Map (Item)

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Map (Item)
Map (Item).png
Grid Map (Item).png
Type Tools
Durability N/A
Stackable No
First Appearance Beta 1.6
Data value dec: 358 hex: 166

The map is an item used to view explored terrain.

While the object is being held in the player's hand, a map is constructed as the player explores the world.[1] When the item is later selected, the player can see the explored world on a paper held in front of them.

A completely explored map.

Contents

[edit] Crafting

Ingredients Input » Output
Paper + Compass
Grid layout None (small).pngGrid Paper.png
Grid layout None (small).pngGrid Paper.png
Grid layout None (small).pngGrid Paper.png
Grid layout Arrow (small).png
Grid layout None (large).pngGrid Map (Item).png
Grid layout None (small).pngGrid Paper.png
Grid layout None (small).pngGrid Compass.png
Grid layout None (small).pngGrid Paper.png
Grid layout None (small).pngGrid Paper.png
Grid layout None (small).pngGrid Paper.png
Grid layout None (small).pngGrid Paper.png

To create a map from scratch, you will need at least 9 sugar canes, 4 iron ore, fuel to smelt iron ingots, and 1 piece of redstone dust.

[edit] Behavior

Each map is created with three parameters:

These parameters are permanent,[2] which means that the contents of the map do not shift with the movements of the player, as in some games. Instead, it is closer to the behavior of a real map, where the explored world is not erased and movement is not tracked. Thus, when a player goes beyond the limits of the map, it is not shown on the map, and it is necessary to create another (each map corresponds to a region).

The map must be held in the player's hands while exploring the world to record the world on the map. The world will be recorded as it is at exploration time, meaning that if the world is modified a player must revisit the area while holding the map in order to update the map's view. Holding the map will not obscure the view in front of the player as the map is positioned low such that the player must look down to view it.

In vanilla release version 1.0.0 survival mode, to obtain a new map the user must not hold down shift when picking up the created map from the crafting table: holding shift while picking up the map will always create a clone of map_0, the first map created in that world. Every map cloned this way is named exactly the same (map_0) and is automatically updated with all the rest. The ability to auto-craft using shift-click was disabled in update 1.6.6 and then restored in update 1.8. Map cloning was therefore unavailable for a period of time.

In Creative mode, map_0 is automatically created, centered at the initial spawn point, and all maps taken from the creative mode inventory will be map_0. Maps of other regions can still be obtained by crafting them.

[edit] Map display

Main article: Map Item Format

Each pixel of a map corresponds to an 8x8 block area of the world, and is always aligned to X and Z coordinates that are multiples of 8. Generally, the colour of a map pixel matches the colour of the most common opaque block in the corresponding 8x8 area, as seen from the sky. However, some blocks are seemingly coloured incorrectly. For instance, sandstone, gold blocks, Huge Red Mushroom and netherrack are drawn in grey. Blocks in the 8x8 area other than the most common type do not affect the colour of the pixel, thus small features tend to be undetectable on maps.

Each map is 128x128 pixels in size, and therefore covers a total area of 1024x1024 blocks, or 64x64 chunks.

[edit] Multiplayer

In multiplayer, the maps have a strong social aspect, since it is possible to give one map to another player so they can observe what has been explored.[1] Maps will be able to be "cloned" so that players with the same map can combine the results of their exploration.[2] The position of other players holding the same map will be visible. It is already possible to clone maps with the /item and /give command. If an admin gives themselves a new map (using /give player1 358) then that map will be the default map but if there currently is no crafted map_0 then that map will be blank. Also other plugins/commands that allow a damagevalue such as fullchest allow you to clone maps. If you're using an inventory editor or can spawn items, you can type /give me 358,(# of map you want, i.e. 2 = map_2). /give me 358,2 1 will give you one map_2.

Some people may not be able to spawn superscripted items. Have a crafting table on you at all times, and spawn compasses and paper. Whenever you make a physical map (instead of spawning) you will create a different region map placing you in the centre.

If you do not have a plug in, this command will work: /give [playername] [data-value] [amount] [damage-value]

Example: /give [playername] 358 10 2 will give you ten map_2s.

Note, however, that if this method is used to attempt to gain a map not yet generated, then the next sequential number will be given instead.

Example: if map_0 and map_1 have been generated in the world already, but map_2 has not, then "/give [playername] 358 10 30" will give the player 10 map_2's instead of the 10 map_30's that may have been expected.

[edit] Usage

Maps are mostly used to give the player a sense of direction when lost. In SSP it can also be used to re-locate mineral deposits. In SMP, players are able to view others' maps and explorations by giving one another different maps. Maps created in the Overworld will not track player position or record explored areas while in the Nether, and vice versa.

While maps in the Nether work, it has a ceiling, and all that will be shown is red and grey. The only useful function is finding where you are in relation to where you made the map. Additionally, the direction indicator rapidly spins and is not a good indicator of direction. Remembering that maps are north at the top and that the L corner of nether blocks points west is more reliable. And as long as the map was created near a portal, that map's centre will always be that portal. Maps are only partially useful for knowing which parts of The Nether you have explored.

Maps made in the End show a similar red and grey pattern, despite the lack of a (visible) ceiling. The direction indicator does work properly, however.

[edit] Bugs

The player's hand is in front of the map.

[edit] Trivia

[edit] History

On April 27, 2011, Notch unveiled screenshots of the map.[2]

[edit] Gallery

[edit] See also

[edit] References

  1. a b http://notch.tumblr.com/post/4928142990/information-dump-again
  2. a b c d http://notch.tumblr.com/post/4988431144/the-maps
  3. http://twitter.com/jeb_/status/87815841160237056
  4. http://twitter.com/notch/status/88155424880201728
  5. http://twitter.com/notch/status/62970142207913984
  6. http://twitter.com/notch/status/62971153655922688
  7. http://twitter.com/notch/status/63302622949552128
  8. http://twitter.com/notch/status/63500114005721088
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