Food/se

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This page is part of the Swedish Translation project.

Till gruppen Mat hör föremål som återställer matpoäng till Matmätaren, som i sin tur påverkar spelarens hälsa (se Hunger/se). Alla maträtter och ingredienser förutom mjölk och svampgryta kan staplas i spelares förråd(inventory). Genom att hålla nere "Använd föremål"-knappen (i vanliga fall höger musknapp) kan spelaren äta den maträtt som är i hand. Tänk på att tårtan likt andra block måste placeras innan den kan användas (eller i detta fall, ätas).

Contents

[edit] Food

Det finns även en osynlig mättnadsmätare vilken styr andra delar av hunger/mättnad.

Name Icon Food Points Source(s) Saturation restored
(additional effects)
Bread
Grid Bread.png
Half Hunger.svgHunger.svgHunger.svg Crafting
Dungeon chests
6
Cake
Grid Cake.png
Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg
(six uses - Hunger.svg per use)
Crafting 2.4
(six uses - 0.4 per use)
Cookie
Grid Cookie.png
Half Hunger.svg Crafting 0.2
Melon Slice
Grid Melon (Slice).png
Hunger.svg Harvesting a melon block 1.2
Mushroom Stew
Grid Mushroom Stew.png
Hunger.svgHunger.svgHunger.svgHunger.svg Crafting
Using a Bowl on a Mooshroom
9.6
Raw Beef
Grid Raw Beef.png
Half Hunger.svgHunger.svg Killing cows 1.8
Steak
Grid Steak.png
Hunger.svgHunger.svgHunger.svgHunger.svg Cooking raw beef
Setting cows on fire
12.8
Raw Chicken
Grid Raw Chicken.png
Hunger.svg Killing chickens 1.2
(30% chance of food poisoning.)
Cooked Chicken
Grid Cooked Chicken.png
Hunger.svgHunger.svgHunger.svg Cooking a raw chicken
Setting chickens on fire
7.2
Raw Fish
Grid Raw Fish.png
Hunger.svg Fishing 1.2
Cooked Fish
Grid Cooked Fish.png
Half Hunger.svgHunger.svgHunger.svg Cooking a raw fish 6
Raw Porkchop
Grid Raw Porkchop.png
Half Hunger.svgHunger.svg Killing pigs 1.8
Cooked Porkchop
Grid Cooked Porkchop.png
Hunger.svgHunger.svgHunger.svgHunger.svg Cooking a raw porkchop
Killing zombie pigmen
Setting pigs on fire
12.8
Red Apple
Grid Red Apple.png
Hunger.svgHunger.svg Kill Notch in SMP
Strongholds
2.4
Golden Apple
Grid Golden Apple.png
Hunger.svgHunger.svg Crafting
Dungeon chests
24
(Health regeneration for 4 seconds.)
Rotten Flesh
Grid Rotten Flesh.png
Hunger.svgHunger.svg Killing zombies 0.8
(80% chance of food poisoning.)

[edit] Näringsvärde

Näring räknas ut på förhållandet av mättnad till matpoäng som återfås av en viss maträtt.

Värde Maträtt
2.4
Grid Golden Apple.png
1.6
Grid Steak.png
Grid Cooked Porkchop.png
1.2
Grid Cooked Chicken.png
Grid Cooked Fish.png
Grid Bread.png
Grid Mushroom Stew.png
0.6
Grid Raw Beef.png
Grid Raw Chicken.png
Grid Raw Fish.png
Grid Raw Porkchop.png
Grid Red Apple.png
Grid Melon (Slice).png
0.2
Grid Cake.png
Grid Cookie.png

Note: Higher nourishment does not always indicate that a food is a better choice. For example, 3 piece of bread provide less saturation than 2 soups even though they have the same nourishment value.

[edit] Ingredients

The following items cannot be eaten on their own. Instead, they are crafted with other ingredients to produce certain food items.

Name Icon Source(s)
Bowl
Grid Bowl.png
Crafting
Cocoa Beans
Grid Cocoa Beans.png
Dungeon chests
Chicken Egg
Grid Egg.png
Laid by chickens
Brown Mushroom
Grid Brown Mushroom.png
Dark/shady areas
Swamp biomes
Mushroom biomes
Breaking huge brown mushrooms
Red Mushroom
Grid Red Mushroom.png
Dark/shady areas
Swamp biomes
Mushroom biomes
Breaking huge red mushrooms
Using shears on a Mooshroom
Sugar
Grid Sugar.png
Crafting sugar cane
Wheat
Grid Wheat.png
Harvesting mature wheat
Found in dungeon chests

While the following ingredients can be crafted with others, they can be consumed to induce or nullify certain effects on the player.

Name Icon Source Effects
Milk
Grid Milk Bucket.png
Milking a Cow Clears status effects
Spider Eye
Coming in Beta 1.9
Grid Spider Eye.png
Killing spiders Restores Hunger.svg
Causes Heart.svgHeart.svgHeart.svg damage and poisoning

[edit] History

Before Beta 1.8, food did not have an eating animation, simply disappearing from the player's hand as if a block had been placed. Food also restored a set amount of hearts instantly - a player could return from the brink of death during a fight almost immediately by consuming a few porkchops or bowls of stew. To keep a certain level of challenge to the gameplay, Notch prevented players from taking advantage of this instant recovery by ensuring food (with the exception of the ingredients) did not stack in the inventory.

When the Hunger Bar was added in Beta 1.8, food became an even more vital resource as the player was required to eat regularly to avoid dying of starvation and regenerate health after taking damage. With the exception of Milk and Mushroom Stew, food could now stack to 64 in the player's inventory. Both types of mushroom could now be farmed by using bonemeal on either individual mushroom to produce a Huge Mushroom that dropped more fungi when harvested.

The first Beta 1.9 pre-release revealed two new sources for mushrooms - an entire biome filled with Huge Mushrooms and the Mooshroom, a strange red cow with red mushrooms growing on its back that could be milked with a bowl to collect Mushroom Stew and sheared to harvest the red mushrooms.

In the second pre-release of Beta 1.9, Jeb said that Milk now acted as a "clear-everything drink"[1] to nullify the effects of potions. Spiders also dropped eyes that could be crafted with sugar and a brown mushrooms to produce fermented spider eyes.

[edit] References

  1. http://twitter.com/jeb_/status/119842906528944129
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