History of biomes and generated structures

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This page contains content about features that are outdated, or have been removed from the game.
These features only exist in older, outdated versions of Minecraft.

Biomes were introduced in Alpha 1.2.0, also known as the Halloween Update. The terrain generator and Biomes generator were majorly changed again in the Adventure Update.

Prior to the Halloween Update, a map had either a Snowy or Grassy theme which was randomly determined when creating the world. After the update, a world includes all biome themes generated in a distribution range that is determined from the biomes graph.

There were 13 biome types in 1.7: 10 in the Overworld, 1 in the Nether, and 2 unused ones that are in the code but aren't encountered in normal play.

The triangular-looking fern (also known as "living shrub") was rare, and only found in Swampland and Rain Forest biomes pre-1.8. At present, since Swampland biomes have been redesigned and renamed to Swamp, and Rain Forests removed entirely, "living shrubs" generate naturally since 1.2.1, where they spawn in the new jungle biomes.

Contents

[edit] World saves from before the Halloween and Adventure Updates

Worlds generated prior to the update remained unchanged except for changes in grass color. This "biome" is known as Shrubland. However, any new chunks generated (by the player moving outside of the pre-biome world's generated bounds) do generate biomes, similar to the Nether being generated when you first enter it from a portal. Moving from 1.7.3 or earlier to 1.8 or later, the previous generated terrain stays the same but is in a different 1.8 biome. This is shown by the grass and leaf colors. A 1.7.3 forest biome could have the grass and leaf colors of a desert biome.

[edit] Taiga and Tundra biomes in 1.8

In 1.8, Notch said the Taiga and Tundra biomes would be left out until 1.9 because of problems in the biome generation code, but it only concerns the snow weather and snow layers as the other common features of this type of land can still be generated. [1]

[edit] Pre-1.8 Biomes

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The below screenshot shows several of the "old" biomes from before the Adventure Update. As you can see, the biomes were much smaller and less distinct. While there was less variation between different biomes, most players argue that the terrain within individual biomes was much more varied and interesting.

Pre-1.8 example of Biomes
Biome Characteristics Image
Rain Forest A biome with many trees and lakes. Some trees may also have leaves extending to the ground, covering the entire trunk. Has a 33% chance to create branched trees, compared to the usual 10%. Rain forests have lots of tall grass as well as ferns (living shrubs) that are found almost exclusively in rain forests. Rainforest.jpg
Seasonal Forest Seasonal forests are wetter than forests and are usually found between forests and rain forests. Ferns can be found in seasonal forests but they are very rare. SeasonalForest.jpg
Forest A biome with many trees and a fair amount of tall grass. Wolves are also found on this biome more commonly than others. Forest.jpg
Swampland A biome with many small pools. Stalks of Sugar Cane are commonly found. Swampland.jpg
Savanna A biome with mostly flat terrain, almost no trees, and dull colored grass. Savanna.jpg
Shrubland A biome with some trees and dull colored grass. Usually found at the interface between forest and savanna. Shrubland.jpg
Taiga A snowy biome composed of mostly mountainous terrain and very few tall grass. Ice, spruce and pine trees can be found in this region. Wolves also appear more commonly on this biome than others. Snow is a common weather in taiga biomes. In Beta 1.8 Pre-release, Taiga biomes generated without ice and/or snow due to a bug. Taiga.jpg
Desert A biome consisting mostly of sand, dead shrubs and cacti. Trees do not generate in deserts unless the player brings in dirt. No rain occurs in this biome. Desert.jpg
Plains A very flat biome with a very large amount of tall grass (more than in any other type of land). The occasional trees do exist, though very rarely. Plains.jpg
Tundra Snowy, barren terrain with very few trees. The occasional trees do exist, though very rarely. Ice can be found over water. Snow is a common weather in tundras.

In 1.8, Notch also said this biome would be left out until 1.9. This is because snow was causing problems with the new biome generator.

Tundra.jpg
Sky A hidden biome before 1.8, this biome was exclusive to, and the sole biome of the Sky Dimension. It would generate floating islands with oceans of air surrouding them. Trees were uncommon. No weather occured here. It had small patches of snow, although it would not accumulate again. It had green with some extra blue hue for foliage colors.

This biome was introduced in Beta 1.6 along with the Sky Dimension itself. It was reintroduced for The End's biome though.

Sky Dimension 1.jpg
Ice Desert (corner case biome) A "biome" in the code before 1.8 that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had snowfall and ice.

[edit] Pre-1.8 generated structures

Structure Characteristics Image
Mountain Mountains are hills with extreme slopes. Prior to the 1.8 update, these highly mountainous landforms were found in all type of biomes, but from the Adventure Update onwards are very rare outside the Extreme Hills biome. They were generated as part of the terrain generation algorithm. Mountain Biome.png
Ocean Seas/oceans are huge bodies of water with every single water tile being a spring. Prior to the Adventure Update, oceans were generated as part of the terrain generation algorithm, but since then they are part of the Ocean biome. An open Ocean with a couple islands in the distance.

[edit] Beaches

Beaches are usually generated next to oceans or lakes and covered all nearby low elevated shorelines. They are counted as biomes in the F3 menu. They came in two varieties: sand beach and gravel beach. Sandstone was located below sand in sand beaches. Gravel beaches had no such border and thus posed dangers like falling into caverns located right underneath them. Due to the changes in the terrain generation algorithm in the Beta 1.8 update beaches were removed completely from the game. Beaches were later re-added in 1.1.0, although this new version is not the same type as the ones generated before the Adventure Update.

[edit] Cliffs

Cliffs are carved into hills, and sometimes have caves protruding into them. These caves contain the same blocks which one would find at the same layer in the hill they are carved out of. This may include Ores, Stone, Gravel, Sand, Sandstone and Dirt. As of Beta 1.8, these no longer generate randomly, but can be seen as part of the Extreme Hills biome.

[edit] References

  1. http://www.minecraftwiki.net/wiki/Version_history/Beta#B1.8

[edit] See also

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