Skeleton

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Skeleton
Skeleton.png
Health Points 20 (Heart.svg × 10)
Attack Strength Easy: 2 (Heart.svg)
Normal: 4 (Heart.svgHeart.svg)
Hard: 6 (Heart.svgHeart.svgHeart.svg)
Spawn Light level of 7 or less, anywhere but slabs (half blocks) or transparent blocks.
First Appearance SURVIVAL TEST 0.24
Network ID 51
Savegame ID Skeleton
Drops
ItemCSS.png
Arrows
(0-2) on death.
ItemCSS.png
Bones
(0-2) on death.
Experience 5

A skeleton is a fairly fast-paced enemy that will shoot arrows at the player and any mobs that attack it. Like zombies, skeletons spawn in dimly lit areas, and will burn in daylight (when the sun is 15 degrees or greater above the ground) unless they are swimming in water or are standing in the shade. For example, underneath a tree, outcropping of a mountain or player-built structure.

Contents

[edit] Appearance

A skeleton has white bones, a skull head and they have the same faces as zombies, but with a different color.

[edit] Uses

Skeletons are the sole source of bones (and bone meal) and can also drop fully formed arrows. Each skeleton will drop 0 - 2 bones and/or 0 - 2 arrows upon death. Although skeletons will fire arrows into walls and the ground, the player cannot pick up and re-use these arrows. Because of its valuable drops, skeleton dungeons are well sought-out for mob grinding purposes.

Creepers must be killed by a skeleton's arrow in order to drop a Music Disc.

[edit] Behavior

The presence of a skeleton is identifiable by the soft rattling sound of its bones. It will walk and jump around aimlessly until it spots the player. At that point, it will start firing arrows in the player's direction with moderate accuracy, aiming at head level when it is at full health and at torso level when injured. When approaching a target, a skeleton will move to its left just before it fires an arrow. It will also bunny-hop, making itself more difficult to hit. However, these tendencies often get skeletons stuck in small alcoves and caves.

If a skeleton's arrow hits another hostile mob, that mob will then attack the skeleton the same way it would attack the player - creepers will detonate near the skeleton after being hit. The skeleton will continue to attack the player until it is damaged by the mob. In short, mobs will always attempt to attack the last mob (including a player) that cause damage to them. Skeletons will also attack the last mob they hit with an arrow, as in, if a skeleton shot another skeleton, both skeletons will attack the other, not just one. If the player intervenes, however, they will both attack the player.

In Snapshot 12w04a, skeletons will attempt to avoid sunlight [1]

If a skeleton hits another skeleton with an arrow, they will attack each other until one is killed.

[edit] Combat

Skeletons pose more of a threat because they have ranged attacks and will strafe, jump, and dodge when approaching the player. This can prove especially problematic if the player does not have a bow. By carefully maneuvering behind corners, skeletons can be trapped against the walls and cautiously dispatched with a sword.

Going after skeletons while swimming is not advised, as the water will slow the player's movement down to the point of making them an easy target for the skeleton's arrows. Their arrows travel in a straight line as of 1.8, however, pre 1.8 their arrows use to travel to in a wide arc, which would sometimes causes the arrows to get stuck in the ceiling. If skeletons are in a 2 block high area, they could almost never hit you unless they were very close, or if their health was low, and they were shooting from their torso.

As of Beta 1.9 Pre-release 5 Skeletons, Zombie Pigmen, and Zombies can be damaged by Splash Potions of healing.

Skeletons that have shot neutral or hostile mobs will be attacked by that mob, use this to your advantage and have a zombie follow you to a skeleton, the skeleton will shoot the zombie and the zombie will attack the skeleton. Chances are the zombie will win, with the skeletons loot there for the taking.

[edit] Defensive Measures

Skeletons are vulnerable to daylight (when not standing in water), lava, fire, falling, and contact with cacti. They are also able to climb ladders. Surface skeleton populations can be controlled if the player regularly sleeps in a bed at dusk, since skeletons will spawn in the dark if given the chance to. Players can keep an ear out for the clicking and xylophone-like sounds of nearby skeletons in caves and use certain corners and tight spaces to their advantage.

[edit] Construction Safeguards

Proper lighting around and inside structures is essential to preventing skeletons (and other hostile mobs) from spawning.

[edit] History

Skeletons were a hostile mob introduced to the game in Survival Test. They spawned randomly in new Survival maps and followed players when approached, much like zombies. They fired purple arrows, appeared to fire arrows at a faster and more random rate and shot 6 arrows outward a short range in all directions when dying. Arrows fired by skeletons at that time could be picked up and used by players. Skeletons took 5 hits to kill and could appear wearing NPC armor (that gave them no additional protection) and gave 120 points when killed.

In Alpha, skeletons would drop 0 - 2 arrows upon death. As of Alpha 1.2.0(Also known as the Halloween Update), skeletons hold a bow in their right hand.

As of Beta 1.2, skeletons can drop 0 - 2 bones in addition to arrows. These bones can be turned into bone meal, and mixed with other ingredients to make dyes or applied to wheat and saplings to mature the crop instantly. In Beta 1.4, skeleton bones could be used to tame wolves. As of Beta 1.6.6, bone meal applied to grass blocks will grow tall grass and flowers. As of Beta 1.8, they now hold full-sized bows and their rate of fire is reduced. Their arrows however, will be shot with more force. Also as of Beta 1.8, bone meal can also be used on a mushroom to create Huge Mushrooms.

As of Beta 1.8, a skeleton's bow is now larger and held more realistically, and they also fire arrows slightly slower. This update also fixed a bug where skeletons would fire their arrows from above their heads.

In the 1.2 weekly Pre-release 12w04a, the Skeleton AI was updated so they are smarter, i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety. The same path finding AI that was added to the zombies in 1.2 weekly Pre-release 12w03a were added to the skeletons in 1.2 Pre-release 12w04a.

Here's a video showcasing the path finding changes.

[edit] Video


[edit] Gallery

[edit] Trivia

[edit] References

  1. http://twitter.com/jeb_/status/162114584726085632
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