Mobs

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Mobs are living, moving game entities, such as animals, monsters, bugs and others (such as Snow Golems and Villagers). Generally, mobs are affected by the environment in the same ways as the player—they are subject to physics, they can be hurt by catching on fire, falling, drowning, or suffocating, and they can even ride minecarts.

Mobs come to exist by spawning in various ways. As of version 1.1, players can spawn all mobs (except for Enderdragon, Snow Golems, Cats, Giants and Spider Jockeys) using Spawn Eggs in Creative mode.

Mobs are aware of players within 16 blocks of them, except for Ghast, which can see up to 100 blocks away and Endermen, which can see up to 64 blocks away.[1]

The term "mob" is short for "mobile"[2] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced.

Contents

Current Mobs

Utility

Utility mobs are created by and serve the player. They will never attack the player.

Snow Golem
Snow Golem


Passive

Passive mobs will never attack the player.
All passive mobs require land to spawn on, except for Squid which spawn in water blocks.

Chicken Cow Mooshroom Pig Sheep Squid Villager
Chicken Cow Mooshroom Pig Sheep Squid Villager


Neutral

Neutral mobs will not attack the player unless provoked. The act of provoking Neutral mobs varies between mobs.

Enderman Wolf Zombie Pigman
Enderman Wolf Zombie Pigman


Hostile

Hostile mobs will attack the player when in range.
Cave Spiders, Skeletons, Spiders, Spider Jockeys, Zombies and Creepers require a light level of 7 or less to spawn.
All mobs' hostility levels are based on how they are spawned by default. Spiders may become neutral, but they do not spawn neutral.

Blaze Cave Spider Ghast Magma Cube Silverfish Skeleton Slime Spider Spider Jockey Zombie Creeper
Blaze Cave Spider Ghast Magma Cube Silverfish Skeleton Slime Spider Spider Jockey Zombie Creeper


Bosses

Boss mobs have more complicated attack patterns, movements and will also attack the player as well as very high health. Boss mobs only spawn once per world.

Enderdragon Face.png
Ender Dragon

Planned, Unused, Removed, and Potential Mobs

Planned

Planned mobs are speculated to be added in a future version of Minecraft.

Cat Fish Ocelot Pigman Red Dragon
Cat Fish Ocelot Pigman Red Dragon


Unused

Unused mobs are found in the source, but are not being used at this time. Through hacking, it is still possible to spawn them.

Giant
Giant


Removed

Removed mobs have been removed from the game and can only be found in previous versions.

Beast Boy Black Steve Human Rana Steve
Beast Boy Black Steve Human Rana Steve

Potential Future Mobs

There are hints that new mobs might be released in the distant future. Below is the list of mobs that have been mentioned by Notch at least once and have a possibility of appearing in the game.

Movement

Mobs will ordinarily wander around at random and usually avoid walking off cliffs high enough to cause falling damage, though they can be fooled by non-solid blocks such as signs. In this state, mobs (besides Ghasts and Endermen) have a search radius of 16 blocks.

Mobs are capable of climbing ladders just as the player is: if they try to move towards a ladder they're touching they move up it instead. However, mobs do not see ladders nor do they purposely pathfind up them, so they will not attempt to avoid falling off a ladder should they be on the edge of one and they did not climb all walls. Spiders and Cave Spiders can climb all blocks as if they were ladders.

Mobs will stop wandering within 5 seconds if there is no player within a 32 block radius. In this state, they will glance around randomly, but they won't walk anywhere. They can still be moved by other means such as flowing water, minecarts, etc.

Hostile Mobs

If the closest player to a wandering hostile mob is within the search radius of 16 blocks and a line of sight can be drawn, (Spiders can always draw line of sight) the mob will enter pursuit mode. In this mode, mobs can see through all blocks and will walk towards the player. Some mobs, most notably skeletons and creepers, will start circling the player (moving to the left from the player's view) when close enough (skeletons at a long range for strafing, creepers at a very short range). As of the latest weekly build zombies will sink in water and whist in pursuit mode can path around walls to get to the player.

Passive Mobs

Animals are attracted to both light and grass. If there is a lot of grass nearby, they will wander toward it regardless of light level. If they are completely surrounded by grass, they will wander aimlessly. If they can't see any grass, they will wander toward light.

Passive mobs will flee randomly when attacked.

Passive mobs will follow a player if their currently held item is wheat. As long as the player does not get too far ahead of the mob, they will follow them over long distances. This can be used to corral mobs into pens in order to make farms.

If wheat is given to the mob by right clicking the mob, the mob will enter breed mode. See main article Breeding.

No passive mob, except for squid, will despawn if you move to far away from them. This also applies to wolves.

Notes

Trivia

A pig emitting smoke upon death.

References

  1. http://gaming.stackexchange.com/questions/17279/how-far-can-mobs-see/
  2. Wikipedia: Mob
  3. http://notch.tumblr.com/post/1486843146/minecraft-alpha-1-2-1-minecraft-server-0-2-3
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