Potions

From Minecraft Wiki
(Redirected from Potion of Weakness)
Jump to: navigation, search
Potions
Potions.gif
Grid Water Bottle.png
Grid Mundane Potion.png
Grid Awkward Potion.png
Grid Thick Potion.png
Grid Potion of Healing.png
Grid Potion of Fire Resistance.png
Grid Potion of Harming.png
Grid Potion of Poison.png
Grid Potion of Regeneration.png
Grid Potion of Slowness.png
Grid Potion of Strength.png
Grid Potion of Swiftness.png
Grid Potion of Weakness.png
Type

Potions

Effects

See potion effects.

Stackable

No

First Appearances

unobtainable: Beta 1.9pre2
official: Beta 1.9pre3

Data value

dec: 373 hex: 175

Potions are brewable items that confer specific effects in Minecraft. Potion effects were initially introduced in Beta 1.8. Potions are made using water and various ingredients combined in a Brewing Stand. As of Beta 1.9 Pre-release 3, potions can only have one effect. Because the data values for different potions were changed, Potions made in 1.9 Pre-release 2 will be altered if loaded into 1.9 Pre-release 3

There are 2 tiers of potion (e.g.: Speed I, Speed II).

Contents

[edit] Brewing

Potion brewing chart (excludes splash potions)
Main article: Brewing

For ingredients that go into Potions, Splash Potions, and known Potion recipes see Brewing. According to Jeb there are 161 possible potion combinations in Beta 1.9 Pre-release 3, and there may be 2,653 potions in future updates.[1]

[edit] Potions

Here is a full list of the names, effects, and damage values of potions that are currently obtainable through Brewing.

Potions have a different effect according to their damage value (DV), with the exception of reverted potions being identical to their base potions. By using a SMP command /give or an Inventory Editor to modify the damage value of a Water Bottle, a player can hack a potion directly into their inventory.

Reverted potions are potions legitimately obtained by adding glowstone or redstone to an already upgraded potion which does not support the added ingredient, or by adding fermented spider eye to an already reverted potion or a potion which is already upgraded with an ingredient (glowstone or redstone) not supported by the corrupted result.
Example: healing II + redstone -> healing (reverted)
Example: poison (extended) -> harming (reverted)
In the inventory, they will look identical to their base potion, much like mundane and mundane (extended). Their usage is also identical to their base potions, with the exception of turning into reverted potions rather than base potions when adding fermented spider eyes as described above.

[edit] Base Potions

All base potions have no effect when you drink them.

Icon Name DV Use
Grid Water Bottle.png
Water Bottle 0 Starting point for every recipe.
Grid Awkward Potion.png
Awkward Potion 16 Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion).
Grid Thick Potion.png
Thick Potion 32 Base for Potion of Weakness.
Grid Mundane Potion.png
Mundane Potion (extended) 64 Base for Potion of Weakness (extended).
Grid Mundane Potion.png
Mundane Potion 8192 Base for Potion of Weakness and Splash Mundane Potion.

[edit] Primary Potions

Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

[edit] Potions with Positive Effects

Icon Name Duration DV Effect
Grid Potion of Regeneration.png
Potion of Regeneration 0:45 8193 Restores 46 (Heart.svg × 23) health over time.
Potion of Regeneration 2:00 8257 Restores 108 (Heart.svg × 54) health over time.
Potion of Regeneration II 0:22 8225 Restores 48 (Heart.svg × 24) health over time.
Grid Potion of Swiftness.png
Potion of Swiftness 3:00 8194 Increases player's movement, sprinting speed, jumping length and field of view.
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226
Grid Potion of Fire Resistance.png
Potion of Fire Resistance 3:00 8195 Gives immunity to damage from fire, lava, and ranged Blaze attacks.
Potion of Fire Resistance 8:00 8259
Potion of Fire Resistance (reverted) 3:00 8227
Grid Potion of Healing.png
Potion of Healing Instant 8197 Restores 6 (Heart.svgHeart.svgHeart.svg) health per potion's tier.
Potion of Healing (reverted) Instant 8261
Potion of Healing II Instant 8229
Grid Potion of Strength.png
Potion of Strength 3:00 8201 Increases melee damage by 3 (Heart.svgHalf Heart.svg) per potion's tier.
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233

[edit] Potions with Negative Effects

Icon Name Duration DV Effect
Grid Potion of Poison.png
Potion of Poison 0:45 8196 Poisons the player, reducing the health to 1 (Half Heart.svg) at most.
Potion of Poison 2:00 8260
Potion of Poison II 0:22 8228
Grid Potion of Weakness.png
Potion of Weakness 1:30 8200 Reduces melee damage by 2 (Heart.svg).
Potion of Weakness 4:00 8264
Potion of Weakness (reverted) 1:30 8232
Grid Potion of Slowness.png
Potion of Slowness 1:30 8202 Player's movement is slowed to a crouch.
Potion of Slowness 4:00 8266
Potion of Slowness (reverted) 1:30 8234
Grid Potion of Harming.png
Potion of Harming Instant 8204 Inflicts 6 (Heart.svgHeart.svgHeart.svg) damage per potion's tier.
Potion of Harming (reverted) Instant 8268
Potion of Harming II Instant 8236

[edit] Unbrewable potions

This class of potions exist in the game code and are functional, but cannot be brewed. This seems to exist primarily as potions that have both an extended mode and empowered mode, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. A schematic of all available potions in-game is available from the forums[2]. See the Potion Damage Values Table below for a complete set of what is included.

Icon Name Duration Damage value
Grid Potion of Regeneration.png
Potion of Regeneration II 1:00 8289
Grid Potion of Swiftness.png
Potion of Swiftness II 4:00 8290
Grid Potion of Strength.png
Potion of Strength II 4:00 8297
Grid Potion of Poison.png
Potion of Poison II 1:00 8292

[edit] Unused Potions

There are 17 unused potions which all appear to be base potions. Below is a list of their names and damage values. Adding multiple of 64 to damage value will result in the same potion. As with other potions, adding 16384 will result in a splash version of given potion. These items can still be obtained by use of the Give Command on Multiplayer Servers.

  • Clear Potion: 6, 7
  • Diffuse Potion: 11
  • Artless Potion: 13
  • Thin Potion: 14, 15
  • Bungling Potion: 22, 23
  • Smooth Potion: 27
  • Suave Potion: 29
  • Debonair Potion: 30, 31
  • Charming Potion: 38, 39
  • Refined Potion: 43
  • Cordial Potion: 45
  • Sparkling Potion: 46, 47
  • Potent Potion: 48
  • Rank Potion: 54, 55
  • Acrid Potion: 59
  • Gross Potion: 61
  • Stinky Potion: 62, 63

[edit] Damage Value Table

Potion Damage Values
Potion Effect Regular (Base) Splash Regular (+8192) Regular Extended (+64) Splash Regular Extended (+8256) Double Strength (+32) Splash Double Strength (+8224) Double Strength Extended (+96) Splash Double Strength Extended (+8288)
Healing (Instant Health) 8197 16389 8261 16453 8229 16421 8293 16485
Regeneration 8193 16385 8257 16449 8225 16417 8289 16481
Strength 8201 16393 8265 16457 8233 16425 8297 16489
Swiftness (Speed) 8194 16386 8258 16450 8226 16418 8290 16482
Fire Resistance 8195 16387 8259 16451 8227 16419 8291 16483
Poison 8196 16388 8260 16452 8228 16420 8292 16484
Weakness 8200 16392 8264 16456 8232 16424 8296 16488
Slowness 8202 16394 8266 16458 8234 16426 8298 16490
Harming (Instant Damage) 8204 16396 8268 16460 8236 16428 8300 16492

[edit] Potion Effects

Main article: Potion effects

Potion effects are conferred by Potions, or alternatively through Splash Potions. As of 1.9 Pre-release 4, a player affected by a potion effect emits swirling particles the color of the potion for the duration of the effect.

[edit] Video



[edit] History

Alchemy was first hinted in July 2010,[3] when Notch explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.

A couple of months later, Notch did a Q&A session on Reddit.[4] He was asked about Alchemy, and responded "Oh Yes! Definitely!". All of his posts in that thread are now deleted, but records can be found in other places.

Potion effects were introduced in Beta 1.8. Jeb later tweeted a screenshot showing potion durations and Glass Bottles taken from within Beta 1.9 Pre-release 2.[5]

Originally Potions were to be brewed in Cauldrons.[6] Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be Brewing Stands.[7]

In Beta 1.9 Pre-release 4, Splash potions were introduced. You can turn any potions into Splash Potions by brewing Gunpowder into any potion. It appears in a different shaped flask. Instead of drinking it, you throw it like a snowball or an egg.[8]

[edit] Gallery

[edit] Bugs

  • If you right click with a potion on a cauldron, it will show the effect of the player breaking a block with the potion instead of drinking it.
  • If you fill a stack of Glass Bottle with water and if you don't have enough space in your inventory, some Water Bottles will not appear.

[edit] Trivia

  • Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Resistance III, drinking a potion with Resistance II will not have any effect.
  • An Instant Damage III Potion is powerful enough to instantly kill its victim(s).
  • Upon death, all potion effects are lost.
  • A player can drink two potions quickly by switching to another potion immediately after drinking one, making it so that the second drinking animation will not be shown.
  • When you drink a potion, the animation uses the Eating animation, showing the Player "chewing" into the bottle. However, unlike the Eating animation, no bits of bottle are thrown out when a potion is drunk.
  • As the smallest slimes only have a half a heart of Health, poison potions are ineffective against them.
  • As of Release Candidate 2, drinking a potion or milk makes a kind of slurping sound.
  • Despite the speed bonus, a potion of swiftness, at any level, will not increase jump distance while walking.
  • There may be more than one legitimate damage value for each potion, such as how there are two kinds of Mundane Potion.
  • The above statement is confirmed, as reverted potions are legitimate copies of their base potion.
  • Hacking the game to give yourself stacked Potions surprisingly works fine; like filling a stack of bottles with water, the empty bottle will attempt to place itself in your inventory, and failing that, will throw itself onto the ground.
  • Splash potions of poison can prove useful for obtaining record discs from creepers, as they can damage the creeper enough for a skeleton to kill it, but will never kill the creeper by itself.
  • In SMP, drinking a potion and then entering The Nether will cause the inventory marker and particle effect to stop appearing. However, the potions effect will still function.
  • If one sets their FOV to Quake Pro, drink a Potion of Swiftness II, Sprint, and fly in Creative, the screen will stretch.
  • The slowest way possible to walk in the game is to sneak and block with your sword while walking through cobwebs and still lava on soul sand with ice underneath it, with the effects of the potion of slowness.
  • Tier III and IV potions are present within the code but are not currently available.
  • Potions and Splash Potions don't appear on the item list on Creative.

[edit] Notes

  • Drinking milk from a Milk Bucket stops all food poisoning, venom, and potion effects. This includes positive potion effects, such as regeneration.
  • Any potion can be brewed with any ingredient, as long as one of the three bottles contains water or awkward potion. The result of any other potion is the same as the input, and is considered a waste of ingredients.
  • Mundane (extended) and Thick potions can only be brewed with fermented spider eyes (unless using method above), turning them into Weakness (extended) potions or basic Weakness potions, respectively.
  • Mundane potions can only be brewed with fermented spider eyes or gunpowder (unless using method further above), turning into Weakness potions or Splash Mundane potions, respectively.
  • Currently, Mundane potions and non-extended thick potions are a waste of ingredients, as their only current use is as an inefficient method of brewing a potion of weakness, which can be brewed directly from a water bottle.
  • Splash potions can be upgraded with glowstone dust, redstone dust or fermented spider eyes, resulting in the splash version of what their base potion would have resulted in.
  • The Potion of poison II actually lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.

[edit] See also

[edit] References

  1. http://twitter.com/jeb_/status/120520408792432641
  2. http://www.minecraftforum.net/topic/1103759-
  3. http://notch.tumblr.com/post/779956568/the-rationale-for-redstone
  4. http://www.reddit.com/r/Minecraft/comments/djlsz/notchs_answers_to_your_questions/
  5. http://twitter.com/jeb_/status/118681103350501376
  6. http://twitter.com/jeb_/status/119466949708222465
  7. http://twitter.com/jeb_/status/119710836469149697
  8. http://www.reddit.com/r/Minecraft/comments/lav7p/19_prerelease_4_changelog/

[edit] External links

Personal tools
Namespaces
Variants
Actions
Minecraft Wiki
Minecraft
Toolbox
In other languages

Recent Community Articles

Mojang Tweets

    Getting your tweets...