if placed.
- Anvils can merge enchantments
- Items with two different enchantments will give an item with both
- Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't
- Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I)
- The first item seems to have the priority (the lost enchantments are on the second item)
- Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
- When landing on a mob, the anvil will deal damage relative to the distance it fell.
- Renamed "Chat Settings" to "Multiplayer Settings".
- Contains the old chat settings menu.
- Option for cape-owners to hide their capes ingame.
- Tweaks to debugging
- F3+H now shows tool and armor durability on damaged items – On maps it shows the zoom level.
- Now shows which cardinal direction the player is facing on the f value.
- The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa.
- Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore.
- Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (
ExplosionRadius & Fuse).
- Potion-like effects given by the Beacon now use semi-transparent particles, to be less intrusive.
- Normal potions remain unchanged.
- Level-up sound now only plays every 5 levels and has been tweaked.
- Gaining experience from breeding animals.
|
Client Server (or .exe)
|
| 12w40b[78] |
October 5, 2012 |
- Added a way to teleport a player relative to their current coordinates.[79]
- Use ~ to represent current position and then + or -.
- For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.
|
Client Server (or .exe)
|
| 12w40a[78] |
October 4, 2012 |
| “ |
We’re now fully into the “prepare for release” mode, so we’ve almost only worked on bug fixing and performance. We’ve decided to aim for October 24 for the full Pretty Scary Update. |
„ |
- Added Swamp Hut structures, for Witches to spawn in[80]
- Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock
- Flatworld configuration now allows you to generate trees, strongholds etc.
- Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps[81]
- Custom Item naming NBT tags (intended for custom map makers)[82]
- Using the NBT, it is possible to add custom names to items, as well as a lore list for that item
- Better inventory management
- The pick block action now works on blocks that are represented as items in the inventory. (E.g.: Repeaters, redstone dust, tripwire)
- Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.
- In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
- The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
- Firespread has been slightly nerfed again to prevent infinitely spreading fires
- Beacon Texture altered, as well as the beam.
- Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
- Slimes now spawn in Swamp biomes at low light level.
|
Client Server (or .exe)
|
| 12w39b[87] |
September 28, 2012 |
- Custom potions[88]
- Only available by editing in with a world editor
- Able to create potions with multiple effects
- Command blocks had arguments added
- Added "l" and "lm" arguments for indicating players with a maximum level, and minimum level, respectively
- Added "r" and "lr" arguments for indicating the maximum and minimum range to which players will be affected
- Added a command variable to the "/xp" command
- Use "L" after number to represent number of levels, not number of xp.
- For example "/xp 4L" will give a player 4 levels.
- Added more options to customize spawners
- Spawners can now have their range and maximum spawn limit customized.
|
Client Server (or .exe)
|
| 12w39a[91] |
September 27, 2012 |
| “ |
Please note that the smooth lightning is a bit borken on stairs/slabs. But we are working on it! |
„ |
- Lighting system overhauled.
- Several sound tweaks
- Changed Witch texture dimensions.
- More bugfixes & slight tweaks.[more information needed]
- Debug screen shows which chunk the player is in, as well as where in that chunk, next to the X and Z coordinates.
|
Client Server (or .exe)
|
| 12w38b[93] |
September 21, 2012 |
| “ |
Because the ‘say’ command didn’t work we decided to do a 12w38b snapshot |
„ |
- Updated sound engine and fixed wrong sounds.
- Added minecart sounds.
- Changed level-up sound.
- Changed fall-damage sound.
- Changed the new block placing sounds (implemented in 12w38a) back to original sounds.
- New cave sound.
- The fire charge makes the same sound as flint and steel when used
- A few tweaks to the witch mob.
- Can't hurt themselves now.
- Texture changed slightly.
- New drops
- Misc potion ingredients
- Sticks
- Chance to drop what they're holding at the time of death
- New creeper fall mechanics
- Creepers will explode if they fall on you from a certain height.[94]
|
Client Server (or .exe)
|
| 12w38a[96] |
September 20, 2012 |
| “ |
Still working towards the Pretty Scary Update. We’re reaching the end of the number of features we want, and will from now on start focusing on polishing up a 1.4 release. |
„ |
- The Nether loads faster when going through a portal.
- The water overlay is more saturated blue.
- Updated and added new sounds by C418.
- New footstep sounds: sand, gravel, soul sand, grass block, ladders, snow, and stone.
- New block-placing sounds: wood, stone, plants, sand, gravel and torch. New sounds are unintended and are the same as in the Pocket Edition.[98]
- New block breaking sounds: wood, snow, glass.
- New mob sounds: cow, chickens, pigs, Enderman (watched/observed, attacked, etc.), zombie, spiders, skeleton, and slime.
- New tool sounds: flint and steel, shears (when shearing sheep) and hoe when you till dirt.
- Lava and flowing water now have constant noise.
- Added level up sound, but will be changed later for a shorter one.[99]
- Added sound when Withers break blocks.
- Added bats
- A passive mob
- Spawns in dark caves.
- Spawns in Peaceful mode.
- Sleeps during the day.
- Hangs on the ceiling when idle, starts flying when players come near.
- Added a hostile mob (witch).
- Its nose slowly bobs up and down when not hostile.
- Throws splash potions of poison, slowness, weakness and instant damage at you.
- Regenerates health over time.
- Hold an empty bottle and raise their noses when attacking.
- Drink potions of instant health and fire resistance to defend themselves in combat.
- Rarely drop potions of instant health and fire resistance.
- Is immune to some splash potions.[more information needed]
- Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.
- Command block target parameters have been upgraded.
- Beacon artwork was changed.
- The beam of light was changed.
- The texture of bedrock under the beacon is removed.
- Wood blocks have a different rotation algorithm. Instead of using the player’s position, they rotate based on the face they are placed upon, like a lever (this is mainly a test).
- Stone monster egg blocks (which spawn Silverfish) will rarely generate underground in Extreme Hills biomes.[100]
|
Client Server (or .exe)
|
| 12w37a[101] |
September 13, 2012 |
| “ |
I don’t have much to say this week, so here’s just the brief 12w37a changelog |
„ |
- Tweaks to the Wither.
- It creates an explosion around itself once it is done regenerating from spawning.
- The Wither now will randomly shoot slow blue-colored versions of wither skull projectiles when idle.
- Added "Re-Create" option to the World selection menu.
- Allows you to create a new world as a copy of an existing save, defaulting all of the world options and the world seed to match the original.
- 'Carrots' are now singularly 'Carrot'.
- Added pumpkin pie.
- Tweaks to a couple of item sprites.
- Leather armor now has a non-dyed layer.
- Time of the redstone signal of the wooden/stone button extended from 9 to 12 redstone ticks
- Superflat customization GUI:
- Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (Broken),[102] and Desert.
- Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are not yet included.
- You can customize superflat without add/edit layer option using the "seed" in the preset list.
- Fishing now gives the player XP.
- Pigs are now able to jump when players ride on them.
- Pigs will cease to move when ridden in water. (player weight or bug?)
- Added
/clear command to empty the inventory.
- Hostile mobs are now a little bit more fearless in hard difficulty.
- Mobs will risk taking fall damage to reach the player, provided it will not be deadly to themselves.
- Seems to be more Wither skeletons in Nether Fortresses.
- Heads can now be customized to be player heads using an NBT tag [103]
|
Client Server (or .exe)
|
| 12w36a[104] |
September 6, 2012 |
| “ |
Hey hey! We are currently working to get Minecraft 1.4 out around Halloween – the Pretty Scary Update! Until then, have the (near-)weekly snapshot, 12w36a |
„ |
- Updated Wither
- Place 4 pieces of Soul Sand in a vertical T-shape and place 3 Wither Skeleton Skulls on top to create it.
- Drops one Nether Star upon death.
- When spawned in the Overworld, the sky will get darker.
- Gives players "Wither II" effect when hitting them.
- Its name is now displayed correctly above its HP bar.
- Added Wither Skeleton mob which only shows up in the Nether.
- Gives players "Wither" effect when hitting them.
- Carry and rarely drop stone swords when killed by players.
- Drops bones and coal.
- Has a high chance to spawn from an skeleton egg if the player is in the Nether
- Wither skeletons can replace skeletons on spider jockeys.
- Added one new painting depicting the creation of a Wither.
- Added Carrot on a Stick.
- Used to maneuver pigs.
- Pigs follow the player when holding carrots
- Can also attract pigs similarly to wheat.
- Main purpose is to control saddled pigs while ridden.
- Added Nether Star
- Used as a crafting ingredient for the Beacon block
- Added heads
- Five types in this version:
- Skeleton Skull
- Wither Skeleton Skull
- Zombie head
- Creeper head
- Human head
- Wither Skeleton Skulls are dropped very rarely by Wither Skeletons.
- Other heads are only available via the creative inventory.
- Can be used as hats
- Updated the Beacon block, now shows up as Beacon.
- New model and textures.
- Can now be crafted by surrounding a Nether Star with 3 blocks of obsidian on the bottom and 5 blocks of glass around the top
- Retextured the Golden Carrot.
- Chickens now use seeds instead of wheat to breed.
- Chickens now follow the player when a seed is in hand.
- Pigs can be bred with carrots.
- Zombies and skeletons that pick up items will now always drop them after dying.
- Saddled pigs will now always drop saddles on death.
- Minor changes to dyeing.
- Leather armor now uses two overlayed textures, one being the color.
- Minor changes to the leather dyeing – the colors will attempt to maintain intensity and not dilute as much
- Carrots and potatoes can now be found in either Villages or growing in Jungle biomes.
- The zombie and Zombie Pigman models and textures have changed.
- No visual difference, except that it breaks old texture packs.
|
Client Server (or .exe)
|
| 12w34b[106] |
August 24, 2012 |
| “ |
We decided to do a ‘b’ version of this week’s snapshot due to a number of bugs… |
„ |
- Changed recipes for buttons. They now require 1 stone block/wooden plank to craft.
- Leather and diamond armor textures slightly changed:
- Leather armor sleeves are extended by one pixel.
- Their item texture has been changed to match the new texture.
- Diamond armor sleeves now have a notch on the inner side.
- Removed "map_#/#" on the map and added "Map #" in the tool tip
- Added boss names above boss health.
- When taken down to half health, Withers will gain Wither armor, making them immune to arrows.
- Occasionally, zombies, skeletons, and zombie pigmen will spawn with the ability to pick up items on the ground.
- Armor will automatically equip. Items will instantly be held, which is not exclusive to weapons. This means these zombies can be found holding items they have come across, such as rotten flesh.
- This will cause zombie pigmen to drop their sword.
- This will cause skeleton to drop their bow.
- The attribute applied to allow them to pick up items is called CanPickUpLoot.
- Arrows caught on fire (or by enchantments) are able to ignite TNT when on contact.[107]
- In the Overworld, Zombie Pigmen are eager to get back in the Nether Portal (e.g., if the player makes a portal and spawns Zombie Pigmen in Creative, it will run into the portal).
|
Client
Server (or .exe)
|
| 12w34a[108] |
August 23, 2012 |
| “ |
The recent two weeks Dinnerbone and I (jeb_) have worked a lot on new features, both our own and suggestions from the community. Before you ask, the API that will allow you to do your own features is waiting for a large restructuring of the render engine to be completed. I’ll write more about this in a future blog post. |
„ |
- Added item frames.
- Crafted like a painting but with leather instead of wool.
- Added cobblestone wall and mossy cobblestone wall.
- Added flower pot.
- Added new Full-screen toggle to the Video settings.
- Added new use Vsync toggle in the Video settings.
- Improved maps
- Maps now align to a grid, making it easier to create adjacent maps.
- A compass and paper do now create an empty map
- An empty map has no data on it until you right click on it. The point on your world where you right clicked it is the map's center
- A map (with data) can be cloned. Cloned maps are stackable
- Maps can be zoomed out (but not zoomed in)
- Stairs now auto-arrange into corners. This is a test and may change based on feedback.
- Mobs (and all other entities) can travel through portals.
- Fire charges shot from a dispenser or a Blaze create the "fireball" sound effect.
- Leather armor can be dyed.
- The default color of leather has changed.
- You can right-click a full cauldron with dyed armor to remove dye.
- Tamed wolves' collars can be dyed.
- Removed the “Work in Progress block” from the Creative menu.
- Added two new crops (carrots and potatoes) and associated items.
- Carrots
- Potatoes
- Carrots and potatoes can be planted in tilled soil.
- Zombies have a chance to drop a carrots and potatoes.
- F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
- F3+H will toggle detailed item descriptions (also for debugging).
- Added arrow-sensitive wooden buttons.
- The particle effect when a trade with a Villager has been successful has changed.
- Trapdoors can be placed in top-most position (based on cross-hair aim).
- Added a mob called a Wither, only available through external modification such as editing mob spawners, mods, or hacks. It shoots exploding projectiles called Wither Skulls and destroys nearby blocks. It also has a boss health bar.
- Added Potion of Invisibility.
- Mobs do not attack you until you bump into them.
- Potion also hides the player's name tag.
- Fire spreads differently based on difficulty.
- Brewing recipes for Potions of Night Vision and Invisibility added:
- Added an unused texture in gui/items.png.
- Mob grinders now give less XP when you farm them continuously.
- Saplings now have a smaller hitbox.
- The f: item on the F# debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
|
Client
Server (or .exe)
|
| 12w32a[109] |
August 9, 2012 |
| “ |
We are currently working on two different tasks: first to patch 1.3.1 to fix the most serious bugs, and secondly on 1.4. The patch will be released as 1.3.2, and will not include any new features. This snapshot (12w32a), however, is a part of our 1.4 development, so it has some new features (confusing, eh?) |
„ |
- Villagers will now react positively on new trades, and negatively if you hurt them
- This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
- There is a third, unused particle effect added of a villager's face looking angry.

- Villagers will not remove trades, but trading something else may be required to renew the old ones
- Zombies, skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
- Added Zombie Villagers
- Villagers have a chance of turning into zombies after being killed by one.
- Zombie spawn eggs may spawn zombie villagers.
- Zombie villagers can naturally spawn.
- Zombie villagers can be cured, becoming normal Villagers again.
- To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[110]
- New "villages.dat" file in the data folder of world saves
- Added the Command Block intended for adventure maps.
- It can run server commands when triggered by a redstone signal.
- You can use @player or @p as a placeholder for the nearest player.
- This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
- New commands:
- /difficulty <new difficulty>
- /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
- doFireTick (false=fire cannot spread)
- mobGriefing (false=creeper explosions do not damage blocks)
- keepInventory (true=keep inventory on death)
- doMobSpawning (false=mobs do not spawn)
- doMobLoot (false=mobs do not drop loot)
- doTileDrops (false=blocks do not drop items when breaking)
- /spawnpoint [player] [<x> <y> <z>]
- /weather <clear/rain/thunder> [duration in seconds]
- Added the Beacon block (Named "Work in Progress" ingame).
- By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
- A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
- It can not be crafted, although a crafting recipe is planned.
- It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
- The minimum range is 16 blocks
- Gives off a light level of 15, as bright as Glowstone
- Players within the blocks' range will be given the selected effects every 4 seconds
- The best configuration of blocks requires 164 blocks
- A working Potion of Night Vision is in the creative inventory.
- Zombie attack animation shows when it's holding a weapon.
- Iron Golems now attack slimes and Magma Cubes.
- The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".
|
Client
Server (or .exe)
|
| Version |
Date of Addition |
Additions Summary |
Download |
| 1.3.2 Pre-release[114] |
August 14, 2012 |
| “ |
Minecraft update 1.3.2 is a bug-fix update that aims to fix the following |
„ |
- Large Oak Trees now generate with sideways logs.
- You can now toggle showing server addresses in the server list using the F1 key
|
Client
Server (or .exe)
|
| 1.3.1 Pre-release |
July 30, 2012 |
| “ |
'The release has been updated to 1.3.1 instead of just 1.3, because the obfuscation was wrong and made life (more) difficult for modders. We also fixed a couple of other minor issues. Normal users don’t need to bother to download again, the patch doesn’t contain any new features, and this 1.3.1 build will be pushed on Wednesday.' |
„ |
|
Client
Server (or .exe)
|
| 1.3 Pre-release |
July 26, 2012 |
| “ |
It’s finally time for Minecraft 1.3! As the norm is these days, we prepare the community and server providers with a prerelease. The official release date is August 1, so that’s when everybody will get the update in the launcher. |
„ |
- The block-breaking animation is now shown while the GUI is hidden.
- TNT no longer does damage to players in peaceful difficulty.[116]
- Respawning in superflat is no longer random.
|
Client
Server (or .exe)
|
| 12w30e |
July 25, 2012 |
Notable bugs (Complete bug list):
- Player occasionally flies in SMP (caused by double-jumping [jumping while in the air during a jump]).
|
Client
Server (or .exe)
|
| 12w30d |
July 25, 2012 |
| “ |
We found one serious bug yesterday and also did two game-play changes, so we need to do another snapshot before we can pre-release 1.3. |
„ |
|
Client
Server (or .exe)
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| 12w30c |
July 24, 2012 |
| “ |
Final polishing before the pre-release! |
„ |
|
Client
Server (or .exe)
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| 12w30b |
July 23, 2012 |
| “ |
We’re getting really close to the 1.3 release now, and need to check that everything runs as expected. The plan is to release one or two snapshots, and then the 1.3 pre-release by Wednesday or Thursday. The pre-release is intended to be identical to the official release next week, in order to give modmakers and server admins a week’s head start. That’s why we need to do a snapshot first, since we can’t do changes to the update after the pre-release is out.
This snapshot consists of all the bugfixes that Nathan (@dinnerbone) and Eric (@_grum) have been working on the last two weeks.
|
„ |
|
Client
Server (or .exe)
|
| 12w30a |
July 23, 2012 |
- Made creepers stronger.[122][123]
- Depending on difficulty, creeper damage is scaled now.
- Easy: ~50% less damage.
- Normal: same damage as before.
- Hard: ~33% more damage than before.
- "In full diamond armor + hard difficulty a creeper can knock you down to 2 hearts".[124]
- Creeper explosions, Fire Charge explosions, and TNT give off a knockback.[125]
- Stairs, when placed on the upper half of a block's side, will now be placed upside-down
- In F3 mode, the y coordinate now shows both the feet level and the eye level.[126]
- Survival mode's command: /gamemode 3 is changed to /gamemode 0
- Added Snooper Settings.[127]
- Allows you to toggle whether your data are sent to Mojang for analysis and improvements, shows which data will be sent to Mojang.
- Improved performance.
- Accelerated chunk loading.
- Decreased lag spike frequency.
- Made the Nether less laggy.
- Made chat work smoothly even when the server is lagging.
- Decreased unnecessary world updates.
- Decreased packets sent between client and server.
- Added Vertical Synchronization.
- Has to be toggled manually in options.txt.
- Fullscreen mode setting is now persistent
- Has to be toggled manually in options.txt.
|
Client
Server (or .exe)
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| 12w27a |
July 5, 2012 |
- Performance improvements, including reduced CPU, RAM & bandwidth requirements.[citation needed]
- Updated pistons to make them less error-prone, thus they also appear to update slower. This also altered the way pistons work, so you might have to adapt your repeater delays and similar.
- For this change, pistons now take 2 redstone ticks (4 game ticks) to expand, but they still retract instantly.
- Added /debug <start|stop> command.
- Signs are stackable up to 16.
- Crafting them now gives 3 signs instead of 1 with the same recipe.
- Creative mode inventory now shows potion effects.
- Boats now drop the boat item when destroyed by a player.
- Gaining experience from mining ore is now different for each type of ore (mining coal ore will give you the least amount while diamond ore & emerald ore will give the most amount of XP)
- Nether Wart can now grow in the Overworld and The End.
|
Client
Server (or .exe)
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| 12w26a |
June 27, 2012 |
- Monster Spawners now support extra information for the mobs it spawns. This allows unmodified games to have spawners for special variants of mobs. The player still requires external or modified means to set these parameters, though. Some examples of what Monster Spawners can spawn are Charged Creepers, Endermen holding specific blocks, Green Robe Villagers, and Villagers with custom trade offers.
- Performance improvement.[129]
- Monsters can now spawn on upside down slabs
- Silverfish under the poison effect will spawn Silverfish from nearby Monster Eggs more quickly.[130]
|
Client
Server (or .exe)
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| 12w25a |
June 21, 2012 |
| “ |
We’re still focusing on bug fixing so we eventually can release the 1.3 patch. The biggest problem right now is that since the game is hosting a server in the background, the game requires more hardware resources than before. We’re trying to figure out a way to solve that, but here’s a weekly snapshot for now |
„ |
- Added an "Open to LAN" menu in the in-game menu, which allows players to open their world to other players. In the menu, the player can choose to turn cheats on or off, and choose the game mode.
- The multiplayer menu now scans for LAN servers.
- Villagers may remove a trade option after it has been used at least 3 times.
- Added wooden stairs for the remaining three wood types (spruce, birch and jungle).
- Redstone (including repeaters, torches, levers, and pressure plates), torches and rails can now be placed on top of upside down slabs and stairs.
- Removed the downwards knockback while drowning.
- Pigs now drop 1-3 porkchops instead of 0-2.
- Potentially improved memory usage.[134]
- “A lot of smaller changes and fixes”.
- The /tp command now allows teleporting to specified coordinates.
- The syntax for this is /tp [target player] <x> <y> <z>.
- The other functionality of the /tp command is still there.
- The "sky" in The End has changed; it is now purple instead of greenish.
- Slimes spawning in Superflat world type has reduced.[135]
- Arrows shot while in Creative Mode can be picked up if approached. However, the player will not receive the arrow item when doing so.
|
Client
Server (or .exe)
|
| 12w24a |
June 14, 2012 |
| “ |
This has been a busy week! We’ve moved to our new office, it looks great but is still far from finished. We were still able to squeeze in some work on Minecraft, so here’s the new snapshot. |
„ |
- Allowed those connected to a player's LAN network to join SP games
- The player can now use “/publish” to open your single-player game for LAN players to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode players will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, since the player can not even access it if they have not enabled cheats (LAN connections will be GUI based in the future)
- Added the /tp command from multiplayer to singleplayer, allowing teleporting between players.
- The player can now place Levers on the underside of blocks, upside-down.[138]
- Improved Ender Chests
- Now has an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless the player has Silk Touch enchantment
- Updated language files
- The texture pack folder button now works on Mac.
- A lot of smaller changes and fixes.
|
Client
Server (or .exe)
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| 12w23b[140] |
June 7, 2012 |
Bug fixes:
- Fixed frequent null pointer exceptions in survival mode
Notable bugs (Complete bug list):
- Because Singleplayer acts similar to Multiplayer, Minecraft sometimes doesn't save your progress, or it may just stop generating chunks and freeze all the mobs.[citation needed]
|
Client
Server (or .exe)
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| 12w23a |
June 7, 2012 |
| “ |
So here’s the new snapshot! This week got interrupted by the Swedish National Day, and we are focusing on finishing up stuff in order to release Minecraft 1.3. Also, we’re moving to our new office! Pics should be on this blog soon. So, in other words, this snapshot doesn’t have as many news as the previous weeks’, but here you go |
„ |
- Enchantment levels are slightly exponential again
- It now takes 825 experience to reach level 30.
- The first 16 levels are linear, while level 17+ require more points per level to the maximum level of 30 (although one can still have more than 30 XP levels to spend).
- Added End Portal block to creative inventory.
- Tripwire adjusted
- Tripwire is now activated by most entities, including arrows (but not an eye of ender or a Bottle o' Enchanting).
- The max distance has been increased to 40 blocks.
- Boats adjusted
- Boats can accelerate to faster than previous speeds.
- Boats are now easier to control.
- Wooden pressure plates detect arrows.
- A lot of smaller changes and fixes.
- Texture Packs that are in folders and not in a zip file are recognized as a texture pack.
- Texture Pack image is displayed for folder-based texture packs.
- The player can now see the cracking effect on blocks when other players mine blocks in multiplayer.[141]
- Stairs now have the correct hitbox.
Removed Debug Features:
- Pressing F no longer reloads chunks
|
Client
Server (or .exe)
|
| 12w22a |
May 31, 2012 |
- Trading with Villagers has been updated
- Villagers can now trade all sorts of items with you (for example, 1 emerald + 10 gravel -> 3 flint)
- Some villagers will offer to enchant items (e.g. 3 emerald + 1 iron pickaxe -> 1 iron pickaxe with Fortune I)
- Enchantment system has been rebalanced
- The maximum enchantment level has been lowered from 50 to 30.
- As a result enchantment tables now require only 15 bookcases around them to allow maximum level enchantments.
- With a full enchantment table set with bookshelves, at the bottom of the 3 enchantments, it always shows you the highest number possible
- Using level 30 enchantments, the player has a lot more luck; almost all items get at least 2 enchantments
- Various actions will now reward the player with Experience Orbs, such as mining ores (except Gold Ore and Iron Ore), using furnaces, and getting achievements
- Levels are now awarded linearly. It takes 17 experience to go up one level.
- Shift-clicking now works with enchantment tables.
- Smelting in a furnace with a lava bucket now leaves an empty bucket for the player to retrieve.
- Added Jungle temples.
- Added Tripwire Hooks.
- String can now be placed to create a tripwire between the hooks
- Added potions to the Creative inventory; found in "brewing" category.
- Added Block of Emerald.
- Added delete item, armor and crafting to survival inventory when in creative.
- Pausing now works again in singleplayer.
- Some minor terrain changes.
- Added an "adventure" game mode (/gamemode 2).
- The player cannot break or place any blocks.
- The player can interact with any blocks, like doors and levers, and can buy from Villagers.
- The player can still damage mobs.
- Added Silverfish cobblestone and Stone Brick Egg blocks to the Creative inventory.
- Rain will slowly drip through leaves.
- Extremely rarely, Nether Portals will spawn Zombie Pigmen.[142]
- When exposed to rain, cauldrons have a possibility of slowly filling with water.[143][144]
- Blocks seen in inventory are oriented to the right instead to the left.
- Half-slabs can now be placed upside-down when pointing at the upper half of the side of a block. This does not work with stairs.
Debug Features:
- Pressing F will reload the chunks.
|
Client
Server (or .exe)
|
| 12w21b |
May 25, 2012 |
| “ |
We rarely do snapshot updates to fix bugs, but since 21a contained an annoying bug that made it hard to play single-player we decided to do one this week. There are still problems, but we’re getting there!
We added a new creative mode inventory screen, please let us know what you think (target @Dinnerbone or @EvilSeph)! We also updated the language files to correct the diamond/emerald mix-up in the language files (diamonds were previously called emerald in the code, which caused a lot of confusion when we added a real emerald item). We had to ban another translator for griefing… it’s astonishing how much work some people put into these things… :)
|
„ |
- There were actually two versions of this snapshot, and the original version is no longer available. The old one had translation griefings, and one of the translators was banned.[147][148]
- New inventory screen in Creative mode.
-
- Blocks and items are sorted by category, each category in its own tab. The categories are:
-
- Building Blocks
- Decoration Blocks
- Redstone
- Transportation
- Miscellaneous
- Foodstuffs
- Tools
- Combat
- Brewing
- Materials
- The inventory can be searched for specific items: just start typing while in the inventory screen. The search results will be displayed in the Search Items tab.
- The player's survival mode inventory is accessible via a tab with the chest as its icon.
- Brewed potions will not be included in their own category.
- To close the new inventory window you must press 'Esc'. Using the default inventory key does not currently work.
- Added Monster Egg (Silverfish blocks) to Creative inventory.
- Saving and Loading chunks is slightly faster.
- Chainmail Armor is now available in-game.
- The F3 menu no longer has the graphs.
|
Client
Server (or .exe)
|
| 12w21a |
May 24, 2012 |
| “ |
Time for a new snapshot! One big difference this time is that you don’t need the server jar to play single-player. |
„ |
- Added Ender Chest.
- On SMP, the Ender Chest's contents will be the same for all players on a server.[150]
- Added emerald.
- Added emerald ore.
- Added villager trading.
- Made buckets stackable.
- Added snow to Creative Inventory.
- While sitting inside of a minecart pushing the directional keys will make it move the direction you are pressing. This will only work while the minecart is sitting on rails.
- NPC Villages change style according to their biome.
- Stars are more realistic.
- They are now slightly smaller and slightly brighter.[151]
- Changed gravel texture.
- Improved Options menu.
- Added pyramids.
- Added a second Golden Apple made with Blocks of Gold.
- After being consumed, the player receives 30 second Regeneration IV, plus Resistance and Fire Resistance for 5 minutes.
- Added sandstone Stairs
- Dispensers will eject water and lava source blocks (from buckets)
- Will also take water and lava source blocks if there is an empty bucket inside
- Boats will now pass through lilypads without breaking the boat; the lilypad drops as an item instead.
- New command; /seed displays current world seed
- Passive mobs can be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.
- Removed Server Jar dependency in Single Player.
- Removed old chest texture, causing locked chests to appear as the purple default block.
|
Client
Server (or .exe)
|
| 12w19a |
May 10, 2012 |
| “ |
It’s time for the weekly snapshot. We are continuing on the work to separate the client from the server, and have fixed a bunch of stuff related to that transition. |
„ |
|
Client
Server (or .exe)
|
| 12w18a |
May 3, 2012 |
| “ |
Important! This week’s snapshot is extra experimental!
This week we’ve started working on separating the server logic from the client. The purpose of this is both to make it easier for us to add features (since we don’t have to implement stuff “twice”), and also to make it possible for you to invite people to play on your local computer without setting up a server. In other words, more like how it works on Minecraft: Pocket Edition. The work has not been completed yet, though, but a snapshot’s a snapshot. However, the game should still run fine, and we’ve also made some other tweaks
|
„ |
- New addition and changes in debug screen:
- Coordinates are now rounded to 5 digits.
- "ws", "fs" and "g" (Walking speed, flying speed and ground. "g" is true if player is touching the ground.)
- Separated server logic and client. Singleplayer is now a local server.
- Game no longer pauses when entering a command, writing on a sign/book or pausing the game.
- More fixes to silk touch and block picking.
- Fixed picking a block in Creative with a tool in your hand causing you to lose it.
- Fixed Silk Touch giving you only one slab from double slabs.
- Support and auto-download for server texturepacks.
- Wooden tools work in furnaces as one full furnace use.
- Cocoa Beans are now obtainable in jungle tree leaves.
- Villagers spawned from spawning eggs will get a random profession.
- Hardcore Mode is now available in multiplayer.
- Updated language files.
- Splash "Mojang" screen now appears for a shorter time (1 second instead of 3 seconds).
- Added names for wooden planks and logs (e.g., Oak Wood or Spruce Wood Planks).
- Fixed being unable to switch tools of the same kind in your inventory.
- Fixed water destroying non-solid blocks when breaking them from above.
|
Client
Server (or .exe)
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| 12w17a |
April 26, 2012 |
| “ |
Here’s the development snapshot of week 17, 2012! |
„ |
- Editable Books – Book and Quill, crafted using a Book, Feather, and Ink Sac.
- When a Book and Quill is made, it can be right-clicked to open a screen that allows you to type the book.
- Pressing "Done" will save whatever was typed and allow you to edit the book again later, yet will not "sign" it.
- When "signing" a book, it will allow you to choose a title up to 16 characters long and disable editing of the book. The Book and Quill then becomes a Written Book, with the icon changing along with the label.
- Wooden slabs for each of the four shades of wood added
- These new slabs no longer act like stone
- An axe should be used to break them
- They are no longer immune to fire and lava
- New block IDs 125 for double wooden slabs and 126 for single wooden slabs.
- Wooden slabs created in older versions of Minecraft are still stone-like and fireproof and will not change to the new slabs when placed or mined.
- Leather is now required to craft Books.
- Silk touch can now retrieve Ice blocks and glass panes.
- Ice no longer turns into water in the Nether.
- In the menu, Chat Options were added.
- Added chat opacity, letting the chat be semi-transparent.
- Added chat disabling, removing the chat for SMP servers.
- Added chat colors option.
- Added "Only Commands" mode to chat.
- /help added.
- Tools now have infinite durability in Creative mode.
- Minecart and boats are destroyed in one hit in Creative mode.
- Various bugfixes, some regarding entity collision, the pick block function, and chat.
- Livestock, such as chickens, can now be "walked through" instead of pushing the player around in crowded pens
- Flying through water in Creative mode is no longer slow
- You can no longer have a bonus chest in Hardcore mode.
- Server Commands now appear in italics in SMP.
- Saplings now have their proper names.
|
Client
Server (or .exe)
|
| 12w16a |
April 19, 2012 |
| “ |
Here’s the development snapshot of week 16, 2012! This week’s list of changes is not as hidden as before |
„ |
- Added a demo mode for non-premium users (won’t be available until the full update).
- In the language files, new text was added for the demo mode. The demo mode will last for 6 in-game days (about 1 hour and 40 minutes) according to the language files. It also teaches the player how to use the controls and how to begin playing.
- Added bonus chest option to create world screen.
- When enabled, starts the user off with a chest nearby containing tools, items, and blocks helpful to starting a survival game. Bonus chests may contain:
- Added option to enable single-player commands to create world screen.
- Added several cheats: /gamemode, /toggledownfall, /time, /give, /xp, /kill.
- Typing / then pressing Tab ↹ will show a list of available commands.
- These commands are enabled in previously generated creative mode-worlds.
- While using commands, the world around the player is frozen, unlike in multiplayer.
- Updated language files.
- Items can now be deleted from the hotbar by shift-clicking while on the Creative mode item selection screen.
- Bug fixing and tweaks.
|
Client
Server (or .exe)
|
| 12w15a |
April 12, 2012 |
| “ |
Here’s the development snapshot of week 15, 2012! @dinnerbone requested to keep the changelog secret, so blame him for this |
„ |
|
Client
Server (or .exe)
|
| Version |
Date of Addition |
Additions Summary |
Download |
| 1.2.5 Pre-release[153] |
March 30, 2012 |
| “ |
So here it is, Minecraft 1.2.5 |
„ |
- Added shift clicking support in furnaces.
- Added method to easily acquire blocks you have selected in the world in Creative mode using the "pick block" key.
- Made the Direct Connect dialog remember the last IP for the current session.
- Made cats less eager to sit on things.
- Made cats less patient.
- Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
|
Client
Server
|
| 1.2.0 Preview[154] |
February 29, 2012 |
| “ |
Hello!
We plan to release Minecraft 1.2 tomorrow, but you can already check it out by downloading and installing it like a weekly snapshot!
|
„ |
- Added a new type of Stone Brick, called Circle Stone Brick, which is only accessible in Creative Mode.[155]
- Pressing F3 now displays what biome you are currently in. Also, raw, sky & block brightness values called rl, sl & bl respectively.
- Slabs can now be placed upside-down.
- Added mechanical sounds for Iron Golems
- When crafting slabs, you now get 6 instead of 3
- When crafting ladders, you now get 3 instead of 2
- Removed camera controls accidentally added in 12w08a
- Two new blocks have been added to the terrain.png file. They look similar to sandstone but instead they contain hieroglyphics. These blocks have not been added to game yet. (
, )
|
Client
Server
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| 12w08a[156] |
February 23, 2012 |
| “ |
Here’s the development snapshot of week 8, 2012! We’ve been a little bit busy with the LEGO trip and Mojam, so the list of changes is a bit shorter than usual |
„ |
- Added Iron Golem, a new utility mob.
- Removed some Canadian English stereotypes.
- Multiplayer no longer says "Go camping with your buddies, eh?"
- Added upside-down stairs.
- Many changes to the world and lighting system
- Lava ponds and flat stone areas generate on the surface more frequently.
- Fixed the End and caverns generation.
- Redstone torches and torches can be placed on the top of glass
- Added camera controls (These were accidentally added. Jeb noted them as "deadmau5 camera" controls and will likely be removed again in an upcoming snapshot.)[157][158]
- Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
- Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
- Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal (but U + O doesn't work).
|
Client
Server
|
| 12w07b[159] |
February 15, 2012 |
| “ |
Update! New version number is 12w07b, fixing the following problems |
„ |
- Fixed the bug when hitting a block on fire the block gets destroyed
- Fixed crash when mobs were spawned above block 255.
- Fixed sheep animation in SMP.
|
Client
Server
|
| 12w07a |
February 15, 2012 |
| “ |
Here’s the development snapshot of week 7, 2012! |
„ |
- World file format changed to format called Anvil.
- World height is now 256 blocks instead of 128 blocks.
- Up to 4096 block IDs can be used.
- Multiplayer light calculations no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own.
- This means that chunk errors can not be fixed by placing a torch anymore
- Villagers will repopulate villages based on how many houses there are available.
- The player may add houses to villages, provided they are enclosed with a roof and wooden door.[160][161]
- Some nights in villages will be worse than others. Referring to Zombie Invasions
- Added Redstone Lamp.
- Decreased chance for the rare mob drops.
- All animals use the new AI system now.
- Animals can now move their heads when walking.
- Baby animals will now follow wheat.
- Fixed wolf AI (They no longer teleport huge distances when the player is hit).
- Fixed zombies breaking Iron Doors.
|
Client
Server
|
| 12w06a[162] |
February 9, 2012 |
| “ |
Here’s the development snapshot of week 6, 2012! |
„ |
- Many minor bug fixes and tweaks.
- Doors have been changed to properly detect if they are open or closed. Double doors in existing maps will need to be updated.
- Placing two pressure plates directly in front of doors and stepping on them will open them correctly.
- Villager's AI has been improved.
- When a player is targeted by a hostile mob, it will continue to track the player despite being attacked by other mobs.
- Zombie's AI has been improved.
- Added new sounds.
- Cats meow, cry, howl, purr and hiss.
- Doors make banging sounds when zombies attack them.
- Better movement for mobs in water.
- Added rare item drops for mobs.
- Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks and the block breaking animation.
- Monster Spawners now show correct mobs in multiplayer.
- Snow Golems take damage from rain and water.
- Redstone can now be placed over Glowstone.
|
Client
Server
|
| 12w05b[164] |
February 3, 2012 |
| “ |
We decided to do an extra update of the snapshot this week. The reason was because of the shift-click bug when crafting items, which would consume all the items in the crafting table and only produce a single result item. This bug is troublesome because it’s such a fundamental feature, and we don’t want to penalize people if they forget that it’s broken.
We also fixed so that cats can be told to sit with an empty hand.
|
„ |
- Fixed shift-clicking the result from crafting only giving half the items and consuming all leftover materials.
- Cats will now sit if right-clicked with an empty hand.
- Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
- Creepers have a slightly improved AI.
- NPC Villagers now have the ability to open and close doors.
- Creepers will run away from tamed cats and ocelots.
|
Client
Server
|
| 12w05a[165] |
February 2, 2012 |
| “ |
Here’s the development snapshot of week 5, 2012! |
„ |
- There were actually two versions of this snapshot, and the original version is no longer available. The second version would technically have been 12w05b, but since it was released so soon after the original 12w05a, jeb decided to simply replace 12w05a, and the version released the next day was named 12w05b.[166] The original 12w05a had a bug where the game would crash when right-clicking a sitting cat empty-handed, and it also had some griefing in the translation. It is for these reasons that the snapshot was updated so soon.
- Lava sounds now function.
- Many mob-related bug fixes (and some new behaviors).
- Ocelots are easier to tame, and cats can be told to sit.
- Many small bug fixes and tweaks.
- Villagers will try to detect village houses and live in them.
- Updated language files.
- Removed some offensive translation text.
- If your home bed is missing/obstructed while you are on Canadian English, it will say "Sorry, your home bed is missing or obstructed, eh?"
- Creepers run away from cats.
- Creepers now have new AI – they stalk the player.
- Abandoned mine shafts now bridge over ravines[167]
- Enchantment tables no longer require experience in creative mode
- You can get Dead Bushes by using shears on them.
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Client
Server
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| 12w04a[168] |
January 26, 2012 |
| “ |
Time for the snapshot of week 4, 2012! |
„ |
- New jungle-specific ocelot mob that can be tamed with raw fish into Cats.
- Mobs in general have new an AI with new and improved behaviors.
- New items:
- Updated language files.
- Changed dispenser and oak sapling textures. (
 )
- Added Desert Wells, which are newly generated structures.
- Players are slowed when going through Vines due to their nature of being a collisionless ladder.
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Client
Server
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| 12w03a[169] |
January 19, 2012 |
| “ |
Time for the snapshot of week 3, 2012! |
„ |
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Client
Server
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| Version |
Date of Addition |
Additions Summary |
Download |
| 1.9pre6 |
November 11, 2011 |
- credits.txt, earlyplayers.txt and win.txt added to /title/ in minecraft.jar.
- Revised beds; Attempting to sleep in a Bed while hostile mobs are nearby will display "You may not rest now, there are monsters nearby".
- Several block's tool weaknesses have been fixed, such as Crafting Tables now mining faster with an Axe and rails now mining faster with a Pickaxe.
- Added ending titles and credits.
- Mined stairs of any materials will drop a stair block now instead of a block form of its material.
- Added "Particles" setting in Video Settings. Has three possible states: "All", rendering all particle effects, "Decreased", rendering half of all particle effects, and "Minimal", rendering no particle effects (except for those created when breaking blocks).
- Added (currently useless) dragon egg.
- Changes to the mining time of many blocks, including Redstone Ore, stone brick, Nether Brick, iron bars, doors, Monster Spawners and obsidian, making their mining times much faster.
- 'Efficiency' enchantment now affects all blocks for any tool enchanted with it.
- Tools not suited to digging a certain block can be faster than digging by hand, e.g. a pickaxe can dig dirt faster than by hand, but not faster than by shovel.
- More minor changes to textures, this time to:
- Side texture of grass, adhering to dirt texture change in previous pre-release
- Sand
- Sun and Moon are square again.
- Downward flowing water now creates flowing water once more.
- More finished Enderdragon boss fight.
- "Boss Health" Meter appears on the middle top part of the screen in the same purple hue as the Enderdragon.
- Leaves behind a fountain like bedrock structure with the Enderdragon Egg sitting on top and has another Ender Portal to return to the players spawn point/ bed.
- Ender Crystal added, an entity which sits atop of a block of bedrock. It is diamond shaped, with 2 cubes spinning on their axis with a point at the center that fires a healing beam at the Enderdragon when within range, and can be destroyed with a melee or hit with an arrow, causing an explosion. They appear on all obsidian spikes in The End.
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Client Server
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| 1.9pre5 |
October 27, 2011 |
- Several new Achievements
- Added option to turn off clouds in Video Settings.
- In Creative mode, if using empty bucket, the bucket won't fill up if removing fluids with it.
- Texture change to Blocks of Iron, appearing to be corrugated.
- Minor changes to textures of:
- Hostile mobs act neutral in creative mode.
- Entity punch range in creative mode reduced, as a result.
- Fence post selection boxes now resemble their collision boxes.
- Slimes now spawn on levels 0-40 rather than 0-16, making them much more common.
- Enderdragons now have a new dying animation even though they still do not spawn, and their health has been changed to
to test this.
- Water flowing downwards creates source blocks, instead of flowing water.
Debug Features:
- Debug Camera features
- Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
- Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
- Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal.
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Client Server
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| 1.9pre4 |
October 13, 2011 |
- New Dimension: the End
- New settings in Server.properties:
- debug
- enable-query
- enable-rcon
- query.port
- rcon.password
- rcon.port
- Glistering Melon, used to brew Potions of Healing instead of Ghast Tears
- Enchanting fully implemented
- The Sun and Moon now rise in the east and set in the west, based on the top of maps being North, and are round.
- The Moon now has multiple phases, somewhat akin to the real Moon.
- Flowers now grow randomly around the world like grass on dirt.
- Throwable splash potions with Area of Effect when thrown, created by brewing an existing potion with gunpowder.
- Added a swirl effect while under the effect of a potion effect.
- Glistering Melons cause instant health when brewed into a potion
- Placing fluids (water or lava) with a bucket treats other fluid source blocks like solid blocks, allowing you to place them on top of each other without an adjacent wall.
- You can reload the texture pack by pressing F3+T[177]
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Client Server
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| 1.9pre3 |
October 6, 2011 |
- End Portal Frame
- Currently useless End Portal
- More randomly placed chests in strongholds
- Baby animals:
- Baby chicken
- Baby cow
- Baby Mooshroom
- Baby pig
- Baby sheep
- Exp level shown above Exp bar
- Destroyed bookshelves drop 3 books.
- Item repair
- The tooltips for rare items(Golden Apples, Music Discs) are now pink.
- Added Pie chart detailing CPU usage to debug screen.
- Access to Skylands due to bug in terrain generation
- Skylands no longer a biome as such, but instead its own type of terrain generation(akin to the Nether)
Debug Features:
- 1x1 glass pillars protruding from ground to sky limit at location of strongholds.
Bug fixes:
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Client Server
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| 1.9pre2 |
September 29, 2011 |
- First iteration of potions, not yet properly obtainable
- Potion ingredients:
- Coding for cauldron is present, but not yet assigned to block ID
- Incomplete Breeding
- 11 new music discs
- Item tooltips now have a pink border.
- Milk can now be drunk, resetting all potion effects currently afflicted upon the player.
Notable bugs: (Complete bug list)
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Client Server
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| 1.9pre1 |
September 22, 2011 |
Debug Features:
- Jumping increases your experience.
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Client Server
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