Painting
| Type |
Decorations |
| Durability |
N/A |
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Network ID |
9 |
| Savegame ID |
Painting |
| Drops | |
| First appearance | |
| Data value |
dec: 321 hex: 141 bin: 000101000001 |
Paintings are simple, low-resolution versions of a canvas. Most of the twenty-six current canvases are by Kristoffer Zetterstrand and are shrunken to a low resolution to fit Minecraft's graphical theme. Five more are edits or new paintings. A random image from among these is chosen each time a painting is placed. Paintings are currently non flammable and protect covered flammable blocks from catching on fire.
Paintings can only be placed on flat, vertical surfaces. An easy way to get a painting to fill up an area is to mark the bounds with any solid block and place it in the bottom-left corner. It expands canvas size to the top-right to fill up the wall the best it can. Going up and right one block increases the chance for paintings 4x2 or bigger, though it may still take a few tries to get a large painting.
If hit with a throw-able item (such as a chicken egg, snowball, arrow, or fishing rod bobber), the painting will drop from the wall and can be picked up and placed again. Arrows will disappear when they hit a painting. Lightning and TNT will also knock down paintings.
Contents |
[edit] Crafting
| Ingredients | Input » Output | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sticks + Wool (Any color) |
|
Paintings can be crafted with any color of wool. The color of wool used does not have an influence of the picture chosen when the painting is placed.
Paintings will drop when any supporting block is removed, making the creation of "Secret Doors" more difficult. You can still attach a larger painting to a block beside a door, and it will cover the door, making it hidden. Note that ladders, signs, and pressure plates technically count as full blocks, but only signs, doors, and pressure plates can be used to aid in the creation of secret passages. Also, trying to open a door behind a painting may knock the painting off the wall.
Paintings may additionally be used to hide chests in walls, as the painting will not prevent a player from opening the chest. This is especially useful on large multi-player servers.
Paintings are not technically a block, and thus can simultaneously exist with water and torches in the same space as itself. Larger paintings on walls covered with torches can still be removed by left clicking. Players and mobs are able to walk through paintings, and light shows through paintings as well.
The lower left edge of a painting is not always the block you put the painting on, some of the larger paintings extend down and to the left of the block you placed the painting.
If rain hits a painting, it may be blackened.
[edit] Canvases
There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.
| Canvas | Size | Original | Name | Description | Version added |
|---|---|---|---|---|---|
| 1x1 blocks 16x16 pixels |
Kebab med tre pepperoni | Kebab | A kebab with three green chili peppers. | Indev | |
| 1x1 blocks 16x16 pixels |
de_aztec | Aztec | Free-look perspective of the map de_aztec from the video game Counter-Strike. | Indev | |
| 1x1 blocks 16x16 pixels |
Albanian | Alban | A man wearing a fez in a desert-type land stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. However Albania is mostly snowy mountains and there are no "deserts", therefore making it impossible to be located in Albania. | Indev | |
| 1x1 blocks 16x16 pixels |
de_aztec | Aztec2 | Free-look perspective of the map de_aztec from the video game Counter-Strike. | Indev | |
| 1x1 blocks 16x16 pixels |
Target successfully bombed | Bomb | Painting of the Counter-Strike map de_dust2, named "target successfully bombed" in reference to the game. | Indev | |
| 1x1 blocks 16x16 pixels |
Paradisträd | Plant | Still life painting of two plants in pots. "Paradisträd" is Swedish for "Paradise tree", which is a common name for the depicted species in Scandinavia. | Indev | |
| 1x1 blocks 16x16 pixels |
Wasteland | Wasteland | Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. | Indev | |
| 1x2 blocks 16x32 pixels |
Wanderer | Wanderer | Painting of a man with a walking stick, traversing rocky plains. An "overdressed hiker", one might say. Reference to Romantic painter Casper David Friedrich's Wanderer above the Sea of Fog. | Indev | |
| 1x2 blocks 16x32 pixels |
Graham | Graham | A small picture of King Graham, the player character in the King's Quest series. | Alpha 1.1.1 | |
| 2x1 blocks 32x16 pixels |
The pool | Pool | Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. | Indev | |
| 2x1 blocks 32x16 pixels |
Bonjour monsieur Courbet | Courbet | Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. | Indev | |
| 2x1 blocks 32x16 pixels |
sunset_dense | Sunset | Painting of a view of mountains at sunset. | Indev | |
| 2x1 blocks 32x16 pixels |
Seaside | Sea | Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge. Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a more colorful plant. |
Indev/Alpha 1.1.1 | |
| 2x1 blocks 32x16 pixels |
Seaside | Creebet | Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. | Alpha 1.1.1 | |
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2x2 blocks 32x32 pixels |
Match | Match | A hand holding a match, causing pixelated fire on a white cubic gas fireplace. | Indev |
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2x2 blocks 32x32 pixels |
Bust | Bust | Painting of a statue bust surrounded by pixelated fire. | Indev |
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2x2 blocks 32x32 pixels |
The stage is set | Stage | Painting of scenery from Space Quest I, with the character Graham from King's Quest. Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a larger spider. |
Indev/Alpha 1.1.1 |
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2x2 blocks 32x32 pixels |
The Void | Void | Painting of an angel praying into what appears to be a void with pixelated fire below. | Indev |
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2x2 blocks 32x32 pixels |
Moonlight Installation | SkullAndRoses | Painting of a skeleton at night with red flowers in the foreground. The original painting is very different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. | Indev |
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2x2 blocks 32x32 pixels |
Wither | Painting depicting the creation of a Wither. | 1.4.2 (Snapshot 12w36a) | |
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4x2 blocks 64x32 pixels |
Fighters | Fighters | Two pixelated men poised to fight. Paper versions of fighters from the game "International Karate+". | Indev |
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4x3 blocks 64x48 pixels |
Mortal Coil | Skeleton | A painting of the "Mean Midget" from the adventure game Grim Fandango. | Alpha 1.1.1 |
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4x3 blocks 64x48 pixels |
Kong | DonkeyKong | A paper-looking screenshot of the level 100 m. from the original "Donkey Kong" arcade game. | Alpha 1.1.1 |
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4x4 blocks 64x64 pixels |
Pointer | Pointer | A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as the two hands touching as seen in Michelangelo's Sistine Chapel painting. | Indev |
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4x4 blocks 64x64 pixels |
RGB | Pigscene | Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows a red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. | Alpha 1.1.1 |
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4x4 blocks 64x64 pixels |
Skull on Fire | Flaming Skull | A Skull on pixelated fire; in the background there is a moon in a clear night sky. | Beta 1.2_01 |
[edit] Pocket and Pi Edition
In Pocket Edition (since 0.5.0) and Pi Edition (since 0.1), there are four additional 2x2 tile paintings with no clear purpose or use. Using IDA and the Android libminecraftpe.so file, it has been found that the paintings are referenced from Pocket Edition game code, particularly in the "Motive::getAllMotivesAsList(void)" method (get all paintings), but the "Painting::setRandomMotive(int)" method excludes them as possibilities for a random painting. Artist and purpose of these paintings are both unknown.
[edit] History
| Indev | ||
|---|---|---|
| February 23, 2010 | Added paintings with 19 canvasses available. | |
| Indev | The recipe used eight Wood Planks rather than using eight sticks | |
| Alpha | ||
| 1.1.1 | Added five more paintings and altered two of the originals. | |
| Beta | ||
| 1.2_01 | Added code for a new painting. | |
| 1.3 | Added image of the new painting, 'Flaming Skull'. | |
| 1.7.3 | Paintings pushed by pistons will now pop off. | |
| 1.8 | Players can now critical hit a painting by hitting it while jumping. | |
| Official release | ||
| 1.4.2 | 12w36a | Added a new painting depicting the creation of a Wither. |
| Painting placement is glitched. 4x4 paintings (and presumably 4x3 and 4x2) paintings upon upgrade from 1.3.2 have been observed to drop upon block load. Paintings of scales other than 1x1 and 2x1 have an unusually low probability of placing. Paintings can overlap each other, as well as be placed without being completely supported by blocks behind them.[1] | ||
| 12w40a | Fixed being unable to place paintings larger than 1x2 and paintings popping off if they have been placed before. | |
| 1.5 | Paintings unable to be placed. | |
| 1.5.1 | Fixed the painting issue in 1.5. | |
[edit] Issues
Issues relating to "Painting" are maintained on Mojira. Report issues there.
[edit] Trivia
- To hide a secret room, placing a painting over an open area prevents the doorway from showing, though can still be walked through.
- On 26 April 2011 Notch stated that the auto mapping code can be used to share custom paintings and books in the future.[2]
- Some reports indicate that if a creeper explosion destroys walls with paintings on them, the paintings will fall off the walls and are able to be retrieved.
- In SMP, if a player is standing behind a painting, other players do not see their name.
- If a block is neighboring a painting, the painting will appear almost totally black.
- Paintings' lighting being fixed is listed twice in the updates for the Minecraft news.
- Paintings are not actually attached to the wall. If you look closely, there is actually a space between the painting and the wall. It may be seen using signs and a 1x2 painting (vertical). It is seen most clearly when a painting is just big enough to cover up a wall of signs.
- If creeper block damage is turned off paintings can still be destroyed by creepers because of the fact that they are entities, not blocks.
- The texture on the back of a painting is almost the same texture of wooden planks. (It is darkened slightly.)
- Paintings are not blocks, but are entities. A simple way to test this is by placing them on a cactus. Another way is to check your "F3" and look how many "E"s there are. This shows how many entities you are viewing.
- In Pocket and Pi edition, there are four additional paintings. There is no information on them however and they can not be accessed in-game.


















