Fire Charge
| Type |
Tools |
| Durability |
N/A |
| Renewable |
Yes |
| Stackable |
Yes (64) |
| First Appearance | |
| Data value |
dec: 385 hex: 181 |
The Fire Charge is an item which can be used as fireball ammunition for Dispensers, or as an inefficient but renewable substitute for Flint and Steel.
Contents |
[edit] Crafting
| Ingredients | Input » Output | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blaze Powder + Coal/Charcoal + Gunpowder |
|
The recipe is shapeless so the ingredients can be placed in any crafting slots.
Since Gunpowder and Blaze Powder are obtained from mobs and Charcoal from Wood, Fire Charges are a renewable resource.
[edit] Use
When used by a player, it instantly places Fire at the clicked location, like a Flint and Steel. Fire created will burn faster than a Flint and Steel fire. You get three from each one crafted as seen in the crafting picture.
When a Fire Charge is dispensed from a Dispenser, it acts like a Blaze fireball, flying in a straight line (though with the usual random aim of a Dispenser). When it hits a block, it will place Fire at that location. These fireballs have no explosive effect. When it hits a player, it does a total of 4 hearts damage in burning.
Fire charge can also be used to light a Nether Portal.
[edit] History
- The Fire Charge was added in snapshot 12w04a, although its texture was used as a Ghast's fireball in 1.1.
- In snapshot 12w04a it couldn't be crafted with charcoal, only with "regular" coal. This was fixed in the next snapshot.
[edit] Trivia
- The sprite for fire charges are the same as Blaze fireballs and Ghast fireballs.
- Fire charges set fire on contact to players and flammable blocks.
- When a dispenser with a fire charge is placed with a block directly in front of it the charge shoots through it and creates a fire on the other side which is useful for making self-lighting fireplaces and traps.
- Using a fire charge will cause a block update (regardless of whether the block it is used on can actually burn). This makes it a useful tool for triggering BUD switches, and therefore can be used as a short-range wireless redstone transmitter.
- In Creative mode you can equip the fireball, but wouldn't be able to shoot it, similar to Ender pearls.
[edit] Bugs
- When a mob is shot directly with a Fire Charge and dies it does not drop cooked food as expected.
- When you right click with the Fire Charge on a block, the fire created may not render properly according to the block, making it seem to be floating fire.
- If it travels out of the render distance it eventually stops in mid air. If this accumulates it can cause major lag in the surrounding area.
- As of the 1.2 Preview Release, no sound is played when Fire Charges are shot.
- Using the following command:
/give 383:12
gives you a (small) Thrown Fireball as "Spawn entity.SmallFireball.name 383:12".



