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Imagine countless wiki editors all using each others work as basis for their own, reasoning what must be true from what they already assume is. Wouldn't that make for a weird reality?

Notch on January 6, 2020[1]

Markus Alexej Persson, more commonly known under the alias Notch, is the creator of Minecraft and one of the founders of Mojang Studios.

Biography

Persson started programming at the age of seven, using his father's Commodore 128. He produced his first game (a text-adventure) at the age of eight, with the help of type-in programs. In 2005 he started working as a game developer for King.com,[3] which he left in 2009 to work as a programmer at Jalbum. He is also one of the founders of Wurm Online.[4] After Minecraft sales grew he moved from full-time to part-time at Jalbum and then eventually left to focus full-time on Minecraft in June 2010; many of the original Mojang employees (including former CEO Carl Manneh) were also ex-Jalbum employees. After the full release of Minecraft (1.0.0), Persson transferred creative authority of the game's development to Jens Bergensten.[5]

Persson sold Mojang and all of its assets to Microsoft on September 15, 2014. In a lengthy blog post, Notch states "I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world." He then goes on to say that "I've become a symbol. I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on."[6]

Persson left Mojang on November 5, 2014, along with the other founders. He wrote that "as soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately."[6]

Persson has not been involved with Minecraft since selling Mojang to Microsoft, and the company has since disassociated with him, with a spokesperson for Microsoft stating that "[Persson's] comments and opinions do not reflect those of Microsoft or Mojang and are not representative of 'Minecraft'."[7]

Outside of work Persson frequently takes part in competitions, including Ludum Dare, LD12 and the Java 4k Game Programming Contest.[citation needed]

Persson engaged Ez during a vacation in Indonesia,[8][9] and married her on August 13, 2011. The two separated on August 15, 2012.[10] Her brother, Kristoffer, is the artist whose paintings appear in the game.

Notch’s Goodbye Letter

This letter, made by Notch, announces his departure from Mojang [SOURCE].

"I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the "This is Phil Fish" video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

It’s not about the money. It’s about my sanity."

Games and other work

Notch has released much of his work, including, but not limited to:[11]

Games:

  • Droj, a multiplayer game.
  • DachonB, a gravity based shooter.
  • Wurm Online, an MMO featuring sandbox elements similar to Minecraft.
  • LogicHex, a hexagonal logic gate builder.
  • Infinite Mario Bros, a Super Mario clone featuring an endlessly-long level.
  • Takns, a strategy game with tanks.
  • Blast Passage, an 8-Bit mashup between Bomberman and Gauntlet.
  • TowerFail, a failed attempt at a ludum dare game.
  • TinyCham, a dungeon crawler with a 40x30 pixel resolution.
  • Eye of the Onlooker II - The Legend of Tinymoon, a sequel to TinyCham.
  • Road, a racing game.
  • Minecraft, a block game.
  • Jack Guzi, a platformer game about a deranged man cleaning his bathroom.
  • Muh, a rhythm game.
  • Launch, a game for the 2010 Bigjam competition.
  • Her, a game for the 2010 Bigjam competition.
  • Anttack, a game for the 2010 Bigjam competition.
  • Sunshine Bubbles, a game for the 2010 Bigjam competition.
  • CatRace, a game for the 2010 Bigjam competition.
  • 15m, a game for the 2010 Bigjam competition.
  • Herp Fortress, a Team Fortress 2 demake.
  • Drop, a typing game that increases in speed as you play.
  • Shambles, a hectic shooter greatly inspired by Doom.
  • Cliffhorse, an open-ended game in which you play as a horse that can scale cliffs.

Java 4k Games:

Ludum Dare Games:

2.5D Engines:

Notch also has a soundcloud page which includes 53 tracks in total. He would sometimes use his music on his old YouTube channel Nizzotch.

Unreleased

BitSeven Productions:

Information from this set of images, verified through this article:

  • 3D1, a free-roaming engine based on Wolfenstein.
  • Ruby, a free-scrolling engine inspired by JRPGs.
  • ISOM, an isometric renderer test which included a random terrain generator.
  • Turbo, an "over-the top side scrolling shooter".
  • IQ Ball 2, a sequel to IQ Ball, where the object of the game is to get a ball safely to the goal, and in which all balls are moved when a directional key is pressed.
  • HEDE, a platformer that involved shooting slimes with a gun.
  • HEDE 2, the sequel to HEDE, albeit top-down instead of a platformer.
  • Rubylands x, a tile based roguelike.
  • RUBYLAND, a "first person tile based dungeon crawler".
  • Howl, "a Megaman-type game".
  • STRAT, inspired by Dune 2.

Other:

  • Rubylands, a fantasy group manager.
  • RubyDung, a Dwarf Fortress-inspired game containing textures that were reused in Minecraft.
  • Zombie Town, a GTA: Chinatown Wars-inspired game containing models that were reused in Minecraft.
  • Legend of the Chambered - Book 1, an unfinished TinyGame2010 submission.
  • The Tiny Vikings, another unfinished TinyGame2010 submission.
  • Super Me4k Boy, a super meat boy demake.
  • Brickcraft, a sandbox game developed in collaboration with the LEGO group.
  • Santa vs Cthulhu, a real time strategy game where you play as either Santa or Cthulhu.
  • Minitale, a sequel to Minicraft.
  • 0x10c, a space sandbox game featuring programmable spacecraft.

Gallery

Birthday

  • On June 1, 2011, Notch posted on Twitter that he was 25 years old.[12] 25 is 32, which was his age at the time.
  • Notch programmed the Minecraft splash screen to display "Happy Birthday, Notch!" all day on June 1. This was removed in Java Edition 1.8.5.

See also

External links

References

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