Minecart

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Minecart
Minecart.png
Grid Minecart.png
Type Vehicles
Durability N/A
Stackable No
First Appearance Minecraft Infdev (June 18, 2010)
Data value dec: 328 hex: 148

Minecarts are rideable entities placed on rails that can be used to carry items, mobs, and the Player. They are used as a form of transportation to cover long distances, since they are much faster than walking. Additionally, they are used for recreation - intricate roller coasters have been created through clever track placement and design.

Minecarts are placed in the same manner as other blocks; however, they can only be created on top of minecart tracks. Once placed, they may be derailed by pushing them off of the end of the track. Unlike boats, minecarts are not buoyant, and thus cannot be used in water elevators.


Contents

[edit] Crafting

Ingredients Input » Output
Iron Ingots
Grid layout None (small).png
Grid layout None (small).png
Grid layout None (small).png
Grid layout Arrow (small).png
Grid layout None (large).pngGrid Minecart.png
Grid layout None (small).pngGrid Iron (Ingot).png
Grid layout None (small).png
Grid layout None (small).pngGrid Iron (Ingot).png
Grid layout None (small).pngGrid Iron (Ingot).png
Grid layout None (small).pngGrid Iron (Ingot).png
Grid layout None (small).pngGrid Iron (Ingot).png

Minecarts are not stackable.

Once placed, minecarts can be hit, which reverts them back to an item. This can be done even while they are being ridden. Swords and picks can do this in one hit with no decrease in durablity, where as one arrow will do the same, although losing the arrows.

[edit] History

This section requires expansion.
You can help us by expanding it.

Since the Beta 1.5 update, minecarts break faster with fists. C418 posted a sound showing the sound that minecarts have since the Beta 1.9 Pre-releases. As of Beta 1.8 if you punch a minecart when descending from a jump, it will show the critical hit animation. This also happens if you punch the cart while still in it.

[edit] Basic Minecart Usage

The rideable minecart.
A silverfish riding a minecart

Minecarts can be ridden by right-clicking them. Once inside, the player cannot move, so an external impulse (a Powered Minecart, Powered Rail, or other player) is required to set the cart in motion. It is possible to push the minecart yourself and then jump in.

Players can exit the minecart by right clicking it, however if there is only one block of headroom above the cart the player will take half a heart of suffocation damage as his head will be temporarily through the ceiling. It is possible to interact with the environment while riding a cart, such as shooting a bow at enemies or laying down track in front of the minecart while it is moving.

After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it will "snap" to those tracks. As of Beta 1.6, a minecart will transfer any fall damage it suffers onto its rider. The cart will not be destroyed upon impact.


A minecart will stop when it encounters a dropped item, and will not travel past it. If either passive or aggressive mob is hit or pushed into a rideable minecart, the minecart will stop and the mob will ride it. They will escape if the player right clicks to ride it themselves (pushing out the animal or mob) or if the cart is destroyed. They may also exit after a while.

[edit] Speed

Minecarts have a predefined speed limit of 8 m/s per axis of travel. 1 block = 1 meter; 8 m/s = 17.89 mph = 28,8 km/h This means that a minecart traveling on two axes will travel faster; for example, a sufficiently boosted minecart traveling diagonally will move at 8 m/s on the x axis and 8 m/s on the z axis, resulting in an actual speed of 11.314 m/s. In this sense, diagonal cart physics violate taxicab geometry. This also applies to carts moving downhill (and uphill, if they have been properly boosted)

[edit] Boosting

Beta 1.5 introduced Powered Rails, which can boost or stop the player. Maximum momentum can be attained immediately by using a double-stacked minecart in Minecraft 1.1 as shown here

[edit] Loss of speed

One unit of kinetic energy could be defined as the energy gained by a cart going down a one block slope, and lost by a cart when it goes up a one block slope. If a 45 degree downward slope is connected directly into an upward slope, an initial height of 60 blocks will result in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height will be 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which is proportional to velocity.).

Anything in the way of the minecart will take it to a dead stop, including: blocks, items, and mobs. Once a minecart has left the track, it will rapidly decelerate within one or two squares. It is possible to have a sufficiently boosted minecart "skip" over one square without a track, then rejoin the track at reduced energy later. When a mob touches a minecart they affect it in the same way a player would, i.e. mobs that move up against a still cart will set it in motion. When a minecart hits a mob, the mob will ride it.

If a minecart leaves your rendering distance it will lose all energy until it re-enters the rendering distance. Also, all minecarts will lose all energy when you leave the game and will render at the same point when you left. This could lead to stalling minecart loop boosters.

[edit] Unoccupied Carts, Incline and a boost

This table shows the distance traveled by an unoccupied minecart on an incline, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 will increase by about 20% or 1.5m. All distance trends based on the height seem to be logarithmic. The carts started from rest, on an incline (at Height).

-Height- No Boost Bottom Bottom and Top All boosts on incline and bottom
1 2.77m 8.77 10.8 10.8
2 4.59m 9.59 10.83 13.37
3 5.81m 9.81 11.66 15.12
4 7.04m 10.04 12.46 16.95
5 7.87m 10.87 12.29 17.95
10 11.65m 13.38 15.12 21.68
100 15.87m 17.05 17.54 25.34

[edit] Detecting Minecarts

The Detector Rail is a switch introduced in Beta 1.5 and activated by minecarts. It generates a Redstone charge when a minecart is on the rail.

Prior to Beta 1.5, carts were detected by using Pressure Plates in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.

Minecarts can also be detected when their corners run over Pressure Plates as they go around a curved track. The effect is similar to the Detector Rail, but can only occur at curves.

[edit] Collision

Minecarts seem to have about the same size as a block; 1x1. Because of this, a sign or door will prevent it from falling down a 1x1 hole. This can be utilized to make minecart dispensers, by stacking carts on top of each other and dispensing them with the help of a booster. A single cart dispenser using a door can also be made by using a sign to block the cart from falling off the door.

Additionally, you can transport carts along 1 block wide water streams without the minecarts falling by placing signs underneath. By alternating the signs, items can still fall through. Because streams carry minecarts at a very slow rate, a trap can be made where anyone sitting in a cart will be suffocated in a block directly above the stream, and their items can be collected below.

Carts on minecart tracks will also ignore collision in certain situations. A cart traveling downhill or on a curve with a block placed in front of it will go through the block. If it is going fast enough, it can skip through one block and reattach to track on the other side, at significantly reduced speed.

A player riding in a minecart will not collide with or suffocate in any transparent blocks, including glass, half steps, and leaves.

[edit] Special Minecarts

There are currently two types of special minecarts:

[edit] Minecart Trains

A minecart train, with a chicken riding.

After Friday July 30's Minecart update(need specification), creating Minecart trains became a much simpler solution to transporting goods. To create a train, start with a fairly short length of straight track with an open ending on one side. Put a Powered Minecart on the side nearest the open end, and then add Storage Minecarts or ridable Minecarts along the rest of the track. Then, turn on your Powered Minecart. It will push the other Minecarts as if it were a Minecart Train. Placing an additional Powered Minecart on the other end will allow you to make a two-way train, as minecarts currently only push other carts, not pull.

[edit] Bugs

A pig inside a burning minecart.

[edit] Trivia

[edit] References

  1. http://www.youtube.com/watch?v=pHwuMF9bkMQ
  2. http://www.youtube.com/watch?v=af5av2nit9U
  3. http://www.youtube.com/watch?v=wwXTQHlACE8
  4. http://www.youtube.com/watch?v=EOxFFftOwVE

[edit] See also

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