Health and Damage

From Minecraft Wiki
(Redirected from Suffocation)
Jump to: navigation, search
The contents of this page have been suggested to split into their own articles. Discuss
The diverse subject of this topic may have enough content that's better served on their own pages.
Reason: This page is too disorganized
This page is suggested to split into 2 articles with one on Health and one on Damage. All related information can then be organized, categorized, and recompiled into the appropriate sections.

The health gauge and monitor in Minecraft is based on a single row of heart icons. Each full heart contains two halves, one hit point each.

All player characters and most hostile Mobs have 10 hearts at full health (20 points). Pigs, Cows, Ghasts, and Squid all have five hearts, Sheep have four, and Chickens have two. A wild Wolf has four hearts, while a tamed Wolf has ten hearts. The amount of hearts for Slimes depends on its size, ranging from sixteen to only one half heart (1 point).

Damage from attacks or natural causes will subtract hearts from this total. When the total reaches zero, you die. When a mob dies, it drops items specific to that mob. Players drop all their items when they die. However, when Notch dies, he drops a red apple in addition to his items.

Armor will absorb damage and reduce the number of hearts subtracted from your character's health.

Contents

[edit] Minecraft Creative

In creative mode the player still has health, but it is hidden from the GUI, and the player is invulnerable to everything except falling into the void.

[edit] Hearts

Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg
Hearts make up the health meter for the player and mobs in the Survival modes. Each heart represents two hit points, for a total of 20 hit points. Hit points are lost in multiples of one point (i.e. half heart).

Hearts can be lost by: starving; taking fall damage; being attacked by a hostile Mob; being shot with an arrow; being on fire; touching lava or a cactus; drowning underwater; suffocating inside a block; falling into the void; being affected by negative potions, or getting caught in an explosion. When the health meter shows two or less than two hearts, it will begin to shake violently, warning the player that death is imminent if health is not restored.

On Peaceful difficulty, the heart meter will refill over time. As of 1.8, health is not restored by consuming food, but rather slowly regenerates when the player's Food Bar is at 90% or more, and regenerates fairly quickly for 4 seconds after eating a golden apple.

Damage is split between the Hearts and Armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode the hearts have a different texture.

[edit] Dealing Damage

Players can do damage by hitting mobs or each other with items at close (melee) range. The large majority of items only do 0.5 heart (1 point) of damage, although Weapons can be crafted for the express purpose of dealing more. Swords are the main and simplest item to use and make. They still require melee range, but deal significantly more damage per hit. Axes, Picks, and Shovels also do more damage than bare fists, as detailed on the Weapons page. While falling, melee attacks deal 50% more damage plus half a heart of damage, rounded down to the nearest heart.

Arrows, (shot by holding and releasing right click when wielding a Bow) snowballs and chicken eggs are the only ranged weapon in the game, however, snowballs only inflict damage upon Blazes and Ender Dragons, and eggs do no damage at all, but still knock mobs back as if they had been damaged. As of the Prereleases of Beta 1.9, throwable potions have been added. The effect depends on the thrown potion.

Flint and Steel allows the player to light a block on Fire, which causes all players and mobs that walk over that block to be set alight. Players and mobs that are ignited stay alight for 15 hits or until they touch water. Likewise, contact with Lava (say poured from a Bucket) also catches enemies on fire.

Lastly, TNT is currently the only explosive weapon in Minecraft and is obtained by crafting sand and gunpowder (gunpowder is dropped from both Ghasts and Creepers).

The below values detail the damage dealt per hit using various items, as of 1.9 Pre-release 3. Note that weapons and tools in 1.8 dealt more damage, and that critical damage is not consistent.

Item Damage
Swords
ItemCSS.png
ItemCSS.png
Heart.svgHeart.svg 4
ItemCSS.png
Heart.svgHeart.svgHalf Heart.svg 5
ItemCSS.png
Heart.svgHeart.svgHeart.svg 6
ItemCSS.png
Heart.svgHeart.svgHeart.svgHalf Heart.svg 7
Axes [note 1]
ItemCSS.png
ItemCSS.png
Heart.svgHalf Heart.svg 3
ItemCSS.png
Heart.svgHeart.svg 4
ItemCSS.png
Heart.svgHeart.svgHalf Heart.svg 5
ItemCSS.png
Heart.svgHeart.svgHeart.svg 6
Pickaxes [note 1]
ItemCSS.png
ItemCSS.png
Heart.svg 2
ItemCSS.png
Heart.svgHalf Heart.svg 3
ItemCSS.png
Heart.svgHeart.svg 4
ItemCSS.png
Heart.svgHeart.svgHalf Heart.svg 5
Shovels [note 1]
ItemCSS.png
ItemCSS.png
Half Heart.svg 1
ItemCSS.png
Heart.svg 2
ItemCSS.png
Heart.svgHalf Heart.svg 3
ItemCSS.png
Heart.svgHeart.svg 4
Hoes, Fists (and any other item

used in melee)

Half Heart.svg 1 [note 2]
Arrows (from a Bow)
ItemCSS.png
Half Heart.svg 1 - Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 9 [note 3]
Fire (Contact)
BlockCSS.png
Heart.svg 2
Fire (Burning)
BlockCSS.png
Half Heart.svg 1
Lava (Contact)
ItemCSS.png
Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg 10
TNT (Explosion)
BlockCSS.png
Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg 24 [note 4]

[edit] Notes

  1. a b c dealing damage with an axe, pick, or shovel decreases its durability by 2.
  2. Used to be Heart.svg 2 between Beta 1.5 and Beta 1.8 Pre-release.
  3. Depending on charge.
  4. The damage will decrease the further it is away from the core of the explosion.

[edit] Damage Inflicted by Mobs

Unlike player character's damage, the damage Mobs deal out is affected by the difficulty the player is on. The below values represent the amount of hearts taken per hit.

Mob Peaceful Easy Normal Hard
Blaze - Heart.svg Heart.svgHalf Heart.svg Heart.svgHeart.svg
Creeper - Heart.svgx 24.5 Heart.svgx24.5 Heart.svgx24.5
Ender Dragon Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg
Enderman - Heart.svgHeart.svg Heart.svgHeart.svgHeart.svgHalf Heart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg
Ghast - Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg
Giant - Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg
Human - Half Heart.svg Heart.svg Heart.svgHalf Heart.svg
Magma Cube Heart.svgHeart.svg Heart.svgHeart.svg Heart.svgHeart.svg Heart.svgHeart.svg
Silverfish - Half Heart.svg Half Heart.svg Half Heart.svg
Skeleton - Heart.svg Heart.svgHeart.svg Heart.svgHeart.svgHeart.svg
Slime (big) Heart.svgHeart.svg Heart.svgHeart.svg Heart.svgHeart.svg Heart.svgHeart.svg
Slime (tiny) Empty Heart.svg Empty Heart.svg Empty Heart.svg Empty Heart.svg
Spider - Half Heart.svg Heart.svg Heart.svgHalf Heart.svg
Wolf (tamed) Heart.svgHeart.svg Heart.svgHeart.svg Heart.svgHeart.svg Heart.svgHeart.svg
Wolf (wild) Heart.svg Heart.svg Heart.svg Heart.svg
Zombie - Heart.svgHalf Heart.svg Heart.svgHeart.svg Heart.svgHeart.svgHeart.svg
Zombie Pigman - Heart.svgHalf Heart.svg Heart.svgHeart.svgHalf Heart.svg Heart.svgHeart.svgHeart.svgHalf Heart.svg

[edit] Knockback

When receiving damage from a hostile mob you will also be knocked back. The resulting disorientation and loss of control should not be underestimated, as it is possible to be knocked back over a cliff or into lava, both of which are potentially fatal.

Players can also be nudged by neutral mobs walking into them. The push is not nearly as powerful as a hostile mob's knockback, but can still send the player off of a cliff or into lava. Knockback can also be caused when a player throws a chicken egg or a snowball at a mob, useful for making traps. As of Beta 1.8, sprinting while attacking a mob causes extra knockback.

[edit] Natural Damage

Besides mobs, players can take damage from several other events in Minecraft.

[edit] Lightning Damage

As of Minecraft 1.0.0, Lightning will do two hearts (4 points) of damage, even through diamond armor. Lightning strikes on the player are very rare, and only occur during thunderstorms.

[edit] Fall Damage

In Beta, (and the obsolete versions of the game) you receive damage when falling from certain heights. The amount of damage received depends on the total height of a drop, and it is possible for a player to die upon falling to the ground.

Fall damage can be calculated using this formula:

FD = number of blocks - 3

In other words, falling 4 blocks causes 1 (Half Heart.svg) damage. From 5 blocks, 2 (Heart.svg) damage. From 6 blocks, 3 (Heart.svgHalf Heart.svg) points are lost and so forth.

Mobs (other than chickens, ghasts, snow golems, blazes and magma cubes) suffer fall damage as well.

In some cases, it is possible to avoid falling or otherwise survive a fall. Falling damage is only dealt after a height of three blocks. Falls equal to or larger than 23 blocks result in certain death under normal circumstances (23 - 3 = 20 points = 10 hearts). Water will break your fall.

[edit] Drowning

The oxygen bar.

Once your air runs out underwater, you will take approximately 1 heart damage/sec. This does not commonly happen to mobs because they automatically float upwards, but they are still susceptible to drowning.

While mining, consider keeping at least one placeable solid block ready somewhere on your toolbar (such as Dirt or Cobblestone) for quick access using your mousewheel. If you mine into a spring (or worse, the ocean), you should be able to place the block in the hole to prevent drowning.

If you place a torch on a vertical surface next to you at head height whilst underwater, you create an air bubble which lasts for the split second it takes the water to destroy the torch, thus refilling your oxygen meter without resurfacing. Ladders, signs, fences, trapdoors and doors can create permanent air bubbles underwater. You can also scoop up some water with a bucket to achieve the same effect, or destroy the block directly above you, if there is one.

While taking damage from drowning, swimming is difficult, especially upwards. For a short period of time after each heart is taken, the Player cannot move. When swimming upwards this means that the player freezes and sinks periodically. Swimming upwards against a downward flowing current while drowning is futile.

[edit] Suffocation

Suffocation is when a player or a mob is unable to breathe due to his upper half being inside of a block. They will lose half a heart every 0.5 seconds. Due to sand and gravel falling, it can easily cover the player. In first person mode, the player's screen will be blackened when suffering from this condition thus disabling them to see what is happening. In third person mode, the view will automatically switch to first person mode. As of the Beta 1.6 update, however, when a player's upper half is covered, the player is moved to the nearest empty space to stop them from suffocating.

When inside a block, the player can easily step out of it as the blocks do not prevent their movement.

The usual ways to get one's head inside a block are:

It's worth noting that the player will not suffocate in glass, or indeed in any transparent block. Leaves from a grown Sapling will not suffocate you, even if you're on Fast graphics (which makes leaves appear solid).

[edit] History

In Indev before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.

[edit] Patches

[edit] Glitches

Although the screen is blackened in first person mode, players can still see through gravel or sand blocks to locate caves using third person by adjusting the camera angle correctly.

Now The Void can be seen and caverns can be easily located. It is more beneficial to do this during the day because The Void will emit light and caves will be more visible against it. This glitch is best performed on Peaceful Difficulty so that the health that you lose from the suffocation can be regained.

It is also possible to use this glitch without getting suffocation damage in first person mode, however. This is done by backing out of the blocks just enough that the character is still technically in the blocks but not enough to be suffocating. Then move slowly toward the blocks until the near clipping plane of the view is inside the gravel or sand. Sneaking works rather well here.

It is possible to suffocate while on fire. To do this, place a floating bed over a 1X2 hole. At night, while falling asleep, break the bed and fall into the hole. This will cause everything touched that is higher than the player to cause suffocation. A flint and steel can then be used to set the player alight, which when combined with the suffocation effect of touching higher blocks causes the player to see two rectangular holes instead of the usual black screen. It is unknown if wearing a pumpkin changes this effect.

[edit] Starving

When the food bar reaches zero, the player will take ½ heart of damage every four seconds. The player stops taking starvation damage when the player eats or the health bar drops to 5 hearts on easy or peaceful mode or ½ heart on normal mode. In Hard mode, the damage will not stop until the player either dies, or eats something.

[edit] Cacti

Touching Cacti will cause a player/mob to take a ½ heart damage, and rapidly continue taking damage if they continue to stand next to/on it.

[edit] Lava

By far the most dangerous natural occurrence, players and mobs will take damage from contact with Lava extremely fast (10 points per hit), and stay on fire even if they exit it (one point per hit for 15 hits or until extinguished with water). If players do not have a water source available they will die quickly.

While mining, consider keeping at least one placeable solid block ready somewhere on your toolbar (such as Dirt or Cobblestone) for quick access using your mousewheel. If you mine into a lava pool, you may be able to place the block in the hole and so prevent burning. It is possible to keep a fire-resistance potion at all times so you can prevent from dying in lava, although if you fall in the lava, you won't be able to use the potion in time. Instead, try using a splash potion of fire-resistance.

[edit] Poison

Poisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Half Heart.svg

Cave Spiders will inflict poison status to the player. Eating a Spider Eye or drinking a poisonous potion will give the same result. While poisoned, the hearts turn from red to an olive green and continually damages the player by one point a second until the poison wears off. The poison itself cannot kill the player, but it can leave them open to attacks from other mobs or damage from the environment, possibly killing the player quickly. However, since Beta 1.9 Prerelease 4, poison can be cured by drinking milk from a bucket.

[edit] Damage Immunity

After sustaining damage from any source, a Mob will turn red in color for a short period of time. During this period, any other incoming damage will not be counted against the mob's total health. For instance, if you attack a mob with a Bow repeatedly hitting the mouse button, the bow's rate of fire will exceed the mob's allowable rate of incoming damage, and several of the shots will not damage the mob even if they land. Arrows that don't deal damage to a mob are reflected off of it onto the ground, and possibly, from a close range, back at the player (resulting in damage). However, if a mob or player is recovering from damage and then receives higher damage, it gets counted. Players are also subject to damage immunity.

[edit] Armor

Armor is a craftable item that can be worn in Minecraft's survival mode and survival mode multiplayer that reduces damage to the player while also decreasing the armor's durability. Armor can currently be crafted out of Diamond, Iron, Gold, and Leather.
An example of a player wearing leather armor

[edit] Death

Death occurs when all of a player's hearts are depleted. A "Game Over" screen will appear ("You died" or "You were killed by magic" screen in 1.9pre3), and the player has the option to respawn at the spawn point (either the last bed the player slept in or their default spawn point) or return to the title Menu. Any items and/or blocks that were in the player's inventory are dropped from their head and scattered around the spot where the player died. If they come in contact with dangerous blocks - like lava, fire or cactus blocks - they will be destroyed. Otherwise, according to Notch, "they decay after five minutes, except if the chunk is unloaded, in which case they last forever".[2]

The "Game over" screen can be seen for a brief second at the end of this video: http://www.youtube.com/watch?v=QUpgnWTZrlM

[edit] Trivia

[edit] References

  1. http://twitter.com/jeb_/status/119377281796935680
  2. Items decay after 5 minutes: http://twitter.com/notch/status/12167659458134017
Personal tools
Namespaces
Variants
Actions
Minecraft Wiki
Minecraft
Toolbox
In other languages

Recent Community Articles

Mojang Tweets

    Getting your tweets...