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A mod which adds over 40 new mobs to your game.
Mo' Creatures is a mod created by DrZhark. It was created on November 17, 2010. It provides many new animal and monster mobs, as well as the ability to tame and ride some.
- Minecraft Forge
- GUI Api
Mo' Creatures will only work with texture packs that either use MCPatcher or if there are skins already but sphax will work even if there is no patch for this mod.
 Mobs in the Mod Pack
 Friendly mobs
|Horses||Horses do not attack you, but they can still hurt you. They will kick you off if you ride it when they aren't tamed. When killed, they drop leather. They can be bred and tamed (check breeding/taming details). They will not despawn when tamed, and have health, which they can recover by being fed wheat. There is also a chance of a Unicorn spawning, which can run faster than a normal horse, and a Pegasus, which can run even faster.|
|Birds||There are 6 different types of birds: Dove, Crow, Blue Gross Beak, Cardinal, Canary and Parrot, each one with a different sound. Right-clicking a tamed bird will place it on your head. Once a bird is placed on your head, you will not take fall damage. Instead you will "glide" to the ground slowly.|
|Insects||Including butterflies, flies, bees, fireflies, dragonflies and crickets.|
|Turkeys||Turkeys drop raw turkey when killed that can be cooked.|
|Ostriches||Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.|
|Snails||They're slow and they hide in their shells, except when they don't have a shell. Snails drop slime balls.|
|Rabbits||Rabbits only jump around aimlessly. Right Clicking on them will place them on your head. Right clicking them once they are on your head will make them jump off of you. Having a rabbit on your head while riding a horse will considerably speed it up.|
|Dolphins||Dolphins are tameable and rideable and will not attack you unless you attack them. They drop raw fish when killed.|
|Elephants and Mammoths||Elephants spawn on Deserts, Jungles, Plains and Forests. Mammoths spawn on cold biomes. Elephants drop Hide. A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes. Tamed elephants are healed with baked potatoes, bread or haystacks. A harness can be put on tamed adult elephants to make them rideable and attach extra things.|
|Small fish||They come in ten different colors (excluding piranhas). They drop raw fish and fish eggs. They can be caught by right clicking on them with a full fishbowl.|
|Kitties||Cats can be tamed and become the player's pets. Litter boxes and cat food can be crafted for them. When provoked, they will scratch the player.|
|Komodo Dragons||Komodo dragons spawn on swamps and plains. They attack small animals or players. Komodo dragons poison their prey. They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs. An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed. Tamed Komodo dragon can be healed by giving it raw rat or raw turkey. A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.|
|Mice||Mice scurry about squeaking and spawn during the day. They drop seeds when killed.|
|Deer||Deer run away from anything bigger than a chicken and they drop leather and raw pork chops when killed.|
|Ducks||Ducks act just like chickens and are retextured. They drop feathers when killed and/or raw chicken.|
|Goats||Goats wander around, eating any loose items. They will follow you if you are holding anything edible. Female goats can be milked, and male goats will fight amongst themselves or if provoked. Goats can be led on ropes; They will also follow you if you are holding wheat. However, if you die near a goat, the goat will eat the contents of your inventory—even diamonds and other valuables.|
|Turtles||Turtles are small mobs that spawn near water. Wild turtles draw their head into their shells if you come near. Wild turtles can be flipped over by right-clicking; they are more vulnerable to attack this way. Turtles drop between 1 and 2 chests when killed.|
|Manta Rays||Manta rays are peaceful creatures that swims in the water. They can be ridden by right-clicking on them.|
 Neutral mobs
|Bears||They only attack the player if you attack them. They drop fur or fish when killed.|
|Crocodiles||Crocodiles spawn in swamps and if they detect a victim, they will try to carry them into the water and thrash their prey. Sometimes, they remain static, but they can be ready to attack. They drop Croc Hide, which can be used to craft Croc Armor, equivalent to iron armor.|
|Snakes||There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, and rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn in deserts, while pythons spawn in swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mouse will attract the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
|Boars||Similar to pigs. Boars are brown and will attack the player if harmed or if the player gets too close. Boars will only attack other animals and the player when they are hungry. They deal around 2 hearts of damage. They drop hide when killed.|
|Wolves||These will not attack the player unless they are harmed or if it is night, however they will attack Chickens and Ducks during the day. They drop leather when killed. Note that these do not replace the wolves from vanilla Minecraft.|
|Foxes||Foxes will only attack mobs that are smaller than them. They will only attack you if you attack them. Drops 1 piece of leather when killed.|
|Rats||During the day, rats are neutral towards the player, but at night or in caves they are aggressive and will attack on sight. Rats drop raw rat when killed.|
|Sting rays||Sting rays will poison you if you get too close, but will not actively attack you. They don't drop anything.|
|Jellyfish||Jellyfish float about in the water and become luminescent at night. They will poison you if you get too close, but will not chase you. They drop slimeballs.|
 Aggressive mobs
|Sharks||Sharks will kill anything that falls on the water except for squid. For breeding/taming details check mob details. They have a 10% drop rate for Shark Eggs and a 60% drop rate for shark teeth when killed. If in a boat around Shark, the shark will attack the boat and after a while destroy it. The shark teeth can be used to craft chain armor, or made into an unenchantable Shark Sword.|
|Big Cats||Big Cats include lions, tigers, cheetahs, snow leopards, and panthers. Male lions will attack the player on sight and are extremely dangerous. Female lions will only attack the player if the player attacks them or another lion nearby. They drop Big Cat Claws and leather when killed.|
|Wyvern (available in the dev-release)||Wyverns are poisonous drakes, they can be found on the WyvernLair. Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg. The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.|
|Polar Bears||Only spawn on snow and will attack the player on sight. They drop Hide when killed.|
|Piranhas||These tiny fish will attack the player on sight. They drop piranha eggs when killed. They are somewhat easy to spot, since they are a bright red.|
|Hellrats||Hellrats spawn in the Nether and are aggressive, attacking the player on sight. Hellrats drop redstone and/or Fire when killed.|
|Scorpions||There are 4 classes of scorpions: Orange Common(Overland spawn), Black Cave(Cave spawn), Blue Frost(Snow biome spawn) and Red Nether(Netherland Spawn).
Commmon has a chance of Poisoning you in one of their hits, Cave procs blindness, Frost can make you slower, and Nether can set you on fire. Every scorpion behaves like spiders, neutral at day, hostile at night, and can jump 2 blocks and over gates. Rarely you will encounter a mother scorpion that will have 3-4 baby scorpions on her back. When the mother is killed the babies fall to the ground and run around frantically and are neutral unless attacked. If killed baby scorpions drop string. You can pick these babies up with an empty hand and a naming window will pop up so that they may be automatically tamed. They will then start to grow which take 1-2 minecraft days. Once tamed they will attack mobs or even other scorpions and pets sometimes.
|Wraith||Can fly and will attack the player on sight. Drops gunpowder when killed.|
|Fire Wraith||Can fly and its melee attack will usually set the player on fire (which will not extinguish unless water is used), it can be seen from far away because of the flames that engulf it's body. It drops redstone when killed and only spawns on the hard difficulty. Fire Wraiths will spawn in the Nether as well as the surface world.|
|Werewolf||During the day the werewolf is in human form and shouts, "Help me!". When they are hit, they yell or say "Stop it, you're hurting me!". At night, it transforms into a humanoid wolf. They can be easily harmed with gold tools as silver is substituted for gold. Other weapons take many hits to kill them. They have the ability to sprint while walking on four legs. The human form can drop wooden sticks and tools, the wolf can drop iron tools and a golden apple. They also are able to move very fast upon chasing the player onto ice. This is useful if being pursued because the werewolf will slide very far away, making them no longer a threat, as long as you can shuffle around to avoid them.|
|Golem||Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the Golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
|Ogres||Extremely dangerous and will attack on sight. They destroy blocks by smashing them with their big hands. There are 3 types of ogres: Regular, Fire, and Cave. Regular destroy blocks like the other, fire can set the area surrounding him in fire, and cave will only spawn in dark caves. Regular ogres drop obsidian, fire ogres drop fire (item) to craft a chain armor and cave ogres drops diamonds.|
- Squirrels: Dr. Zhark said that he would include them if Mo' Creatures was profiled, or, at least, mentioned in PCGamer and Narwals as mentioned in the readme of 1.2.5. As of Mo' Creatures V4 for MC 1.4.7, there are still no squirrels.
 Crafting recipes
|Name||Ingredients||Input » Output||Description|
|Crafted Saddle||Leather + Iron (Ingot) OR Saddle + Iron (Ingot)||
||This is a different saddle from the Saddle that is found inside of dungeons. The Dungeon saddle will only let you ride pigs, whereas this saddle will only let you ride horses.|
||A Sugar Cube is used to tame Horses or to restore health|
|Pet Food||Raw Porkchop + Raw Fish||
||Feed to pets.|
|Medallion||Leather + Gold Ingot||
||Medallions are used to tame and rename animals.|
|Kitty Bed||Wooden Plank + Wool + Iron Ingot||
||Kitty Beds are by kitties to sleep, eat, and give birth. Pet Food or Milk must be added for the Cat to use it for eating. Different color wool gives different colored beds. Pick up by Right-Clicking while holding a Pickaxe. You can transport a kitty bed on your head by right clicking on it without holding a pickaxe.|
|Litter Box||Wooden Planks + Sand||
||Cats will use Litter Boxes after eating. Afterwords, the Litter Box will become "used". Used Litter Boxes attract monsters. Can be cleaned with Sand or by leaving it sit for a while. Pick up by Right-Clicking while holding a Pickaxe. You can transport a litter box on your head by right clicking on it without holding a pickaxe.|
|Colored Kitty Bed||Dyes + Kitty Bed||
||In addition to using colored wool to craft a Kitty Bed, they can be colored by dying them.|
|Whip||BigCat Claw + Leather + Iron (Ingot)||
||If a whip is used near cats, they will sit and won't move. Right-Clicking a cat while holding a whip will individually toggle sitting on and off.|
||Rope can be used to lead a number of animals. Kitties will be tied up by the rope and carried by their feet.|
||Holding causes nearby Cats to follow you. Cats given a wool ball will "play" with it by pushing and chasing it around.|
|Chain Helmet||Shark Teeth||
||Chain armor is a little more effective than Gold Armor and is normally unobtainable, due to being made of fire in vanilla Minecraft.|
|Chain Chestplate||Shark Teeth||
|Chain Leggings||Shark Teeth||
|Chain Boots||Shark Teeth||
|Croc Helmet||Croc Hide||
||Croc armor is as effective as Iron Armor.|
|Croc Plate||Croc Hide||
|Croc Legs||Croc Hide||
|Croc Boots||Croc Hide||
All tamed animals will not despawn and they can be renamed if already named by right clicking with a medallion.
 Big Cats
To tame a big cat you must first find a cub. When you find the cub, drop raw fish or pork chops and use a medallion on it after it has eaten at least one. You can name it and it will follow you if you use a rope on it. Without the rope it will not follow you and roam around aimlessly. Use a whip to make them sit down. When tamed and fully grown, it will attack other mobs.
You can tame birds by giving them seeds, which is achieved by throwing the seeds to them. Once a bird is tamed it will not run away from the player and will not despawn, and you can put it on the character's head by right-clicking on it. Once a bird is on the character's head, they are able to glide with it. If the player has a bird on their head and they walk under a block that is just above their head, the bird will die. If they're riding a pegasus with a bird on their head it will cause the pegasus to fly faster.
Dolphins can be tamed and bred similarly to horses. Currently there is only one food that can reduce their temper:
|Fish||-25 temper (To a minimum of 1)|
Dolphins do not require a saddle to be ridden. Dolphins are fed and tamed in the same manner as horses.
 Types of Dolphin
There are currently (V2.8) 6 different types of dolphin with different speeds, temperaments, and chance to spawn in the wild.
All dolphins have 30 health
Dolphin breeding works rather differently than horse breeding.
To breed dolphins you will require:
- 2 cooked fish
- 2 dolphins
- (assumed) A place where they are within 4 squares of each other and 8 squares minimum away from you and other dolphins
- (assumed)5 minutes or half a Minecraft day
To breed dolphins you must give each a cooked fish. Unlike horses, dolphins cannot become sterile and may breed indefinitely. After 5 minutes there will be a 3rd dolphin. If the two dolphins are of the same breed they will always have a baby of that breed, otherwise their Total Genetic Value (TGV) determines both the chance of getting a certain breed and which breed will be gotten.
If their TGV is less than 5 and they are of different breeds there is a 1/3 chance of breeding a dolphin whose genetic value is equal to the TGV. If TGV is 5 or 6 and they are of different breeds there is a 1/10 chance of breeding a dolphin whose genetic value is equal to the TGV. If the breed is not determined in this manner it will be determined as for spawning a wild dolphin.
To tame an elephant, first find a calf of the desired species, then feed it either 5 cakes or 10 sugar lumps. A grown elephant can be ridden with an elephant harness, and each can hold up to two chest sets. Other abilities are:
|Asian||Can equip a luxurious garment and a throne|
|Woolly Mammoth||Can carry two extra chests|
|Songhua River Mammoth||Can equip a mammoth platform, allowing for an extra passenger|
Fish are some of the easiest creatures to tame. All you need is a fish bowl, and then you just head out into the water and catch the fish you wish to hold, or use a fishing net and name your fish.
Goats are very easy to tame. Simply right click on them with any edible item (Cake, apples, fish, etc.). Tame goats can be lead around by ropes. Goats will also follow the player if he is carrying food. Female goats are able to be milked. If the player tries to milk a male goat, it will attack the player. If holding wheat or a variety of certain items, both genders of goats will attack the player.
Taming horses is a complex process. Before you begin taming, you must put a saddle on the horse by holding the saddle and right clicking on the horse. Next you must feed them to reduce their temper. Each type of horse has an amount of temper that must be removed before it is considered tame. Different foods will reduce temper by different amounts. Here are all foods that can currently (V2.7) be used to reduce temper. Once tamed, a horse will not despawn.
For Zebra taming it is a little different you need to breed horses until you get a cow (white and black) colored horse. A Zebra will not be tamable otherwise. Once you have a cow horse, get an apple and a horse saddle. Then go find yourself a Zebra and tame it.
|Wheat||-instantly tame/-25 temper|
|Sugar Lump||-50 temper (To a minimum of 25)|
|Bread||-100 temper (To a minimum of 25)|
To feed a horse hold the food you wish to feed it then right click on the horse. As of V2.7 and earlier there is a bug that causes you to eat a sugar lump when feeding it to a horse, using 2 sugar cubes per right click. After reducing temper to 25 or lower the horse must be ridden to complete taming. An additional feeding may be necessary whilst on the horse, giving the player a prompt to name your pet. It is recommended that you reduce temper as much as possible before attempting to ride a horse. To ride a horse right click it while not holding food. While being tamed, horses will buck you off, possibly several times, possibly causing fall damage.
 Types of Horse
There are currently (V2.7) 8 different types of horse with different speeds, hit points totals, temperaments, and chance to spawn in the wild.
|Breed||Color / Description||Speed||Hit Points||Temper||SpawnChance|
|Regular Horse||Light brown||0.9||25||100||50%|
|Unicorn||White with horn||1.3||40||400||4%|
|Pegasus||White with wings||1.2||40||500||1%|
|Pack Horse||Pinkish brown with saddle bags||0.9||40||600||N/A|
|Nightmare||Black with horn||1.3||50||700||N/A|
|Black Pegasus||Black with horn and wings, Although a horse with a horn and wings is called an Alicorn, This breed is refered to a Pegasus and can hold saddle bags.||1.3||50||800||N/A|
In the mod's options it is possible to raise the spawn chance of Pegasus from 1% to 3%. This also lowers the chance of other horses spawning. Pack Horses, Nightmares, and Black Pegasus can not be found in the wild and must be bred, with the exception of deep inside caves in some cases for the black pegasus. When any horse spawns in the wild there is a 20% chance it will be a foal (baby horse).
(There are no graphic depictions or otherwise inappropriate material when breeding horses)
To breed horses you will require:
- 2 pumpkins/mushroom soup/cake
- 2 non-sterile or Fertile horses (accepts pumpkins, mushroom soup or cake)
- A place where they are within 4 squares of each other and 8 squares minimum away from you and other horses
- 5 minutes or half a Minecraft day
Put both horses in a small pen near each other (a whip is very helpful here, because it stops horses from moving when used). Feed both a pumpkin, mushroom stew, or cake. If both accept the food, a cloud of hearts will appear around both horses. Move away, and keep other horses away for about half of a Minecraft day. Soon, a foal will be near or under one of the parents. Based on the parents, the foal will be a certain color.
Zebras can be cross-bred with horses and donkeys, to get a Zorse or a Zonkey, respectively. In addition, donkeys and horses can be crossed to obtain a Mule. Mules can carry a small inventory if given a chest.
 Rare Breeds
Some horses can only be obtained through Zorses or via an alternate means. Such breeds are listed here:
- Bathorse: Give a Zorse an essence of darkness.
- Dark pegasus: Give a pegasus an essence of darkness.
- Fairy horse: Breed a pegasus and a unicorn by giving both an essence of light. Warning: Both parents will disappear during the breeding process!
- Ghost horse: Green ghost horses can be obtained by killing tamed unicorns. There is a small chance that a green ghost horse will appear in its place (there will be no horn, however). White, flying ghost horses can be obtained by killing tamed pegasi. Again, there is a small chance that a white ghost horse will appear where the pegasus used to be.
- Nightmare: Give a Zorse an essence of fire.
- Pegasus: Give a Bathorse an essence of light when standing at cloud level or above. Note: If the bathorse is airborne, it will not transform into a Pegasus. It must be standing on something.
- Undead horse/unicorn/pegasus: Give any horse (including rare breeds) an essence of undead. It will transform into a zombie horse. Gradually, all of its flesh will fall off, transforming it into a skeletal horse.
- Unicorn: Give a Nightmare an essence of light.
 Proper Storage And Care Of Your Horse
Horses have a tendency to wander so if you want to keep track of them, it's important that you contain them properly. It's important that there is no grass in their enclosure as predator mobs may spawn. While horses normally require a 2x2 space to move through, it's possible for them to glitch through smaller gaps, so eliminating gaps in their pen is a must. If your horse becomes injured, simply feed it in the same manner as you tamed him to restore his health. Because of their tendency to wander it is a good idea that you give them a pasture and let them free range as long as they can not fly. If they can fly and you do not want them to run away you should watch them carefully. In water they are very fidgety and will twist and turn, making it hard to get across the water when riding the horse. You can use a whip to keep your horse in place (the kitty equivalent to sitting). The horse will lower its head, and will (for the most part) remain in the same place. Whip the horse again to lift head. However, be careful when using a whip on a Nightmare. If you are riding the Nightmare, it will activate its special ability, and wherever it runs it will trail fire for a short time. If you are not riding it, it will simply stay put like other horses.
Wild kitties will run from the player. You have to throw a cooked fish near them and, once they eat it, they won't run away. You can, then, give them a medallion to tame them. Once a medallion is given, you can name them. But, be aware that it is not as easy to tame them as it seems. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Once the cat is tamed, it will look for a kitty bed with food or milk.
You can transport kitties that are lying on a bed or litter box. The kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Once the kitty has eaten, it will look for an unused litter box.
The litter box will become 'used'. This item is a powerful magnet for monsters: Monsters ignore the player and target the litter box, however, they won't try to destroy it. After a while, a used litter box will return to its empty state. You can also use sand on an used litter box to clean it, or simply pick it up (Right click when holding a pick)and it will be stored in your inventory, and when you place it again it will be clean.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
A cat that climbs a tree, will get trapped on top and will need help to come down.
If you use a whip nearby cats, they will sit and won't move. You can right click on a cat while holding a whip to individually toggle sitting on/off.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will take damage and be angry with you once you drop them. However when being carried by rope the cat won't take damage from being hit against blocks when jumping, as is normal with the other two ways of carrying.
Cats can also get angry if they don't get food or if player attacks them. When the cat is angry, it will chase the player and occasionally claw him/her. After a while the cat temper will improve. You can also give an angry cat fish, so it will stop being angry.
A cat will follow you if you have a wool ball on your hand.
If you give a cat a wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
You can breed another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend it.
To feed them you need to craft Pet Food. This is done with a Raw Fish and a Raw Porkchop. To see how craft it look above. To feed the Kitty you need to make a bed for it, and afterwards you right-click on it while it is in its bed (to feed you need to be holding the Pet Food).
 Komodo Dragons
To tame a Komodo dragon, you must kill them until one drops an egg. Right-click to drop the egg near a torch. It will hatch shortly. When the Komodo dragon has matured, it can be ridden around with a saddle.
Taming rabbits is immensely simple. Simply right-click one to pick it up, and it's tamed.
Breeding rabbits is a very simple process. Get two rabbits and keep them in a small place, such as a fenced in 3x3 area. After about five minutes, a noise is heard similar to the noise of a chicken laying an egg. This noise indicates that there is a baby rabbit.
The color of the baby is completely random, no matter what color the parents are. Be careful as the rabbits will keep breeding nonstop until you move them or space them out.
To tame a scorpion, you need to kill a mother scorpion with baby scorpions on its back. The babies are quite fast and will attack the player after he/she has killed the mother scorpion, so act fast. Then, you right-click on one of them and are given the option to name it. After you pick a name, you'll pick up the baby scorpion. When it's fully grown (note: you won't be able to pick it up at this point) put a saddle on it (crafted or vanilla) and ride it around.
Taming sharks is easier than taming horses. In order to tame a shark, you will need to start with a baby shark from an egg. Sharks have a 10% chance of dropping an egg when killed. To hatch the egg, you need to throw it into the water which will generate a friendly-baby shark. After it grows big enough, it will be able to attack other mobs (like squid). Tamed sharks will not attack other sharks or the player. You cannot ride the shark. You may however, jump the shark if you so desire.
Taming snakes is rather simple. Find a snake of the desired species. There is a chance that it will drop an egg of its respective species when killed. Right-click to drop the egg by a torch. After a while, it will hatch into a friendly baby snake, and can be named, carried when right-clicked, or led on a rope. Tamed snakes can be healed using raw rat, and will not attack the player.
To tame a turtle, drop sugar cane or watermelon slices nearby. Once tamed, turtles can be named, will follow the player, and grow slowly over time. Right clicking a tame turtle with anything but a pickaxe or medallion will put it on your head. If a turtle is injured and you have sugarcane, put it onto your head and it will eat out of your inventory.If you have a turtle on your head and you're on a horse, the horse will go much faster.