Pig

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Pig
Pig.png
Babypig.png
Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Spawn

Opaque blocks with a (Minimum) two block space above them.

First appearance

Classic 0.24 SURVIVAL TEST (August 22, 2009)

Network ID

90

Savegame ID

Pig

Drops

ItemCSS.png Raw Porkchop (1-3) upon death
ItemCSS.png Cooked Porkchop (1-3) upon death when on fire
ItemCSS.png Saddle (1) if saddled

Experience

1 - 3

Sounds Idle
Death

Pigs are passive mobs that are the source of porkchops, a renewable source of food; they are also a mode of transportation, provided the right materials are on-hand. They are 0.875 blocks tall, 0.650 blocks wide and 1.3 blocks long.

Contents

[edit] Appearance

A pig has pink skin, ears, and a big nose. Their eyes consist of one black and one white pixel which creates a wall-eyed effect. They have a short, stubbed tail and their snouts protrude from their face.

[edit] Usage

Each pig will drop 1 - 3 raw porkchops upon death. Pigs that die while on fire will drop 1 - 3 cooked porkchops instead. Pigs can also be used as a method of controlled transportation by placing a saddle on a pig and using a carrot on a stick to control the pig while on it.

[edit] Behavior

Pigs typically roam the Overworld in groups of 3 - 4, but much larger groups can sometimes be found if multiple groups come together. When they encounter obstacles, pigs will often answer them by hopping up and down, apparently attempting to jump over them regardless of whether this is actually possible. They make no attempt to stay out of water, bobbing up and down to stay afloat. Pigs' pathfinding is similar to other passive mobs; they avoid harmful falls and attempt to go around obstructions. When led with carrots, pigs seem to "forget" their pathfinding skills: they will often become stuck on the opposite side of a block rather than walking around it, and will blindly walk off of ledges or into fire.

Pigs tend to move more often, but in smaller strides, towards the North-East, without any other variables coming into play. Pigs can be pushed into minecarts to be transported across long distances. Pigs cannot be placed/pushed into boats.

When struck by lightning, pigs turn into zombie pigmen. This is a very rare event as there are not many thunderstorms and pigs are a small target for lightning to strike. Baby pigs that get hit by lightning also turn into zombie pigmen. Ridden pigs also turn into zombie pigmen upon being struck by lightning. The player will receive 2 and a half hearts damage and be knocked off the mob.

When spawning pigs in creative mode, you can spawn baby pigs by right clicking on a pig with a pig Spawn Egg.

[edit] Breeding

Main article: Breeding

Pigs can be breed using carrots on the PC or wheat on the Xbox. It takes about 5 minutes before the parents can be bred once more, which applies to all farm animals. It takes one full Minecraft 'day' (20 minutes) for baby piglets to become adult pigs. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets mostly stay around their parents until they mature, although the parents cannot protect the piglet(s) from harm.

[edit] Riding pigs

See also: Saddle

Saddled pigs are controllable with a carrot on a stick.[1] They start slow but end up going up to 5 blocks per second (5m/sec).[2] Pigs jump when moving, and can climb stairs, slabs, and ladders if moving into/onto them, but cannot go through open doorways. Pigs also do not respond to carrots after entering a body of water. Pigs "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick. Right clicking the carrot on a stick will cause them to have a burst of speed but take the durability off it by a one quarter of the health. It is not necessary to hold the carrot on a stick while the pig is having the burst of speed, allowing for e.g. a mounted combat against other mobs or players. Damage taken while riding is dealt entirely to the player, unless the rider accidentally hits the pig mortally. However, it does not cause any knockback nor any decrease of movement speed.

[edit] Achievements

Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned
Achievement-fancy.png
Grid Saddle.png
When Pigs Fly Fly a pig off a cliff Cow Tipper Use a saddle to ride a pig, then have the pig get hurt from fall damage while riding it. None 40G

[edit] Video

[edit] History

Creepers were originally a failed attempt to make a quadrupedal model for pigs, which Notch found amusing enough to make into a unique mob.

Classic
0.24 (August 22, 2009)
OLDPIG.png
Added pigs. Pigs looked "cross-eyed" and both eyes were closer to each other.
0.25 Pigs now dropped 0 - 2 brown mushrooms and awarded a player 10 points each when killed.
Updated pig skin.
Indev
February 19, 2010 Pigs now dropped 0 - 2 raw porkchops upon death.
Infdev
Seecret Friday 2 Saddles were added along with the ability to ride pigs.
Alpha
1.0.4 Added sitting animation for riding pigs.
1.0.17 Added pigs in multiplayer.
Beta
1.5 Added achievement for riding a pig off a cliff.
Pigs struck by lightning now turn into zombie pigmen.[3]
Pigs that die from being set on fire now drop ready-cooked porkchops.
1.8 Pigs' snouts now protrude from their faces.[4]
New AI system for passive mobs; pigs will run away when attacked.
1.9pre3 Added baby pigs. They may be ridden like adult pigs with a saddle.
Official release
1.2.1 12w06a Before this update, all mob spawners found in SMP had the pig model inside them instead of whatever creature they actually spawn, with the singular exception of the Cave Spider. This bug was fixed in this update.
12w07b Pigs now have new AI.
1.2.4 No longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.
1.3.1 12w25a Pigs now drop 1-3 porkchops instead of 0-2.
1.4.2 12w36a Pigs will now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.
12w37a Pigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in your hand while the pig is having the burst of speed.
12w38a Pigs have a new step sound.

[edit] Issues

Issues relating to "Pig" are maintained on Mojira. Report issues there.

 

[edit] Trivia

If a player rides a saddled pig in a minecart, the minecart will receive a speed boost.
  • By default, any spawner placed by the player will be a pig spawner.
  • Pigs have a separate "armor" file (for use with the saddle).
  • Saddled pigs in minecarts behave strangely:
    • If the player rides the pig, the speed of the minecart will be boosted.
    • The minecart, ridden or not, will not come to a stop unless it hits a block. Other entities and unpowered gold rails will only slow it to a minimum speed.
  • Although the player's eye level is not changed, the player can still sneak while riding a pig.
  • One of the splashes which shows up on the title screen reads "Ride the pig!".
  • It is possible to control a saddled pig by throwing snowballs or eggs at them, they will run the opposite direction the snowball/egg hit them. However, this method is very hard because the pig is likely to run around in circles.
  • If a saddled pig with a player on it goes through a 1x1x1 hole, the player will start suffocating.
  • A pig at second to full speed (5 blocks a second) is barely enough to avoid the skulls of the Wither.
  • With carrots being the new breeding item, pigs are even less efficient than cows as livestock, because porkchops give less food than steak, cows also drop leather, and you now need carrots to breed them- Thus, making pigs less efficient.
  • It is possible to turn your head around when riding a pig.

[edit] Gallery

[edit] References

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