Status effect

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Status effects are various conditions of a player or mob, which can be helpful or damaging. The majority are produced either by various potions (including splash potions), and/or by various settings of a beacon pyramid. You are able to give yourself potion/mob effects by using the command /effect. Others are produced by mob attacks, certain food items, or specific game situations. A few effects are present in the game code, but are currently not produced in the game (unless the "custom potion" feature or /effect command is used).

Contents

[edit] Behavior

A player or mob affected by a potion effect will be affected in various ways for an amount of time. (Currently, no potions affect any other entities or blocks.) Players can open their inventory to see any current potion effects afflicted upon them and their duration. Players can also see swirly particles emanating from their position in first person, and this effect can be seen in third person and on players/mobs too.

Any number of different potion effects can be simultaneously active on a player, even in the case of opposite potion effects such as Strength and Weakness. It is not possible to apply the same potion effect multiple times, however, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of using a potion that applies an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level. An attempt to use a potion that applies a weaker version of an already-active effect consumes the potion but does not apply the new effect.

All of these status effects (bad or good) are removed by drinking milk.

Currently, all effects can be caused by command blocks.

[edit] Parameters

Potion effects are given two parameters on creation: duration and strength. For technical data see: data values page.

ID Name Effect Strength Non-potion/Command causes Potion Ingredient(s)
[note 1]
Particle Color Notes
1 EffectsCSS.png Speed Expands FOV and increases walking speed by 20% per level of strength Increases both effects, stronger levels increase FOV further and increase speed Sprinting and flying cause the same effect but not the status effect. Sprinting, flying and the potion effect all stack together. From a powered beacon.
Grid Potion of Swiftness.png
Potion of Swiftness
Sugar EffectsCSS.png
Sky blue
If effect is high enough stops you from moving at all.
2 EffectsCSS.png Slowness Contracts FOV and decreases walking speed by 15% per level of strength Increases both effects, reversing controls if very strong Charging a bow, sneaking, and blocking cause the same effect but not the status effect. Charging a bow, sneaking and/or the potion effect all stack together.
Grid Potion of Slowness.png
Potion of Slowness
Sugar with Fermented Spider Eye, or Magma Cream with Fermented Spider Eye EffectsCSS.png
Blue-Gray
3 EffectsCSS.png Haste Arm swings faster, blocks break faster (by 20% per level) Increases both effects, arm motion appears to stop if very strong From a powered beacon. Referenced by "Potion of Haste" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Yellow
if effect level is high enough, the speed is the same as breaking blocks in Creative Mode
4 EffectsCSS.png Mining Fatigue Arm swings slower, blocks break slower (by 20% per level). Does not affect block breaking in Creative mode Increases both effects None Referenced by "Potion of Dullness" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Khaki green
in 1.5.1 mining any stone type block with the effect has the same speed no matter how high the effect is
5 EffectsCSS.png Strength Increases damage dealt with melee attacks by 3 (Heart.svgHalf Heart.svg) Doubles increase in damage with every additional level From a powered beacon.
Grid Potion of Strength.png
Potion of Strength
Blaze Powder EffectsCSS.png
Dark red
If powerful enough, the strength potion prevents you from damaging any mobs
6 Instant Health Heals 6 (Heart.svgHeart.svgHeart.svg). Undead mobs (zombie, zombie pigman, skeleton, wither) are harmed instead. Doubles the amount healed with every additional level None
Grid Potion of Healing.png
Potion of Healing
Glistering Melon EffectsCSS.png
Red
Has no sprite since it causes no lasting effects. If forced to last longer than 1 tick, will heal player every tick.
7 Instant Damage Causes 6 (Heart.svgHeart.svgHeart.svg) damage. Undead mobs are healed instead. Doubles the amount of damage with every additional level None
Grid Potion of Harming.png
Potion of Harming
Spider Eye with Fermented Spider Eye, or Glistering Melon with Fermented Spider Eye EffectsCSS.png
Maroon
Death reason is reported as "was killed by magic". Does not have a sprite because it has no lasting effects. If forced to last longer than 1 tick, will damage player every tick.
8 EffectsCSS.png Jump Boost Allows the player to jump higher. Increases jump height From a powered beacon. Referenced by "Potion of Leaping" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Indigo
9 EffectsCSS.png Nausea Causes the view to wobble similarly to using a portal No effect Standing in a Nether Portal Block Referenced by "Potion of Nausea" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Purple
10 EffectsCSS.png Regeneration Causes health to regenerate over time (1 (Half Heart.svg) every 25 ticks). Does not affect undead mobs. Delay between healing is reduced by half (rounding down) with every additional level Eat a Golden Apple, or from a powered beacon.
Grid Potion of Regeneration.png
Potion of Regeneration
Ghast Tear EffectsCSS.png
Pink
11 EffectsCSS.png Resistance Reduces all incoming damage by 20% Reduces damage by 20% per level. Level 5 or higher is full immunity to all damage, including damage inflicted by the void and the /kill command. Negative levels increase damage taken. Eat an Enchanted Golden Apple, or from a powered beacon. Referenced by "Potion of Resistance" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Red
12 EffectsCSS.png Fire Resistance Makes the player immune to fire and lava. No effect Eat an Enchanted Golden Apple
Grid Potion of Fire Resistance.png
Potion of Fire Resistance
Magma Cream EffectsCSS.png
Orange
13 EffectsCSS.png Water Breathing Air meter does not decrease while underwater No effect None Referenced by "Potion of Water Breathing" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Dark blue
14 EffectsCSS.png Invisibility Mobs will not attack you unless you directly touch them. Also causes player model to disappear. If you wear any one piece of armour, mobs will be able to see you if you are at most 1 block away. For every additional piece of armour you equip, this distance will increase by 3, for a maximum view distance of 10 blocks if you are wearing a full set[1] (compared to 15 blocks without the effect). No apparent effect None
Grid Potion of Invisibility.png
Potion of Invisibility
Golden Carrot with Fermented Spider Eye EffectsCSS.png
Light gray
Armor does not disappear with the player model.
15 EffectsCSS.png Blindness Creates thick black fog around the player and prevents sprinting and critical hits No effect Same as closer fog at lower levels. Referenced by "Potion of Blindness" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Dark gray
Sun and Moon can be seen as normal.
Liquids do not fade into fog perfectly.
16 EffectsCSS.png Night Vision Increases brightness and ability to see underwater as well No effect None
Grid Potion of Night Vision.png
Potion of Night Vision
Golden Carrot EffectsCSS.png
Navy blue
17 EffectsCSS.png Hunger Causes food meter to deplete (adds 0.025 food exhaustion per tick) Increases the effect by 0.025 per level Chance on eating Raw Chicken or Rotten Flesh. Referenced by "Potion of Hunger" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Dull green
18 EffectsCSS.png Weakness Lowers attack power by 2 (Heart.svg). Zombie Villagers under this effect can be cured of zombification using a Golden Apple. Cave spiders will not poison their targets while weakened. Doubles decrease in damage with every additional level None
Grid Potion of Weakness.png
Potion of Weakness
Fermented Spider Eye, or Blaze Powder with Fermented Spider Eye,
or Ghast Tear with Fermented Spider Eye
EffectsCSS.png
Gray
19 EffectsCSS.png Poison Does damage over time (1 (Half Heart.svg) every 25 ticks), but will not reduce health below 1 (Half Heart.svg). Turns the health bar green while in effect. Does not affect undead mobs. Delay between damage is reduced by half (rounding down) with every additional level Given by a Cave Spider's attack, eating a Spider Eye, chance on eating a Poisonous Potato.
Grid Potion of Poison.png
Potion of Poison
Spider Eye EffectsCSS.png
Green
20 EffectsCSS.png Wither Turns your hearts black and does damage over time (1 (Half Heart.svg) every 40 ticks). Unlike poison, this will kill players and other entities. Delay between damage is reduced by half (rounding down) with every additional level Being attacked by a Wither or Wither Skeleton Referenced by "Potion of Decay" by game, but potion not currently present unless using the custom potion feature - EffectsCSS.png
Black

[edit] History

Beta
1.8 Potion effects were introduced.[2] No potions were added yet, so the only things that caused them were Golden Apples, Raw Chicken, Rotten Flesh and Cave Spiders.
1.9pre2 Actual potions were added and some effects got an alchemical ingredient that correspond to them and Milk was given the ability to cure and clear all potion effects. Ghast Tears were ingredients in Potions of Healing.
1.9pre4 Ghast Tears' role was changed to making Potions of Regeneration, and Glistering Melon was introduced for Potions of Healing.
Official release
1.3.1 12w21a An enchanted Golden Apple made from Blocks of Gold was added, and induced, among others, the formerly unused Resistance potion effect.
12w26a Monster Spawners could be customized using third-party world editors and set to spawn mobs with potion effects.
1.4.2 12w32a Night Vision now functions, and a Potion and Splash Potion of Night Vision was implemented and added to Creative Mode, however there was no brewing recipe yet.
Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced.
Villager Zombies under the effects of a Potion of Weakness can be given a Golden Apple to cure it.
12w34a Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A Potion and Splash Potion of Invisibility was implemented and added to Creative Mode. The Golden Carrot was added as the ingredient for the Potion of Night Vision which, when inverted, creates a Potion of Invisibility.
The "Wither" potion effect was added, and it is inflicted by a Wither's Wither Skulls.
12w36a Added Wither II effect.
12w39a Using external programs, Potions can be changed to give different or multiple effects for any length.
1.5 13w09b Using /effect you can now apply potion affects to players, Albeit with a level limit of 4
13w09c /effect no longer has a level limit, allowing thus overpowered effects.

[edit] Notes

  1. Ingredients are added to Awkward Potions, with the exception of the Fermented Spider Eye which can also be added to all the other 'No Effect' potions (Water bottle, Mundane potion, Thick potion, Awkward Potion.)

After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.

When you combine a high poison level and a high regeneration level, the game will make the hurting sounds so fast that you cannot hear each of the hurting sounds.

[edit] Bugs

  • Water will appear to be in front of potion particles when the player has a status effect.

[edit] Gallery

[edit] See also

[edit] References

[edit] External links

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