Reason: Changes were made to mob spawning requirements.
Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. There are three aspects of Minecraft's lighting system: light level, internal light level, and rendered brightness.
Light level[]
Light levels can be found on the debug screen in Java Edition. Light may come from two sources: the sky and certain blocks. There are 16 light levels, specified by an integer from 0 (the minimum) through 15 (the maximum).
Block light[]
Block light comes from light-emitting blocks, and spreads using a flood fill algorithm.
The block light level decreases by one for each meter (block) of taxicab distance from the light source. This applies to each of the 3 coordinate axes. In other words, the light level decreases diagonally by the sum of the distances along each axis. For example:
- If a torch with light level 14 is placed on the floor, the light level of the adjacent floor blocks in all four directions is 13, while the diagonal blocks in all four directions have a light level of 12 (14 minus 1 south, minus 1 east).
- If a torch with light level 14 is placed on a wall one block above the floor, then the block on the floor that is one block southeast of and below the torch has a light level of 11 (14 - 1 (south) - 1 (east) - 1 (down)).
In Bedrock Edition, light-filtering blocks can reduce more than 1 level of block light.
On a surface, this effect produces a diamond-shaped pattern of illumination around the light source.
In Java Edition, when calculating lighting, the shapes of some blocks are detected: pistons, daylight detectors, enchanting tables, farmland, lecterns, stonecutters, dirt paths, snow, end portal frames, slabs and stairs, so that the light passing through them can spread only in specific directions. For example, dirt paths prevents the light from propagating downward, but the light can propagate in other directions.
Sky light[]
The sky light level for blocks exposed to broad daylight is 15. Sky light cast onto blocks can spread to darker areas using a flood fill algorithm. Sky light is not reduced at night; rather, the spawning of mobs is determined by internal light values.
Opaque blocks can prevent the spread of sky light. By contrast, transparent blocks such as glass and iron bars have no effect on the sky light level. All light-filtering blocks, however, reduce the spread of sky light.
When sky light of a level of 15 spreads down through a transparent block, the level remains unchanged. When it spreads horizontally or upward, it reduces 1 light level. However, when it spreads through a light-filtering block, it does not follow the above two rules and attenuates specific light levels.
Sky light with a level less than 15 spreads as block light - when it propagates to adjacent (including top and bottom, six blocks in total) blocks, it is attenuated until it is 0.
In Java Edition, when calculating lighting, the shapes of some blocks are detected: piston, daylight detectors, enchanting table, farmland, lectern, stonecutter, grass path, snow, end portal frame, slabs, and stairs. They have directional opacity, so that the light passing through them can spread only in specific directions. For example, the grass path prevents the light from propagating downward, but the light can propagate in other directions.
Light-filtering blocks[]
In Java Edition, all of the following light-filtering blocks decrease sky light by 1 level (but do not affect block light).
Icon | Block |
---|---|
Water | |
All transparent waterlogged blocks | |
Bubble Column | |
Ice | |
Frosted Ice | |
Cobweb | |
Leaves | |
Slime Block | |
Honey Block | |
Monster Spawner | |
Lava | |
Beacon | |
End Gateway | |
Chorus Plant | |
Chorus Flower | |
Shulker Box |
In Bedrock Edition, light-filtering blocks can reduce more levels of block or sky light. The following values are the amounts by which each block decreases the light level.
Icon | Block | Amount of decrease |
---|---|---|
Beacon | 14 | |
Anvil | 3 | |
Hopper | ||
Brewing Stand | ||
Cauldron | ||
Ice | ||
Frosted Ice | ||
Water | 2 | |
Cobweb | 1 | |
Leaves | ||
Powder Snow | ||
Slabs (except double slabs) |
Light-emitting blocks[]
Internal light level[]
The internal light level is used for calculations within the game. The game uses the internal light level of one block to compute aspects of the game, which include mob spawning, plant growth, and daylight detector outputs.
The game uses sky light, time, and weather to calculate an internal sky light value (also known as darkening sky light), then uses the maximum level of the block light and the internal sky light to calculate the internal light (formula: (max(internal sky light,block light))
). This value is an integer with a maximum level of 15; it can also be negative.
Here are the levels of internal sky light at a sky light of level 15:
Internal sky light | Clear | Rain or Snowfall | Thunder | |||
---|---|---|---|---|---|---|
Time ↓ | Time ↑ | Time ↓ | Time ↑ | Time ↓ | Time ↑ | |
4 | 13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13) |
13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13) |
13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13) | |||
5 | 22,331–22,491
(160 Gtk/8 sec) |
13,509–13,669
(160 Gtk/8 sec) |
22,331–22,565
() |
13,436–13,669
() |
22,331–22,671
() |
13,330–13,669
() |
6 | 22,492–22,652
(160 Gtk/8 sec) |
13,348–13,508
(160 Gtk/8 sec) |
22,566–22,798
() |
13,203–13,435
() |
22,672–23,010
() |
12,990–13,329
() |
7 | 22,653–22,812[JE only] 22,653–22,813[BE only]J: (159 Gtk/7.95 sec) B: (160 Gtk/8 sec) |
13,188–13,347
(159 Gtk/7.95 sec) |
22,799–23,031
() |
12,969–13,202
() |
23,011–23,352
() |
12,648–12,989
() |
8 | 22,813[JE only]–22,973 22,814[BE only]–22,973 J: (160 Gtk/8 sec) B: (159 Gtk/7.95 sec) |
13,027–13,187
(160 Gtk/8 sec) |
23,032–23,266
() |
12,734–12,968
() |
23,353–23,700
() |
12,300–12,647
() |
9 | 22,974–23,134
(160 Gtk/8 sec) |
12,867–13,026
(159 Gtk/7.95 sec) |
23,267–23,504
() |
12,497–12,733
() |
23,701-(Dawn/24,000/0)–59
(240 Gtk/12 sec) |
11,941[JE only]–(Dusk/12,000)-12,299 11,942[BE only]–(Dusk/12,000)-12,299 J:(358 Gtk/17.9 sec) B:(357 Gtk/17.85 sec) |
10 | 23,135–23,296
(161 Gtk/8.05 sec) |
12,705–12,866
(161 Gtk/8.05 sec) |
23,505–23,745
() |
12,256–12,496
() |
60–(Noon/6,000)-11,940[JE only] 60–(Noon/6,000)-11,941[BE only]J: (11,880 Gtk/9:54) B: (11,881 Gtk/9:54) | |
11 | 23,297–23,459
(162 Gtk/8.1 sec) |
12,542–12,704
(162 Gtk/8.1 sec) |
23,746–23,991
() |
12,010–12,255
() |
N/A | |
12 | 23,460–23,623[JE only] 23,460–23,624[BE only]J: (163 Gtk/8.15 sec) B: (164/8.2 sec) |
12,377–12,541
(164 Gtk/8.2 sec) |
23,992–(Dawn/24,000/0)(Noon/6,000)(Dusk/12,000)-12,009
(12,017 Gtk/10:00.85) |
N/A | ||
13 | 23,624[JE only]–23,790 23,625[BE only]–23,790 J: (166 Gtk/8.3 sec) B: (165 Gtk/8.25 sec) |
12,210–12,376
(166 Gtk/8.3 sec) |
N/A | N/A | ||
14 | 23,791–23,960
(169 Gtk/8.45 sec) |
12,041–12,209
(168 Gtk/8.4 sec) |
N/A | N/A | ||
15 | 23,961–(Dawn/24,000/0)(Noon/6,000)(Dusk/12,000)-12,040 | N/A | N/A |
To obtain an internal sky light for a sky light level s less than 15, take the internal level L at 15 and subtract from it the difference between 15 and s: L−(15−s).
Icon | Time | Internal sky light when sky light is 15 |
---|---|---|
noon, during clear weather | 15 | |
noon, during Rain or Snowfall | 12 | |
noon, during a Thunderstorm | 10[storm 1] | |
midnight, during clear weather | 4 |
- ↑ During thunderstorms, hostile mobs are allowed to spawn as if the internal sky light level were actually 5.
Effects of internal light[]
Keep in mind that the internal light level is only one of the considerations that apply to mob spawning and plant growth.
Mobs[]
Mobs may ignore the light level they are supposed to spawn in after using /fill
.[1]
Light level >
Mob v |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bats | Spawn at y: 0–62 | Spawn at y: 0–62 from October 20 to November 3[JE only] | Do not spawn | |||||||||||||
Blazes | Spawn in Nether Fortresses | Do not spawn | ||||||||||||||
Wither Skeletons | Spawn in Nether Fortresses | Do not spawn | ||||||||||||||
Zombified Piglins | Spawn in the Nether | Do not spawn | ||||||||||||||
Slimes (slime chunk) | Spawn in slime chunks at y: -64–40 | |||||||||||||||
Slimes (swamp) | Spawn in swamp biomes at y: 50–70 | Do not spawn | ||||||||||||||
Zombies Skeletons Chicken jockeys |
Spawn in the Overworld | Skeletons spawn in the Nether | Do not spawn | Do not spawn, burn in sunlight | ||||||||||||
Drowned | Spawn in oceans and rivers | Hostile, do not spawn | Burn in sunlight, ignore player outside water when in sunlight | |||||||||||||
Creepers Witches |
Spawn in the Overworld | Do not spawn | ||||||||||||||
Phantoms | Spawn in the Overworld if player hasn't entered a bed in over 3 in-game days | Do not spawn | Burn in sunlight | |||||||||||||
Spiders Cave spiders Spider jockey |
Spawn in the Overworld | Hostile, do not spawn | Do not spawn, neutral unless provoked | |||||||||||||
Silverfish | Spawn from monster spawners in the Overworld | Hostile, do not spawn | ||||||||||||||
Endermen | Spawn in all three dimensions | Spawn in the Nether | Do not spawn, teleport randomly in Overworld |
Blocks[]
Block | Level 0–3 | Level 4–7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13–15 |
---|---|---|---|---|---|---|---|---|
Snow[note 1] | Forms | Neither forms nor melts[note 2] | Melts | |||||
Ice[note 1] | Forms | Neither forms nor melts[note 3] | Melts | |||||
Mushrooms | Spread | Uproot unless on mycelium, podzol, or nylium | ||||||
Saplings Pumpkin or Melon stems Bamboo [note 4] |
Does not grow | Grows | ||||||
Wheat Carrots Potatoes Beetroots[note 5] |
Uproot | Does not grow | Grows | |||||
Grass Block Mycelium[note 6] |
Becomes dirt if opaque block or partially transparent block on top | Does not spread | Spreads to nearby dirt (see below) | |||||
Dirt[note 6] | Does not accept spread | Accepts spread if there is no opaque or semi-transparent block on top | ||||||
Frosted Ice | See Frosted Ice for details | |||||||
Daylight detector | Output |
- ↑ a b Sunlight does not affect snow or ice melting.
- ↑ "[MC-217420] Snow neither forms nor melts at block light level 11 - Jira" – Mojira, March 1, 2021.
- ↑ "[MC-217424] Ice neither forms nor melts at block light level 10 - Jira" – Mojira, March 1, 2021.
- ↑ For growth, the relevant light level is that in the block above the plant. The growth of pumpkins or melons from a stem checks the light above the stem, not the block where the pumpkin or melon grows.
- ↑ For growth, the relevant light level is that in the block above the plant. For uprooting, the relevant light level is the plant block itself.
- ↑ a b The relevant light level is that in the air block above it.
Rendered brightness[]
The game uses the light level (instead of internal light level), time, and weather to compute the rendered brightness of a given block or an entity. Light is completely monochromatic and cannot be truly colored.
As mentioned above, sky light is not reduced at night, instead, the brightness curve itself changes based on the time. Entities cast circular[Java Edition only] or tridecagonal[Bedrock Edition only] shadows; however, these are unrelated to the rendering of blocks.
In general, lighting due to blocks results in a higher brightness, which is balanced by the fact that light due to blocks effectively starts at 14 (solid light source blocks emit a level of 15, but that applies to the light source block itself) while sky light brightness is 15 outdoors. Light due to blocks also tends toward orange in the middle ranges, while sky light in the Overworld daytime is white.
In the Overworld with the "Moody" brightness setting, full daylight reaches 98% brightness,[luma 1] while at night brightness is reduced to about 17%[luma 1] and is shaded blue. Full darkness is about 5% brightness.[luma 1]
In the Nether, sky lighting doesn't play a role since there is no source of sky light (although if there were, it would reach about 99% brightness.[luma 1]) Full darkness with the "Moody" brightness setting is at about 25% brightness,[luma 1] slightly darker than a block light level of 7 and no sky light in the Overworld, and is shaded orange like block light.
In the End, sky lighting wouldn't play a role even if there were a source of sky light; this can also be seen if lightning is summoned in the End (there is no flash of brightness like there is in other dimensions). Full darkness in the End with the "Moody" brightness setting is about 28% brightness,[luma 1] and is shaded toward a bluish-green rather than the orange of the Nether and of block lighting.
In Java Edition 20w14∞, most unique dimensions have unique lighting system. However, most of the Easter egg dimensions do not have darkness at all. Instead, they are fully bright, but in an Easter egg dimension called gallery
has the blue lighting nearly identical to the Overworld at night (only significantly brighter). Easter egg dimensions that resembles the Overworld with just world generation modifications (namely busy
, chess
, decay
, holes
, pillars
, rooms
, slime
, and zone
) have the same lighting as in the Overworld. blacklight
has the inverted lighting system derived from the Overworld. colors
, red
, green
, and blue
dimensions resembles the Overworld with lighting mixed with dimensional tinting, and darkness
is blended with darkness at higher distances far away from the origin. Its darkness cannot be fixed with Night Vision effect.
Light level > Biome/time of day v |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Overworld (day) | ||||||||||||||||
Overworld (night, approximate) | ||||||||||||||||
Blacklight (day) | ||||||||||||||||
Blacklight (night, approximate) |
Smooth lighting[]
Smooth lighting is a lighting engine that blends light levels across block faces and darkens corners using ambient occlusion to add semi-realistic shadows and glowing from light sources. It affects only rendered brightness, not the light level, so it has no effect on mob spawning or crop growth. It is set on by default. Paintings, item frames[2] and water surfaces[3] are unaffected.[Java Edition only]
Smooth lighting can be turned on or off in the video settings.
Ambient occlusion in Minecraft[]
In many newer games, ambient occlusion is mainly generated dynamically by the GPU. But Minecraft calculates ambient occlusion in the code based on voxel placement and brightness levels.
Ambient occlusion is responsible for adding shading to an ordinary texture. It is a layer of translucent textures, on top of the normal textures. Overlaying these AO textures onto a texture is called AO mapping. There are about five AO texture patterns used in Minecraft's smooth lighting, excluding flips and rotations, and only three patterns algorithmically. Strictly speaking, it's probably more than that. That's when the intensity changes with the brightness level. But they are solved by tint.
AO texture pattern[]
If AO mapping is selected only to the northwest of the voxel, the following pattern is possible.
Number | Image |
---|---|
0 | |
1 | |
2 | |
3 |
These classifications allow one the ability to deduce a pattern from the placement of each voxel. The following function can then be used to compute the opacity of the voxels' vertices, depending on the presence of the side and corner voxels.
function vertexAO(side1, side2, corner) { return 3 - (side1 + side2 + corner) }
This generates a 2x2 pixel image using the values of each vertex. The pixels are small, but when zoomed in using anti-aliasing, it gradates.
History[]
Java Edition pre-Classic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cave game tech test | The lighting engine in Classic was simple, with only two light levels, bright and dark. "Sunlight" is emitted by the top edge of the map and hits any block that is under it, regardless of distance. It passes through transparent blocks to light blocks underneath. Blocks that do not receive light are in a dim shadow that remains at the same level of brightness no matter how far they are from a light source. [needs testing] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Classic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
May 26, 2009 | Notch discussed the feasibility of having dynamic lighting with limited range, allowing possibilities like defining blocks like lava to emit light. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Indev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.31{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}} {{Item | image = Goat Horn JE1 BE1.png | renewable = Yes | stackable = No }} A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius. == Obtaining == === Mob loot === A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s. Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn. === Natural generation === {{LootChestItem|goat-horn}} Only the four variants from regular goats can be found here. == Usage == When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]]. There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown. == Sounds == === Generic === {{edition|java}}: {{Sound table |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |subtitle=Goat Horn breaks off |source=neutral |description=When a goat's horn breaks off |id=entity.goat.horn_break |translationkey=subtitles.entity.goat.horn_break |volume=0.9 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |description=When a goat's horn breaks off |source=hostile |id=mob.goat.horn_break |volume=1.0 |pitch=1.0 |foot=1}} === Playing === {{edition|java}}: {{Sound table |sound=Goat Horn Call0.ogg |description="Ponder" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.0 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call1.ogg |description="Sing" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.1 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call2.ogg |description="Seek" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.2 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call3.ogg |description="Feel" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.3 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call4.ogg |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.4 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call5.ogg |description="Call"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.5 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call6.ogg |description="Yearn"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.6 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call7.ogg |description="Dream"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.7 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat Horn Call0.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Ponder" |id=horn.call.0 |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call1.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Sing" |id=horn.call.1 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call2.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Seek" |id=horn.call.2 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call3.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Feel" |id=horn.call.3 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call4.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Admire"<ref group=note name=screaming/> |id=horn.call.4 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call5.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Call"<ref group=note name=screaming/> |id=horn.call.5 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call6.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Yearn"<ref group=note name=screaming/> |id=horn.call.6 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call7.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Dream"<ref group=note name=screaming/> |id=horn.call.7 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{el|je}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |id=624 |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7 |foot=1}} === Item data === ==== ''Java Edition'' ==== <div class="treeview"> *{{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Goat Horn}} </div> Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" !Sound type !![[Resource location|Identifier]] |- |Ponder||<code>ponder_goat_horn</code> |- |Sing ||<code>sing_goat_horn</code> |- |Seek ||<code>seek_goat_horn</code> |- |Feel ||<code>feel_goat_horn</code> |- |Admire||<code>admire_goat_horn</code> |- |Call ||<code>call_goat_horn</code> |- |Yearn||<code>yearn_goat_horn</code> |- |Dream||<code>dream_goat_horn</code> |} == History == {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}} {{History|java}} {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}} {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}} {{History|Bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}} {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}} {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}} {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}} {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person. |Goats now make a sound when they drop goat horns.}} {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}} {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}} {{History|upcoming bedrock}} {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]]. == Gallery == <gallery> File:Screenshot (17).png|Steve using a goat horn. File:Alex uses a goat horn.png|Alex using a goat horn. File:Screenshot (18).png|The goat horn animation in first person. File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled. </gallery> == Notes == <references group="note" /> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023 {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Ziegenhorn]] [[es:Cuerno de cabra]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[ja:ヤギの角笛]] [[pl:Kozi róg]] [[pt:Chifre de cabra]] [[ru:Козий рог]] [[zh:山羊角]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li></ul> | 20091223-1 | Added 10 degrees of brightness, with a maximum of 9 for full daylight and a minimum of 0 for almost complete darkness. Brightness is a linear scale and represents its value divided by 8; for example 8 is 100% (8⁄8) and 7 is 87.5% (7⁄8).. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100109 | There are now 16 degrees of brightness, with a maximum of 15 for full daylight and a minimum of 0 for almost complete darkness. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sunlight now has a maximum light value of 15. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100204-2 | Passive mobs now spawn only in higher light levels, and hostile mobs spawn only in the dark. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100212-1{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity |image=Bottle o' Enchanting.gif |imagesize=160px |invimage=Bottle o' Enchanting |stackable=Yes (64) |renewable=Yes |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |rarity=Uncommon |networkid='''[[JE]]''': 75 }} A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact. == Obtaining == === Trading === Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade. === Natural generation === {{LootChestItem|bottle-o'-enchanting}} == Usage == A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles. == Sounds == {{Edition|Java}}:<br> Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a bottle o' enchanting impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a bottle o' enchanting is thrown by a player |id=entity.experience_bottle.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a bottle o' enchanting is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Bottle o' Enchanting |spritetype=entity |spritename=Bottle o' Enchanting |nameid=experience_bottle |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |id=508 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=entity |nameid=xp_bottle |id=68 |foot=1}} === Entity data === {{see also|Chunk format}} Thrown bottles o' enchanting have entity data that define various properties of the entity. {{/ED}} == History == <!--When were dispensers made able to fire these? Or was this always a thing?--> {{History|java}} {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}} {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}} {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}} {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}} {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}} {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}} {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}} {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}} {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}} {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests. |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}} {{History|PS4}} {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting are not available within the [[Creative inventory]].}} {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}} {{History|foot}} == Issues == {{issue list|Bottle o' Enchanting|Experience Bottle}} == Gallery == <gallery> Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact. Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode. </gallery> {{Items}} {{Entities}} [[cs:Lektvar očarování]] [[de:Erfahrungsfläschchen]] [[es:Frasco con experiencia]] [[fr:Fiole d'expérience]] [[ja:エンチャントの瓶]] [[ko:경험치 병]] [[pl:Zaklęta butelka]] [[pt:Frasco de experiência]] [[ru:Зелье опыта]] [[th:ขวดแห่งเวทมนตร์]] [[zh:附魔之瓶]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li></ul> | Sunlight's light value steadily decreases from dusk, until it reaches a night-time minimum value of 4, representing moonlight. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
? | Lighting is no longer linear. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Each brightness value below 15 is 80% as bright as the one above it. For example, 14 is 80% as bright as 15, and 13 is 64% as bright as 15. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sunlight now has its own light array and optimizations to make dawn and dusk smoother. During dusk, nighttime, and dawn, a "darkness" value is subtracted from the sky to create the effects of different times of day. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v1.2.0{{Extension DPL}}<ul><li>[[Raw Gold|Raw Gold]]<br/>{{Item | image = Raw Gold.png | renewable = No | stackable = Yes (64) }} '''Raw gold''' is a raw metal resource obtained from mining [[gold ore]]. == Obtaining == === Mining === [[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Gold |Output=Raw Gold,9 |type=Material |foot=1 }} == Usage == The primary usage of raw gold is smelting it into [[gold ingot]]s. === Crafting === {{crafting usage|Raw Gold}} === Smelting ingredient === {{Smelting |showname=2 |Raw Gold |Gold Ingot |1.0 }} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Gold |spritetype=item |nameid=raw_gold |itemtags=piglin_loved |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Gold |spritetype=item |nameid=raw_gold |form=item |id=506 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}} {{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed. |Raw gold can now be used to craft [[block of raw gold]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}} {{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}} {{History|Bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}} {{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohgold]] [[es:Oro en bruto]] [[fr:Or brut]] [[ja:金の原石]] [[pl:Surowe złoto]] [[pt:Ouro bruto]] [[ru:Необработанное золото]] [[uk:Необроблене золото]] [[zh:粗金]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}} {{Item | image = Golden Apple.png | rarity = Rare | heals = {{hunger|4}} |effects=: {{EffectLink|Absorption}} (2:00) : {{EffectLink|Regeneration}} II (0:05) |renewable = Yes |stackable = Yes (64) }} A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]]. == Obtaining == === Crafting === {{Crafting |A1= Gold Ingot |B1= Gold Ingot |C1= Gold Ingot |A2= Gold Ingot |B2= Apple |C2= Gold Ingot |A3= Gold Ingot |B3= Gold Ingot |C3= Gold Ingot |Output= Golden Apple |type= Foodstuff }} === Chest loot === On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath. {{LootChestItem|golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, golden apples can be eaten when the hunger bar is full. The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health) *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage) === Curing zombie villagers === {{main|Zombie Villager#Curing}} A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]]. === Horses === Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes. ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |id=258 |form=item |foot=1}} == Achievements == {{load achievements|Zombie Doctor;Oooh, shiny!}} == Advancements == {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java infdev}} {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}} {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]]. |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}} {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds. |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}} {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one. |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}} {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}} {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}} {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s. |The [[Regeneration]] effect of golden apples has been slowed down.}} {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}} {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}} {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}} {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}} {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}} {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}} {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]]. |The average yield of golden apples from [[dungeon]] chests has been increased. |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}} {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}} {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed. == Gallery == <gallery> File:GoldenAppleComparison.png|A comparison of the two golden apple variations. File:Golden apple in dungen 2013.png|A golden apple found in a dungeon. File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Food]] [[cs:Zlaté jablko]] [[de:Goldener Apfel]] [[es:Manzana dorada]] [[fr:Pomme dorée]] [[hu:Aranyalma]] [[it:Mela d'oro]] [[ja:金のリンゴ]] [[ko:황금 사과]] [[nl:Gouden appel]] [[pl:Złote jabłko]] [[pt:Maçã dourada]] [[ru:Золотое яблоко]] [[th:แอปเปิ้ลทอง]] [[tr:Altın Elma]] [[uk:Золоте яблуко]] [[zh:金苹果]]</li></ul> | preview | Added the Nether, where light decreases by 10% each level, rather than the normal 20%. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hostile mobs could spawn in higher light levels at lower depths, using the formula 16 − (Layer / 8). At level 8 and below, mobs could spawn even in sunlight. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v1.2.1{{Extension DPL}}<ul><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}} {{Item | image = <gallery> Wooden Sword.png | Wooden Stone Sword.png | Stone Iron Sword.png | Iron Golden Sword.png | Golden Diamond Sword.png | Diamond Netherite Sword.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''All others''': Yes | durability = '''Java Edition'''<br> Golden: 32<br> Wood: 59<br> Stone: 131<br> Iron: 250<br> Diamond: 1561<br> Netherite: 2031<br> '''Bedrock Edition'''<br> Golden: 33<br> Wood: 60<br> Stone: 132<br> Iron: 251<br> Diamond: 1562<br> Netherite: 2032 | stackable = No }} The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat }} {{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Sword |Netherite Ingot |Netherite Sword |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down. === Mob loot === {{Main|Drops#Equipped items}} Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted. A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted. {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted. === Trading === [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]] {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds. {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds. The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Chest loot === {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}} == Usage == === Attacking === Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1. Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability. ==== Sweeping ==== {{exclusive|Java|section=1}} If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III. === Damage === {{Main|Damage}} ==== Java Edition ==== Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" ! Material ! {{ItemSprite|Wooden Sword|text=Wooden}} ! {{ItemSprite|Golden Sword|text=Gold}} ! {{ItemSprite|Stone Sword|text=Stone}} ! {{ItemSprite|Iron Sword|text=Iron}} ! {{ItemSprite|Diamond Sword|text=Diamond}} ! {{ItemSprite|Netherite Sword|text=Netherite}} |- ! Attack Damage | {{hp|4}} | {{hp|4}} | {{hp|5}} | {{hp|6}} | {{hp|7}} | {{hp|8}} |- ! Attack Speed | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 |- ! Damage/Second (DPS) | 6.4 | 6.4 | 8 | 9.6 | 11.2 | 12.8 |- ! Durability | 59 | 32 | 131 | 250 | 1561 | 2031 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref> | {{hp|236}} | {{hp|128}} | {{hp|655}} | {{hp|1500}} | {{hp|10927}} | {{hp|16248}} |} {{notelist}} ==== Bedrock Edition ==== {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage: {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" ! Material ! {{ItemSprite|Wooden Sword|text=Wooden}} ! {{ItemSprite|Golden Sword|text=Gold}} ! {{ItemSprite|Stone Sword|text=Stone}} ! {{ItemSprite|Iron Sword|text=Iron}} ! {{ItemSprite|Diamond Sword|text=Diamond}} ! {{ItemSprite|Netherite Sword|text=Netherite}} |- ! Attack Damage | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. --> | {{hp|5}} | {{hp|6}} | {{hp|7}} | {{hp|8}} | {{hp|9}} |- ! Durability | 60 | 33 | 132 | 251 | 1562 | 2032 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref> | {{hp|300}} | {{hp|165}} | {{hp|792}} | {{hp|1757}} | {{hp|12496}} | {{hp|18288}} |} {{notelist}} The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits. === Sword breaking times === {{main|Breaking}} A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref> If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs. The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped: * White: an original block. * Blue: block's normal drop (e.g. seeds, sapling, apple). * Red: nothing. {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords" ! Block ! Fists ! Sword ! colspan="2" | Proper/fastest tool |- !style="text-align:left"| {{BlockLink|Bamboo}} | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} --> | {{ItemSprite|sword|link=Sword}} | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s --> |- !style="text-align:left"| {{BlockLink|Cobweb}} | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}} | {{ItemSprite|shears|link=Shears}} | {{breaking time|Cobweb|Shears}} s |- !style="text-align:left"| {{BlockLink|Cocoa}} | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}} |- ! style="text-align:left"|{{BlockLink|Hay Bale}} | 1s | 0.8s{{only|bedrock}} | {{ItemSprite|wooden-hoe|link=Hoe}} | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s |- !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}} !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}} !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}} | {{ItemSprite|shears|link=Shears}} | {{breaking time|Leaves|Shears}}s |- | {{ItemSprite|wooden-hoe|link=Hoe}} | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}} |- !style="text-align:left"| {{BlockLink|Jack o'Lantern}} | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s | {{ItemSprite|wooden-axe|link=Axe}} | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s |- !style="text-align:left"| {{BlockLink|Melon}} | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}} |- !style="text-align:left"| {{BlockLink|Pumpkin}} | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s | {{ItemSprite|wooden-axe|link=Axe}} | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s |- !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}} |- | {{ItemSprite|shears|link=Shears}} | {{breaking time|Vines|Shears}} s |} ==== Safety around constructions ==== In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref> === Enchantments === Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s: {| class="wikitable sortable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] !Weight |- |[[Fire Aspect]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Looting]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |10 |- |[[Smite]]<ref group=note name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Bane of Arthropods]]<ref group="note" name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Knockback]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Mending]] |I |{{Inventory slot|Anvil}} |2 |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |1 |- |[[Sweeping Edge]]{{Only|java|short=1}} |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |} Golden swords have the highest enchantability, yet the least durability{{Notelist}} === Fuel === Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword. === Smelting ingredient === {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}} === Piglins === [[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot. == Sounds == {{Edition|Java}}: {{Sound table |sound=Strong attack1.ogg |sound2=Strong attack2.ogg |sound3=Strong attack3.ogg |sound4=Strong attack4.ogg |sound5=Strong attack5.ogg |sound6=Strong attack6.ogg |subtitle=Strong attack |source=player |description=When a player deals an attack that does not trigger any other attack sounds |id=entity.player.attack.strong |translationkey=subtitles.entity.player.attack.strong |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Critical attack1.ogg |sound2=Critical attack2.ogg |sound3=Critical attack3.ogg |subtitle=Critical attack |source=player |description=When a player deals a critical hit |id=entity.player.attack.crit |translationkey=subtitles.entity.player.attack.crit |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Knockback attack1.ogg |sound2=Knockback attack2.ogg |sound3=Knockback attack3.ogg |sound4=Knockback attack4.ogg |subtitle=Knockback attack |source=player |description=When a player deals a sprinting attack |id=entity.player.attack.knockback |translationkey=subtitles.entity.player.attack.knockback |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Sweep attack1.ogg |sound2=Sweep attack2.ogg |sound3=Sweep attack3.ogg |sound4=Sweep attack4.ogg |sound5=Sweep attack5.ogg |sound6=Sweep attack6.ogg |sound7=Sweep attack7.ogg |subtitle=Sweeping attack |source=player |description=When a player deals a sweep attack |id=entity.player.attack.sweep |translationkey=subtitles.entity.player.attack.sweep |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Weak attack1.ogg |sound2=Weak attack2.ogg |sound3=Weak attack3.ogg |sound4=Weak attack4.ogg |subtitle=Weak attack |source=player |description=When a player deals an attack with no damage |id=entity.player.attack.nodamage |translationkey=subtitles.entity.player.attack.weak |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Weak attack |source=player |description=When a player attempts to attack without sufficient cooldown |id=entity.player.attack.weak |translationkey=subtitles.entity.player.attack.weak |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a sword's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Strong attack1.ogg |sound2=Strong attack2.ogg |sound3=Strong attack3.ogg |sound4=Strong attack4.ogg |sound5=Strong attack5.ogg |sound6=Strong attack6.ogg |source=player |description=When a player deals an attack with damage |id=game.player.attack.strong |volume=0.2 |pitch=0.8-1.2}} {{Sound table |sound=Weak attack1.ogg |sound2=Weak attack2.ogg |sound3=Weak attack3.ogg |sound4=Weak attack4.ogg |source=player |description=When a player deals an attack with no damage |id=game.player.attack.nodamage |volume=0.2 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an sword's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Sword |spritetype=item |nameid=wooden_sword |form=item}} {{ID table |displayname=Stone Sword |spritetype=item |nameid=stone_sword |form=item}} {{ID table |displayname=Iron Sword |spritetype=item |nameid=iron_sword |form=item}} {{ID table |displayname=Diamond Sword |spritetype=item |nameid=diamond_sword |form=item}} {{ID table |displayname=Golden Sword |spritetype=item |nameid=golden_sword |form=item}} {{ID table |displayname=Netherite Sword |spritetype=item |nameid=netherite_sword |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Sword |spritetype=item |nameid=wooden_sword |id=308 |form=item}} {{ID table |displayname=Stone Sword |spritetype=item |nameid=stone_sword |id=312 |form=item}} {{ID table |displayname=Iron Sword |spritetype=item |nameid=iron_sword |id=307 |form=item}} {{ID table |displayname=Diamond Sword |spritetype=item |nameid=diamond_sword |id=316 |form=item}} {{ID table |displayname=Golden Sword |spritetype=item |nameid=golden_sword |id=322 |form=item}} {{ID table |displayname=Netherite Sword |spritetype=item |nameid=netherite_sword |id=604 |form=item |foot=1}} == Achievements == {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == History == === Blocking === {{main|Blocking}} [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]]. === Knockback === The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''. === Historical changes per version === {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords. |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}} {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}} {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added. |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}} {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}} {{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer. |Swords now cost 1 durability per hit, and 2 points per block broken.}} {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}} {{History|java alpha}} {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}} {{History|java beta}} {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]]. |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}} {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}. |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}} {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat. |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback. |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword. |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}} {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}} {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds. |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}} {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}} {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}} {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}} {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}} {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}} {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}} {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}} {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}} {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}} {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}} {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds. |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}} {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}} {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}} {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}} {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}} {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s. |Added [[Sweeping Edge]] enchantment.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}} {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}} {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}} {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed. |Swords now break [[bamboo]] instantly.}} {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords. |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]]. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}} {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}} {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed. |Netherite swords can no longer be [[crafted]]. |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests. |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}} {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3. |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}. |The attack reach of swords has been increased to 3.5 [[block]]s.}} {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}} {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0. |The attack key can now again be held down to automatically attack when the attack meter is full. |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}} {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge. |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach. |The 200% attack now gives a bonus reach of 1 [[block]].}} {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}} {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]]. |200% attacks have been removed. |Swords now always do sweep attack, even in the air. |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}} {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again. |200% attacks have been re-added. |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again. |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}} {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}} {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords. |Survival players no longer start out with an infinite durability stone sword in the inventory.}} {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}} {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}} {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}} {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}} {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests. |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]]. |Golden swords are now rarely dropped by [[zombie pigmen]]. |Stone swords are now rarely dropped by [[wither skeleton]]s.}} {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]]. |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed. |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]]. |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords. |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]]. |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed. |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}} {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]]. |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]]. |Stone swords can now be crafted using [[blackstone]]. |Golden and netherite swords now generate in [[bastion remnant]] chests. |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}} {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}} {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}} {{History||ps=1.92|The ability to block with swords has been removed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords. |Swords cannot block attacks.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed. *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe). *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref> *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop. == Gallery == === Enchanted swords === <gallery> Enchanted Wooden Sword.gif|Enchanted wooden sword. Enchanted Stone Sword.gif|Enchanted stone sword. Enchanted Iron Sword.gif|Enchanted iron sword. Enchanted Golden Sword.gif|Enchanted golden sword. Enchanted Diamond Sword.gif|Enchanted diamond sword. Enchanted Netherite Sword.gif|Enchanted netherite sword. </gallery> === Texture packs === <gallery> File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]]. Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]]. File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]]. </gallery> === In other media === <gallery> File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]]. File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]]. File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''. File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''. File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''. File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword. File:IronSword replica.jpg|Foam replica of an iron sword. </gallery> == References == {{reflist}} {{Items}} [[Category:Tools]] [[Category:Combat]] [[de:Schwert]] [[es:Espada]] [[fr:Épée]] [[hu:Kard]] [[ja:剣]] [[ko:검]] [[nl:Zwaard]] [[pl:Miecz]] [[pt:Espada]] [[ru:Меч]] [[tr:Kılıç]] [[uk:Меч]] [[zh:剑]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity |image=Fire Charge.png |invimage=Fire Charge |durability= |renewable=Yes |stackable=Yes (64) |networkid='''[[JE]]''': 64 }} '''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]]. == Obtaining == === Chest loot === {{LootChestItem|fire-charge}} === Crafting === {{Crafting |Blaze Powder |Coal; Charcoal |Gunpowder |Output= Fire Charge, 3 |type= Miscellaneous }} === Bartering === [[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]]. == Usage == [[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]] Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]]. When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel. When a fire charge is fired from a dispenser, it shoots a [[small fireball]]. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Ghast fireball4.ogg |subtitle=Ghast shoots |source=hostile |description=When a fireball is shot by a ghast |id=entity.ghast.shoot |translationkey=subtitles.entity.ghast.shoot |volume=10.0 |pitch=0.8-1.2 |distance=16 {{verify}}}} {{Sound table |subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=hostile |description=When a fire charge is fired from a dispenser or a blaze |id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/> |translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/> |volume=2.0 |pitch=0.8–1.2 |distance=32}} {{Sound table |subtitle=Fireball whooshes |source=block |description=When a fire charge is used by hand |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref> |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/> |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |subtitle=Fireball whooshes |source=hostile |description=When a fire charge is used to light a creeper |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/> |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/> |volume=1.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ghast fireball4.ogg |source=hostile |description=When something shoots or uses a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Fire Charge |spritetype=item |nameid=fire_charge |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Fire Charge |spritetype=item |nameid=fire_charge |aliasid=fireball |id=509 |form=item |translationkey=item.fireball.name |foot=1}} === Entity data === {{main|Small Fireball#Entity data}} == Achievements == {{Load achievements|Into the Nether}} == Advancements == {{load advancements|We Need to Go Deeper}} == Video == <div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div> == History == {{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}} {{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}} {{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}} {{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}} {{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}} {{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}} {{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}} {{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}} {{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}} {{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}} {{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}} {{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}} {{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}} {{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}} {{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin. |Fire charges can now be found in [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]]. </gallery> == See also == * [[Flint and Steel]] * [[Dragon Fireball]] * [[Ghast]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Ohnivá koule]] [[de:Feuerkugel]] [[es:Carga ígnea]] [[fr:Boule de feu]] [[hu:Tűzgolyó]] [[ja:ファイヤーチャージ]] [[ko:화염구]] [[nl:Vuurbal]] [[pl:Ognista kula]] [[pt:Bola de fogo]] [[ru:Огненный шар]] [[th:ลูกไฟ]] [[zh:火焰弹]]</li></ul> | Notch reverted mob spawning to the original method, saying, "It was way too annoying. I have plans on what to do with this." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.3{{Extension DPL}}<ul><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity |title=Arrow |image=Arrow.png |image2=Spectral Arrow.png |renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/> '''All others''': Yes |stackable='''Normal / Spectral:''' Yes (64)<br/> '''Tipped:''' Yes (64, only if same effect) |size=Height: 0.5 Blocks<br>Width: 0.5 Blocks |networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br> '''Spectral:'''<br>'''[[JE]]''': 91 }} An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s. == Obtaining == === Picking up arrows === Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode. An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if: * It is shot by a player in [[Creative]] mode. * It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s. ** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref> * It is shot with an [[Infinity]]-enchanted [[bow]]. * It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]]. === Mob loot === [[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III. Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III. {{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III. === Trading === Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades. {{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. --> <!-- None are extended duration, but villagers can trade level 2 arrows. --> * Arrow of [[Fire Resistance]] * Arrow of [[Harming]] * Arrow of [[Healing]] * Arrow of [[Invisibility]] * Arrow of [[Leaping]] * Arrow of [[Night Vision]] * Arrow of [[Poison]] * Arrow of [[Regeneration]] * Arrow of [[Slowness]] * Arrow of [[Strength]] * Arrow of [[Swiftness]] * Arrow of the [[Potion of the Turtle Master|Turtle Master]] * Arrow of [[Water Breathing]] * Arrow of [[Weakness]] * Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling --> * Arrow of [[Decay]]{{only|bedrock}} These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode. === Bartering === Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows. === Villager gifts === {{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect. === Crafting === {{Crafting |head=1 |B1= Flint |B2= Stick |B3= Feather |Output = Arrow,4 |type = Combat |showdescription=1 }} {{Crafting |A2= Glowstone Dust |B1= Glowstone Dust |B2= Arrow |B3= Glowstone Dust |C2= Glowstone Dust |Output = Spectral Arrow,2 |type = Combat |description = {{only|java}} }} {{Crafting |foot=1 |description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>. |A1= Arrow |A2= Arrow |A3= Arrow |B1= Arrow |B2= Matching Lingering Potion |B3= Arrow |C1= Arrow |C2= Arrow |C3= Arrow |Output = Matching Tipped Arrow,8 |type = Combat }} === Chest loot === {{LootChestItem|arrow}} {{LootChestItem|spectral-arrow}} === Retrieving === Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds. === Cauldrons === {{main|Cauldron#Potions}} {{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion. == Usage == {{see also|Bow}} When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity. Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks. An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake. There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1. An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage. Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob. [[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]] Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]]. If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving. If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn. Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]]. Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires. An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents). Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref> <gallery> Steve got shot.png|Steve got shot. Alex got shot.png|Alex got shot. </gallery> === Redstone circuits === An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows. When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them. === Explosions === Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}} == Variants == === Tipped arrows === {{See also|#Crafting}} Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. The types of arrows are: <div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em"> * {{ItemLink|link=none|Arrow of Regeneration}} * {{ItemLink|link=none|Arrow of Swiftness}} * {{ItemLink|link=none|Arrow of Fire Resistance}} * {{ItemLink|link=none|Arrow of Healing}} * {{ItemLink|link=none|Arrow of Night Vision}} * {{ItemLink|link=none|Arrow of Strength}} * {{ItemLink|link=none|Arrow of Leaping}} * {{ItemLink|link=none|Arrow of Invisibility}} * {{ItemLink|link=none|Arrow of Poison}} * {{ItemLink|link=none|Arrow of Weakness}} * {{ItemLink|link=none|Arrow of Slowness}} * {{ItemLink|link=none|Arrow of Harming}} * {{ItemLink|link=none|Arrow of Water Breathing}} * {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}} * {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}} * {{ItemLink|link=none|Arrow of the Turtle Master}} * {{ItemLink|link=none|Arrow of Slow Falling}} </div> Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. ==== No-effect tipped arrows ==== It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags. In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands. All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Arrow of Splashing|link=none}} ! Arrow of Splashing |- | {{Slot|Tipped Arrow|link=none}} ! Tipped Arrow |} ==== Uncraftable tipped arrows ==== {{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together: * {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect. The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Tipped Arrow|link=none}} ! Uncraftable Tipped Arrow |} === Spectral arrows === {{exclusive|java}} A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows. {| class="wikitable" style="text-align: center;" ! Icon ! Name |- | {{Slot|Spectral Arrow|link=none}} ! Spectral Arrow |} == Sounds == {{edition|java}}:<br> Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Arrow hits |source=Friendly Creatures |description=When an arrow impacts something |id=entity.arrow.hit |translationkey=subtitles.entity.arrow.hit |volume=1.0 |pitch={{frac|12|11}} - {{frac|4|3}} |distance=16}} {{Sound table |sound=Succesfull Hit.ogg |subtitle=Player hit |source=Players |description=When an arrow shot by a player hits another player |id=entity.arrow.hit_player |translationkey=subtitles.entity.arrow.hit_player |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Arrow fired |source=Players |description=When an arrow is fired by a player |id=entity.arrow.shoot |translationkey=subtitles.entity.arrow.shoot |volume=1.0 |pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref> |distance=16}} {{Sound table |subtitle=Skeleton shoots |source=Hostile Creatures |description=When a skeleton shoots an arrow |id=entity.skeleton.shoot |translationkey=subtitles.entity.skeleton.shoot |volume=1.0 |pitch={{frac|5|6}} - 1.25 |distance=16}} {{Sound table |subtitle=Dispensed item |source=Blocks |description=When a dispenser shoots an arrow |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |subtitle=Crossbow fires |source=Players |description=When a crossbow shoots an arrow |id=item.crossbow.shoot |translationkey=subtitles.item.crossbow.shoot |volume=0.8 / 0.9 |pitch=0.9 / 1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=player |description=When an arrow impacts something |id=random.bowhit |volume=1.0 |pitch=1.09-1.3}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When something shoots an arrow |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |source=player |description=When a crossbow shoots an arrow |id=crossbow.shoot |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Arrow |spritetype=item |nameid=arrow |itemtags=arrows |form=item}} {{ID table |displayname=Spectral Arrow |spritetype=item |nameid=spectral_arrow |itemtags=arrows |form=item}} {{ID table |displayname=Tipped Arrow |spritetype=item |nameid=tipped_arrow |itemtags=arrows |form=item |translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Arrow |spritetype=entity |nameid=arrow |entitytags=arrows, impact_projectiles}} {{ID table |displayname=Spectral Arrow |spritetype=entity |nameid=spectral_arrow |entitytags=arrows, impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |notshowbeitemforms=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Arrow |spritetype=item |nameid=arrow |id=301 |itemtags=minecraft:arrow |form=item |translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Arrow |spritetype=entity |nameid=arrow |id=80 |foot=1}} === Metadata === {{IN|bedrock}}, arrows use the following item data values: {{/DV}} === Entity data === ==== Normal and tipped arrows ==== Arrows have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==== Spectral arrows ==== Spectral arrows also have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED1}} {{el|bedrock}} : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|Sniper Duel;Archer;Bullseye}} == Advancements == {{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|STQkD1Oa65s}}</div> == History == {{History|java classic}} {{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}} {{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed. |Arrows now deal more [[damage]], and can damage the player. |The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". |[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}} {{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}} {{History|java indev}} {{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s. |The "Arrows" display above the hotbar has been removed.}} {{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}} {{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}} {{History|||snap=20100129|Arrows can no longer be crafted.}} {{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}} {{History||20100219|Arrows are now dropped by [[skeleton]]s.}} {{History|java infdev}} {{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]]. |The player now spawns with 999 arrows.}} {{History||20100320|The player now spawns with 64 arrows.}} {{History||20100327|The player no longer spawns with any arrows in new worlds.}} {{History||20100413|Arrows no longer spawn [[mob]]s.}} {{History|java alpha}} {{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}} {{History|java beta}} {{History||1.2|Arrows can now be fired by [[dispenser]]s.}} {{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}} {{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first. |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}} {{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}} {{History|java}} {{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s. |Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}} {{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}} {{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}} {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}} {{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}} {{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}} {{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}} {{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}} {{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}} {{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows. |Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}} {{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls. |A flaming arrow underwater now gets extinguished.}} {{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}} {{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black. |[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}} {{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}} {{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}} {{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}} {{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}} {{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud. |[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]]. |[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. |Add tipped arrows for all enhanced and extended potions |[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}} {{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}} {{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster. |Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}} {{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}} {{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}} {{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}} {{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}} {{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}} {{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}} {{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}} {{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s. |Arrows can now break [[chorus flower]]s. |[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed. |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}} {{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}} {{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}} {{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}} {{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}} {{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}} {{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}} {{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}} {{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}} {{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}} {{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows. |Added skeletons, which drop arrows when they die. |Arrows are now craftable.}} {{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}} {{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows. |Arrows on fire can now ignite [[TNT]]. |An underwater arrow now loses all velocity after a few [[block]]s and slowly falls. |Arrows are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}} {{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows. |Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s. |Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}} {{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]]. |Arrows of Decay currently have a white pixelated texture.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}} {{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}} {{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}} {{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed. |Arrows can now be found in [[pillager outpost]] chests. |Arrows can now break [[chorus flower]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s. |Flaming arrows can now light [[campfire]]s.}} {{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]]. |Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}} {{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}} {{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}} {{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}} {{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests. |Master-level fletcher villager now always offer 1 of 15 tipped arrows. |Piglins no longer drop arrows upon death.}} {{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls. |A flaming arrow underwater now gets extinguished.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows. |[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. |Spectral arrows are currently unobtainable and do not any effects.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed. |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. |[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}} {{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}} {{History|foot}} Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Arrow Old.ogg}} | ? | ? | ? |} == Issues == {{issue list}} == Trivia == * By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left. * Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block. * Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref> * Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage. * {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref> == Gallery == ===Renders=== <gallery> Arrow (item).png|Arrow Spectral Arrow (item) JE2.png|Spectral Arrow </gallery> ;Tipped Arrows <gallery> Arrow of Splashing JE2.png|Splashing Arrow of Night Vision.png|Night Vision Arrow of Invisibility.png|Invisibility Arrow of Leaping.png|Leaping Arrow of Fire Resistance.png|Fire Resistance Arrow of Swiftness.png|Swiftness Arrow of Slowness.png|Slowness Arrow of the Turtle Master.png|Turtle Master Arrow of Water Breathing.png|Water Breathing Arrow of Healing.png|Healing Arrow of Harming.png|Harming Arrow of Poison.png|Poison Arrow of Regeneration.png|Regeneration Arrow of Strength.png|Strength Arrow of Weakness.png|Weakness Arrow of Slow Falling.png|Slow Falling Arrow of Luck.png|Luck Arrow of Decay.png|Decay Uncraftable Tipped Arrow JE2.png|Uncraftable </gallery> ===Other Media=== <gallery> Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows. AllArrowTypes.png|All the arrow types present in [[Minecraft]]. Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}. Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6. Arrow Burning.gif|An arrow caught on [[fire]]. Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree. arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen. Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him. Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory. Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory. Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory. Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory. Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Items}} {{Entities}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Pfeil]] [[es:Flecha]] [[fr:Flèche]] [[hu:Nyíl]] [[it:Freccia]] [[ja:矢]] [[ko:화살]] [[nl:Pijl]] [[pl:Strzała]] [[pt:Flecha]] [[ru:Стрела]] [[th:ลูกธนู]] [[zh:箭]]</li></ul> | Smooth lighting engine added with the help of MrMessiah.[4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}} {{Item | title = Pumpkin Pie | image = Pumpkin Pie.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == {{see also | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming | Tutorials/Sugar Cane farming |title2= Sugar cane farming | Tutorials/Egg farming |title3= Egg farming }} === Crafting === {{Crafting |Pumpkin |Sugar |Egg |Output= Pumpkin Pie |type=Foodstuff }} === Trading === Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades. {{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect. === Natural generation === {{LootChestItem|pumpkin-pie}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]]. === Composting === Placing pumpkin pie into a [[composter]] raises the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |id=284 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|IjeeTE117HM}}</div> == History == {{History|java}} {{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}} {{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}} {{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}} {{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}} {{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s. |Pumpkin pie can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter. </gallery> == References == {{reflist}} {{Items}} [[cs:Dýňový koláč]] [[de:Kürbiskuchen]] [[es:Tarta de calabaza]] [[fr:Tarte à la citrouille]] [[it:Torta di zucca]] [[ja:パンプキンパイ]] [[ko:호박 파이]] [[lzh:南瓜餅]] [[nl:Pompoentaart]] [[pl:Placek dyniowy]] [[pt:Torta de abóbora]] [[ru:Тыквенный пирог]] [[zh:南瓜派]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.--> {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block | group = Age 0 | 1-1 = Nether Wart Age 0.png | 1-2 = Nether Wart Age 0 BE.png | group2 = Age 1-2 | 2-1 = Nether Wart Age 1-2.png | 2-2 = Nether Wart Age 1-2 BE.png | group3 = Age 3 | 3-1 = Nether Wart Age 3.png | 3-2 = Nether Wart Age 3 BE.png |image= Nether Wart (item).png |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]]. '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]]. == Obtaining == === Breaking === Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment. === Natural generation === Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable" |+ !Location !Description !Image |- |{{anchor|Nether Fortress}}'''Nether Fortress''' |Nether wart can be found growing near stairwells in small soul sand gardens. |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]] |- |{{anchor|Bastion Remnant}}'''Bastion Remnant''' |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions. |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]] |} <br> === Chest loot === {{LootChestItem|nether-wart}} == Usage == === Brewing ingredient === Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness. {{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle }} === Crafting ingredient === {{crafting usage}} === Trading === Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades. === Farming === {{main|Tutorials/Nether Wart farming}} When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart. Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]]. === Composting === Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether wart}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Wart |spritetype=block |nameid=nether_wart |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Wart |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-wart |spritetype=block |nameid=nether_wart |id=115 |form=block |itemform=item.nether_wart}} {{ID table |displayname=Item |spritename=nether-wart |spritetype=item |nameid=nether_wart |id=294 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}} {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}} {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}} {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}} {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}} {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}} {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}} {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}} {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}} {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}} {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}} {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart. |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}} {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}} {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}} {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart. |Nether wart uses a cross model instead of the "hash" shape associated with crops.}} {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed. |Placement and breaking [[sound]]s have now been added to nether wart.}} {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s. |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}. |Nether wart can now be [[composter|composted]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]]. |[[Nether fortress]]es have now been changed to make nether wart rooms more likely. |Nether wart can now grow outside of [[the Nether]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History|foot}} === Nether wart "item" === {{:Technical blocks/Nether Wart}} ==Issues== {{issue list}} == Trivia == * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block. * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent. == Gallery == <gallery> Nether Brick And Wart.png|Nether wart found in a nether fortress. Nether Wart Closeup.png| Another example of nether wart found in a nether fortress. Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Netherwarze]] [[es:Verruga del Nether]] [[fr:Verrues du Nether]] [[hu:Bibircsók]] [[it:Verruca del Nether]] [[ja:ネザーウォート]] [[ko:네더 사마귀]] [[nl:Netherkruid]] [[pl:Netherowa brodawka]] [[pt:Fungo do Nether]] [[ru:Адский нарост]] [[th:หูดเนเธอร์]] [[uk:Пекельний наріст]] [[zh:下界疣]] [[Category:Brewing recipe]]</li></ul> | Pre-release | Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Day/night cycles no longer require chunk updates and have a smooth transition. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artificial light now gives a subtle "flicker." | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4.2Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:
Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior. These varieties are:
| 12w39a | Dinnerbone fixed black patches in world generation,[5] and began overhauling the lighting systems such as changing the lighting of blocks to allow for directional lighting.[6][7] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.5{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item | image = Warped Fungus on a Stick.png | durability = 100 | renewable = Yes | stackable = No }} A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |A1=Fishing Rod; Damaged Fishing Rod |B2=Warped Fungus |Output= Warped Fungus on a Stick |description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table. |type= Transportation }} {{crafting |foot=1 |ignoreusage=1 |Damaged Warped Fungus on a Stick |Damaged Warped Fungus on a Stick |Output= Warped Fungus on a Stick |description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability. |type= Transportation }} === Mobs === A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. == Usage == [[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]] Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod. Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse. === Enchantments === A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a warped fungus on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a warped fungus on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Warped Fungus on a Stick |spritetype=item |nameid=warped_fungus_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Warped Fungus on a Stick |spritetype=item |nameid=warped_fungus_on_a_stick |id=618 |form=item |foot=1}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{History|java}} {{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}} {{History|||snap=20w14a|Now has 100 durability instead of 25. |Now takes only 1 damage every time the strider is speed boosted.}} {{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}} {{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}} {{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}} {{History|foot}} == Issues == {{Issue list}} == See also == * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Saddle}} == References == {{Items}} [[Category:Renewable resources]] [[de:Wirrpilzrute]] [[es:Caña con hongo distorsionado]] [[fr:Champignon biscornu sur un bâton]] [[ja:歪んだキノコ付きの棒]] [[lzh:譎蕈釣竿]] [[pl:Spaczony grzyb na patyku]] [[pt:Vara com fungo distorcido]] [[ru:Удочка с искажённым грибком]] [[zh:诡异菌钓竿]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li></ul> | 13w05a | Improved lighting interaction with stairs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13w06a | Several lighting optimizations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13w09a | Added three different levels of smooth lighting: Off, Minimum, and Maximum. Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.7.2{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item | image = Popped Chorus Fruit.png | renewable = Yes | stackable = Yes (64) }} '''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible. == Obtaining == === Smelting === {{Smelting |Chorus Fruit |Popped Chorus Fruit |0,1 }} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Popped Chorus Fruit |spritetype=item |nameid=popped_chorus_fruit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Popped Chorus Fruit |spritetype=item |nameid=popped_chorus_fruit |aliasid=chorus_fruit_popped |id=559 |form=item |translationkey=item.chorus_fruit_popped.name |foot=1}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. |Popped chorus fruit are used to craft [[purpur block]]s.}} {{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}} {{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}} {{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Vypukaný květ chorusu]] [[de:Geplatzte Chorusfrucht]] [[fr:Chorus éclaté]] [[it:Frutto di chorus scoppiato]] [[ja:焼いたコーラスフルーツ]] [[ko:튀긴 후렴과]] [[nl:Gepoft Chorusfruit]] [[pl:Prażony owoc refrenusu]] [[pt:Fruta do coro cozida]] [[ru:Приготовленный плод коруса]] [[zh:爆裂紫颂果]] [[Category:Renewable resources]]</li><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item | type = | stackable = Yes (64) | renewable = Yes }} A '''nautilus shell''' is an item that is used for crafting [[conduit]]s. ==Obtaining== ===Fishing=== {{main|Fishing#Junk and treasure}} Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]]. ===Mob loot=== [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]]. ===Trading=== [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time. ==Usage== {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand. ===Crafting ingredient=== {{crafting usage}} === Trading === Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup> ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nautilus Shell |spritetype=item |nameid=nautilus_shell |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nautilus Shell |spritetype=item |nameid=nautilus_shell |id=570 |form=item |foot=1}} ==History== {{History|java}} {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}} {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}} {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}} {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell. |Nautilus shells are no longer behind [[Experimental Gameplay]].}} {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}} {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game. *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function. {{items}} [[de:Nautilusschale]] [[es:Caparazón de nautilo]] [[fr:Coquille de nautile]] [[it:Conchiglia di nautilus]] [[ja:オウムガイの殻]] [[ko:앵무조개 껍데기]] [[nl:Nautilusschelp]] [[pl:Muszla łodzika]] [[pt:Concha de náutilo]] [[ru:Раковина наутилуса]] [[th:เปลือกหอยงวงช้าง]] [[uk:Мушля наутилуса]] [[zh:鹦鹉螺壳]] [[Category:Renewable resources]]</li></ul> | 13w36a | Black patches in world generation and structure generation were made a lot less common.[8] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}} {{unobtainable|edition=be}}{{Block |image=<gallery> Chalkboard Slate.png|Slate Chalkboard Poster.png|Poster Chalkboard Board.png|Board </gallery> |invimage=Slate |invimage2=Poster |invimage3=Board |transparent=Yes |renewable=No |light=No |tool=None |stackable=Yes (16) |flammable=No }} A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board). == Obtaining == In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command. In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors. == Usage == A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen. === Placement === Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard. 1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards. === Text === When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor. While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line. After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered. === Interaction === Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them. Unlike signs, boards block a [[piston]] from moving. Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board. [[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn. == Sounds == {{Sound table/Block/Stone/BE}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chalkboard |spritetype=block |nameid=chalkboard |id=230 |form=block |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}} {{ID table |displayname=Item |spritename=board |spritetype=item |nameid=board |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name |id=454 |form=item |foot=1}} === Metadata === {{see also|Data values}} Chalkboards uses the following data values: *Slate: 1 *Board: 2 *Poster: 3 <!--{{/DV}}--> === Block states === {{see also|Block states}} {{info needed}} <!--{{/BS}}--> == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition. |Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}} {{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}} {{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}} {{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}} {{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}} {{History||1.0.2|The UI of chalkboards now has a locked option. |[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}} {{History|foot}} == Gallery == <gallery> Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features. Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]]. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} {{Education Edition}} [[Category:Utility blocks]] [[Category:Block entities]] [[Category:Education Edition blocks]] [[Category:Education Edition items]] [[pt:Lousa]] [[de:Tafel]] [[fr:Ardoise]] [[ja:黒板]] [[pl:Tablica kredowa]] [[ru:Доска]] [[uk:Дошка]] [[zh:黑板]]</li></ul> | 14w30a | The lighting engine was significantly improved, removing most black spots present in world generation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.14{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}} {{Item | title = Raw Mutton | image = Raw Mutton.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed. == Obtaining == === Mob loot === An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead. === Chest loot === {{LootChestItem|raw-mutton}} == Usage == === Food === To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Mutton |Cooked Mutton |0.35 }} === Wolves === Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |aliasid=muttonraw |id=550 |form=item |translationkey=item.muttonRaw.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|PXlW-sZygTs}}</div> == History == {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}} {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}} {{History|java}} {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}} {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}} {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}} {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}} {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|PS4}} {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]]. </gallery> == References == {{reflist}} {{items}} [[de:Rohes Hammelfleisch]] [[es:Cordero crudo]] [[fr:Mouton cru]] [[ja:生の羊肉]] [[ko:익히지 않은 양고기]] [[nl:Rauw schapenvlees]] [[pl:Surowa baranina]] [[pt:Carneiro cru]] [[ru:Сырая баранина]] [[zh:生羊肉]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | 18w43a | The lighting system has been rewritten. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18w46a | Added support for directional opacity of blocks. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.14.2{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}} {{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}} {{Block | image = <gallery> Leafless Bamboo.png|Leafless Small Leaves Bamboo.png|Small Big Leaves Bamboo.png|Big Leafless Old Bamboo.png|Leafless Old Small Leaves Old Bamboo.png|Small Old Big Leaves Old Bamboo.png|Big Old </gallery> | image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?--> | image3 = Bamboo (item) JE1 BE1.png | transparent = Yes | light = No | tool = Sword | tool2 = Axe | renewable = Yes | stackable = Yes (64) | flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No | lavasusceptible = Yes }} '''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo. == Obtaining == Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable. === Breaking === Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks. {{breaking row|Bamboo|Sword|sword=1|horizontal=1}} {{notelist}} === Natural generation === Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref> === Mob loot === {{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref> {{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level. === Fishing === Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]]. === Chest loot === {{LootChestItem|bamboo}} == Usage == When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it. Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref> === Farming === Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow. Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid. === Pandas === Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby. === Fuel === Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. Bamboo can be crafted into other items to increase its fuel efficiency. * By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency. ** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref> * {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency. === Flower pots === Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form. === Crafting ingredient === {{crafting usage}} == Appearance == [[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]] The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in. == Sounds == === Bamboo === {{Sound table/Block/Bamboo}} === Bamboo Shoot === {{Sound table/Block/Bamboo shoot}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Bamboo |spritetype=block |nameid=bamboo |blocktags=bamboo_plantable_on}} {{ID table |displayname=Bamboo Shoot |spritetype=block |nameid=bamboo_sapling |blocktags=bamboo_plantable_on |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Bamboo |spritetype=block |nameid=bamboo |id=418}} {{ID table |displayname=Bamboo Sapling |spritetype=block |nameid=bamboo_sapling |id=419 |form=block |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{load achievements|Zoologist}} == History == {{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo. |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo. |Added [[bamboo jungle]]s, where bamboo naturally generates.}} {{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}} {{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}} {{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}} {{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}} {{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}} {{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}} {{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo. |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}} {{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots. |Added [[bamboo jungle]]s, where bamboo naturally generates.}} {{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}} {{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}} {{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}} {{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}} {{History|console}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo. |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}} {{History|foot}} === Bamboo shoot "item" === {{:Technical blocks/Bamboo Shoot}} == Issues == {{Issue list}} == Trivia == * Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running. * Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life. * While bamboo cannot be composted in ''Minecraft'', it can be composted in real life. == Gallery == <gallery> File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]]. File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]]. File:Growing bamboo BE.png|Planted bamboo growing. File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]]. File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant. File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2. File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river. File:Tall Bamboo.png|Grown Bamboo with three parts File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda. File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo. File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo. </gallery> ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Flammable blocks]] [[cs:Bambus]] [[de:Bambus]] [[es:Bambú]] [[fr:Bambou]] [[it:Bambù]] [[ja:竹]] [[ko:대나무]] [[pl:Bambus]] [[pt:Bambu]] [[ru:Бамбук]] [[th:ไม้ไผ่]] [[zh:竹子]]</li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}} {{Item | group = Age 0-1 | 1-1 = Potatoes Age 0-1.png | 1-2 = Potatoes Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Potatoes Age 4-6.png | 2-2 = Potatoes Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Potatoes Age 4-6.png | 3-2 = Potatoes Age 4-6 BE.png | group4 = Age 7 | 4-1 = Potatoes Age 7.png | 4-2 = Potatoes Age 7 BE.png | image = Potato JE3 BE2.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es. '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]]. == Obtaining == === Natural generation === [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|snowy-village}} Snowy || 70% |- | {{EnvSprite|plains-village}} Plains || 15% |- | {{EnvSprite|taiga-village}} Taiga || 10% |} Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth. The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead. === Chest loot === {{LootChestItem|potato}} == Usage == === Farming === {{main|Tutorials/Crop farming}} When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Food === To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]]. === Breeding === [[Pig]]s follow and can be [[bred]] by a player holding a potato. [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing. === Smelting ingredient === {{Smelting |showname=1 |Potato |Baked Potato |0.35 }} === Trading === Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade. === Composting === Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |id=142 |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |id=280 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}} {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}} {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}} {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}} {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes. |Villagers can now be made willing using 12 potatoes.}} {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}} {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}} {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}} {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}} {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}} {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}} {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}} {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes. |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}} {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops. |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}} {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}} {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}} {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s. |Potatoes can now be used to lead and breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]]. |Farmer (profession) [[villager]]s now plant and harvest potatoes.}} {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s. |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}} {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History|foot}} === Potatoes "item" === {{:Technical blocks/Potatoes}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]]. File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref> </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021 {{items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Brambora]] [[de:Kartoffel]] [[es:Patata]] [[fr:Pomme de terre]] [[hu:Burgonya]] [[it:Patata]] [[ja:ジャガイモ]] [[ko:감자]] [[nl:Aardappel]] [[pl:Ziemniak]] [[pt:Batata]] <br /> [[ru:Картофель]] [[th:มันฝรั่ง]] [[uk:Картопля]] [[zh:马铃薯]]</li></ul> | pre4 | All light is now re-calculated the first time a world saved in a previous version is opened. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}} {{Item | image = Gold Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot. == Obtaining == === Mob loot === [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4. === Crafting === {{Crafting |Gold Ingot |Output= Gold Nugget, 9 |type= Material }} === Smelting === {{Smelting |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor |Gold Nugget |0,25 }} === Chest loot === {{LootChestItem|gold-nugget}} === Mining === [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop. == Usage == Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |id=425 |form=item |foot=1}} == History == {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets. |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]]. |Gold nuggets can be used to craft [[gold ingot]]s. |Gold nuggets currently do not have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s. |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}} {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}} {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}} {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}} {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}} {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}} {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}} {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}} {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}} {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}} {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}} {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}} {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}} {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}} {{History|Legacy Console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Iron Nugget]] * [[Gold]] {{Items}} [[cs:Zlatý nuget]] [[de:Goldklumpen]] [[es:Pepita de oro]] [[fr:Pépite d'or]] [[hu:Aranyrög]] [[it:Pepita d'oro]] [[ja:金塊]] [[ko:황금 조각]] [[nl:Goudklompje]] [[pl:Bryłka złota]] [[pt:Pepita de ouro]] [[ru:Кусочек золота]] [[uk:Золотий самородок]] [[zh:金粒]] [[Category:Renewable resources]]</li><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item | title = Rotten Flesh | image = Rotten Flesh.png | renewable = Yes | heals = {{hunger|4}} |effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) | stackable = Yes (64) }} '''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]]. == Obtaining == === Mob loot === ==== Zombies ==== [[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh. ==== Zoglins ==== [[Zoglin]]s drop 1-3. Looting III grants a maximum of 6. ==== Zombified piglins ==== [[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4. === Fishing === Rotten flesh can be obtained as a "junk" item while [[fishing]]. === Chest loot === {{LootChestItem|rotten-flesh}} === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh. == Usage == === Food === {{see also|Tutorials/Hunger management}} To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar. Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds. === Wolves === Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. Wolves are immune to the Hunger effect. === Trading === Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rotten Flesh |spritetype=item |nameid=rotten_flesh |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rotten Flesh |spritetype=item |nameid=rotten_flesh |id=277 |form=item |foot=1}} == Achievements == {{load achievements|Iron Belly}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == {{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}} <div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div> == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}} {{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}} {{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s. |Priest [[villager]]s now [[trading|buy]] rotten flesh.}} {{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}} {{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests. |Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}} {{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}} {{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}} {{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}} {{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests. |The average yield of rotten flesh has been decreased in [[desert temple]] chests.}} {{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}} {{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death. |Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}} {{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}} {{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12. |[[Hoglin]]s no longer drop rotten flesh.}} {{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}} {{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]]. |[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}} {{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}} {{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect. |Rotten flesh now restores [[hunger]] instead of [[health]]. |Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}} {{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed. |Rotten flesh can now be found inside [[jungle temple]] chests.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}} {{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} {{History|new3ds}} {{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020 {{Items}} [[cs:Shnilé maso]] [[de:Verrottetes Fleisch]] [[es:Carne podrida]] [[fr:Chair putréfiée]] [[hu:Rohadt hús]] [[it:Carne marcia]] [[ja:腐った肉]] [[ko:썩은 살점]] [[nl:Bedorven vlees]] [[pl:Zgniłe mięso]] [[pt:Carne podre]] [[ru:Гнилая плоть]] [[uk:Гнила плоть]] [[zh:腐肉]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | 21w13a | Added light blocks, which helps the placement of light. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pre-release 2 | Smooth lighting now works properly underwater.[9] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.19.3{{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item |type= | renewable = Yes | stackable = Yes (64) }} '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s. == Obtaining == === Mob loot === [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]]. === Mining === Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment. === Natural generation === {{LootChestItem|prismarine-crystals}} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |id=549 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}} {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}} {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[de:Prismarinkristalle]] [[es:Cristales de prismarina]] [[fr:Cristaux de prismarine]] [[hu:Prizmarin kristály]] [[ja:プリズマリンクリスタル]] [[ko:프리즈머린 수정]] [[lzh:海磷晶]] [[nl:Prismarienkristallen]] [[pl:Kryształy pryzmarynu]] [[pt:Cristais de prismarinho]] [[ru:Призмариновый кристалл]] [[uk:Призмаринові кристали]] [[zh:海晶砂粒]]</li><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}} {{Joke feature}} {{Item | image = 3D (item).png | renewable = Yes | stackable = Yes (64) }} '''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast. == Obtaining == === Mob drops === 3D was dropped by a creeper summoned by the cheat code "'''NEEEERD'''". == Usage == Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=3D |spritetype=item |nameid=3d |form=item |foot=1}} == History == {{History|java}} {{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}} {{History|foot}} == Gallery == <gallery> File:3D Shareware Mojang Team.png|The developer cast of Minecraft. File:Tasty 3D Item.gif|The "'''Tasty!'''" 3D Item lore. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]]</li></ul> | Release Candidate 1 | The "Maximum" and "Minimum" settings for smooth lighting have been merged, since there is no difference between them.[10] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.7.0{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item | title = Amethyst Shard | image = Amethyst Shard.png | renewable = Yes | stackable = Yes (64) }} An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]]. == Obtaining == === Mining === An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards. If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards. === Chest loot === {{LootChestItem|amethyst-shard}} == Usage == === Crafting ingredient === {{Crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard |Any Armor Trim Smithing Template |Netherite Chestplate |Amethyst Shard |Amethyst Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|amethyst shard}} === Allay duplication === If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again. == Sounds == {{Edition|Java}}: {{Sound table |sound=Amethyst shimmer.ogg |subtitle=Amethyst chimes |source=neutral |description=When an amethyst shard duplicates an allay |id=block.amethyst_block.chime |translationkey=subtitles.block.amethyst_block.chime |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Amethyst shimmer.ogg |source=block |description=When an amethyst shard duplicates an allay |id=chime.amethyst_block |volume=1.0 |pitch=0.5-1.7 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |id=625 |foot=1}} ==History== {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}} {{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}} {{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}} {{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}} {{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}} {{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}} {{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable. * besides netherite, amethyst is the only or to be attempted not from an ore in caves == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021 {{Items}} [[Category:Renewable resources]] [[de:Amethystscherbe]] [[es:Fragmento de amatista]] [[fr:Éclat d'améthyste]] [[it:Scheggia di ametista]] [[ja:アメジストの欠片]] [[lzh:紫水玉片]] [[pl:Odłamek ametystu]] [[pt:Fragmento de ametista]] [[ru:Осколок аметиста]] [[uk:Уламок аметисту]] [[zh:紫水晶碎片]] [[Category:Ore]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Pants.png | Leather Chainmail Leggings.png | Chainmail Iron Leggings.png | Iron Diamond Leggings.png | Diamond Golden Leggings.png | Golden Netherite Leggings.png | Netherite </gallery> | durability = * Leather: 75 * Chainmail: 225 * Iron: 225 * Golden: 105 * Diamond: 495 * Netherite: 555 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Leggings |Netherite Ingot |Netherite Leggings |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings |description=The durability of the two leggings are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost. === Mob loot === If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted. [[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds. Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds. {{notelist|columns=1}} == Usage == Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the number of defense points added by leggings. {| class="wikitable" data-description="Defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|2}} |- !scope="row" | Golden | {{armor|3}} |- !scope="row" | Chain | {{armor|4}} |- !scope="row" | Iron | {{armor|5}} |- !scope="row" | Diamond | rowspan="2" | {{armor|6}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite leggings provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Durability" |- ! Material !Durability |- !scope="row" | Leather | 75 |- !scope="row" | Golden | 105 |- !scope="row" | Chain/Iron | 225 |- !scope="row" | Diamond | 495 |- !scope="row" | Netherite | 555 |} === Enchantments === Leggings can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |- | [[Swift Sneak]] || III || <ref group=note name="anvil"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather leggings are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail leggings are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron leggings are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold leggings are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond leggings are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite leggings are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of leggings' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather leggings are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain leggings are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron leggings are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold leggings are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond leggings are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite leggings are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather leggings are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather leggings' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of leggings' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |id=337 |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |id=341 |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |id=345 |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |id=349 |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |id=353 |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |id=611 |form=item |foot=1}} === Item data === When leather pants are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{Cleanup|Split history into just leggings history}} {{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}} {{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}} |[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}} {{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings. |Leggings can be [[crafting|crafted]] and worn. |Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}} {{History|java alpha}} {{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}} |Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}} {{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds. |Blacksmith villagers now sell diamond leggings for 11–13 emeralds. |Blacksmith villagers now sell iron leggings for 8–9 emeralds. |Butchers now sell leather pants for 2–3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}} {{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]]. |[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing leggings.}} {{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor. |Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}} {{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with leggings.}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds. |Armorer villagers no longer sell diamond leggings. |Armorer villagers no longer sell iron leggings. |Leatherworkers now sell leather pants for 2–4 emeralds.}} {{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Leggings' durability affecting value has been removed. |Leggings now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}} {{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}} {{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}} {{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again. |Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}} {{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}} {{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}} {{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed. |Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests. |Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}} {{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}} {{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}} {{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}} {{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Leggings can be worn by mobs. |Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}} {{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests. |Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather pants can be found inside plains village tannery chests. |[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings. |Leather pants are now [[trading|sold]] by leather worker [[villager]]s. |Iron leggings and diamond leggings are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]]. |[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed. |Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}} {{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]]. |Golden leggings can be found in [[ruined portal]] chests. |Golden and netherite leggings can be found in [[bastion remnant]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}} {{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed. |[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed. |[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed. |[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed. |[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set. |[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set. |[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set. |[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set. |[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History|foot}} == Issues == {{issue list}} == Gallery == === Enchanted Leggings === <gallery> File:Enchanted Leather Pants (item).gif File:Enchanted Chainmail Leggings (item).gif File:Enchanted Iron Leggings (item).gif File:Enchanted Golden Leggings (item).gif File:Enchanted Diamond Leggings (item).gif File:Enchanted Netherite Leggings (item).gif </gallery> <gallery> File:Enchanted Leather Leggings.gif File:Enchanted Chainmail Leggings.gif File:Enchanted Iron Leggings.gif File:Enchanted Golden Leggings.gif File:Enchanted Diamond Leggings.gif File:Enchanted Netherite Leggings.gif </gallery> == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019 {{Items}} [[Category:Armor]] [[fr:Armure#Jambières]] [[ja:レギンス]] [[ko:각반]] [[pl:Nogawice]] [[pt:Calças]] [[zh:护腿]]</li></ul> | Added toggleable smooth lighting. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.8.0{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}} {{Item | image = Gold Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot. == Obtaining == === Mob loot === [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4. === Crafting === {{Crafting |Gold Ingot |Output= Gold Nugget, 9 |type= Material }} === Smelting === {{Smelting |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor |Gold Nugget |0,25 }} === Chest loot === {{LootChestItem|gold-nugget}} === Mining === [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop. == Usage == Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |id=425 |form=item |foot=1}} == History == {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets. |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]]. |Gold nuggets can be used to craft [[gold ingot]]s. |Gold nuggets currently do not have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s. |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}} {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}} {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}} {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}} {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}} {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}} {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}} {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}} {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}} {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}} {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}} {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}} {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}} {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}} {{History|Legacy Console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Iron Nugget]] * [[Gold]] {{Items}} [[cs:Zlatý nuget]] [[de:Goldklumpen]] [[es:Pepita de oro]] [[fr:Pépite d'or]] [[hu:Aranyrög]] [[it:Pepita d'oro]] [[ja:金塊]] [[ko:황금 조각]] [[nl:Goudklompje]] [[pl:Bryłka złota]] [[pt:Pepita de ouro]] [[ru:Кусочек золота]] [[uk:Золотий самородок]] [[zh:金粒]] [[Category:Renewable resources]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li></ul> | build 2 | Removed the ability to toggle smooth lighting. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.1.0{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item | title = Steak | image = Steak.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. == Obtaining == === Mob loot === ==== Cows ==== When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level. === Cooking === Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Beef |Steak |0,35 }} === Villager gifts === {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect. == Usage == === Food === To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves === Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Steak |spritetype=item |nameid=cooked_beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Beef |spritetype=item |nameid=cooked_beef |id=274 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak. |Steak has been introduced as the cooked result of [[raw beef]]. |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}} {{History|java}} {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}} {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}} {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot. Eating Steak.png|A still frame of the player eating a steak. Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]]. </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Propečený steak]] [[de:Steak]] [[es:Filete asado]] [[fr:Steak]] [[hu:Steak]] [[it:Bistecca]] [[ja:ステーキ]] [[ko:스테이크]] [[nl:Biefstuk]] [[pl:Befsztyk]] [[pt:Filé]] [[ru:Жареная говядина]] [[tr:Biftek]] [[uk:Стейк]] [[zh:牛排]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}} {{Item | image = Spawn Egg.png | extratext = View [[#Gallery|all renders]] | stackable = Yes (64), the same type of spawn egg only | renewable = No }} {{Many images}} A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly. == Obtaining == Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}. == Usage == A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]]. === Dispensers === A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. === Baby mobs === If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}} Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult. === Monster spawners === All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged. === Renaming === A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob. === Survival mode === Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. == List of spawn eggs == There is a spawn egg for almost every mob in the game; exceptions are listed below this table. {| class="wikitable" data-description="Spawn eggs and availability" ! Egg ! Spawns ! Notes |- ! colspan="4"| Hostile and neutral mobs |- | align="center"| {{InvSprite|Bee Spawn Egg}} | {{EntityLink|Bee}} | Bees have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Blaze Spawn Egg}} | {{EntityLink|Blaze}} | |- |align="center"| {{InvSprite|Bogged Spawn Egg}} | {{EntityLink|Bogged}} | |- |align="center"| {{InvSprite|Cave Spider Spawn Egg}} | {{EntityLink|Cave Spider}} | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}} |- |align="center"| {{InvSprite|Creeper Spawn Egg}} | {{EntityLink|Creeper}} | Creepers can never spawn [[Creeper#Charged creeper|charged]]. |- |align="center"| {{InvSprite|Dolphin Spawn Egg}} | {{EntityLink|Dolphin}} | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby. |- |align="center" |{{InvSprite|Drowned Spawn Egg}} | {{EntityLink|Drowned}} | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref> |- |align="center"| {{InvSprite|Elder Guardian Spawn Egg}} | {{EntityLink|Elder Guardian}} | |- |align="center"| {{InvSprite|Ender Dragon Spawn Egg}} | {{EntityLink|Ender Dragon}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Enderman Spawn Egg}} | {{EntityLink|Enderman}} | Endermen spawn neutral and not holding a block. |- |align="center"| {{InvSprite|Endermite Spawn Egg}} | {{EntityLink|Endermite}} | |- |align="center"| {{InvSprite|Evoker Spawn Egg}} | {{EntityLink|Evoker}} | |- |align="center"| {{InvSprite|Ghast Spawn Egg}} | {{EntityLink|Ghast}} | |- |align="center"| {{InvSprite|Goat Spawn Egg}} | {{EntityLink|Goat}} |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat. |- |align="center"| {{InvSprite|Guardian Spawn Egg}} | {{EntityLink|Guardian}} | |- |align="center"| {{InvSprite|Hoglin Spawn Egg}} | {{EntityLink|Hoglin}} | Hoglins have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Husk Spawn Egg}} | {{EntityLink|Husk}} | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/> |- |align="center"| {{InvSprite|Iron Golem Spawn Egg}} | {{EntityLink|Iron Golem}} |These golems are neutral like the [[village]] golems. |- |align="center"| {{InvSprite|Llama Spawn Egg}} | {{EntityLink|Llama}} | Llamas spawn untamed and have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Magma Cube Spawn Egg}} | {{EntityLink|Magma Cube}} | Magma cubes spawn with a random size. |- |align="center"| {{InvSprite|Panda Spawn Egg}} | {{EntityLink|Panda}} | Pandas spawn with a random personality and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Phantom Spawn Egg}} | {{EntityLink|Phantom}} | |- |align="center"| {{InvSprite|Piglin Spawn Egg}} | {{EntityLink|Piglin}} | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]]. |- |align="center"| {{InvSprite|Piglin Brute Spawn Egg}} | {{EntityLink|Piglin Brute}} | Piglin brutes never spawn with armor. |- |align="center"| {{InvSprite|Pillager Spawn Egg}} | {{EntityLink|Pillager}} | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]]. |- |align="center"| {{InvSprite|Polar Bear Spawn Egg}} | {{EntityLink|Polar Bear}} | Polar bears have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Ravager Spawn Egg}} | {{EntityLink|Ravager}} | Ravagers never spawn being ridden by [[illager]]s. |- |align="center"| {{InvSprite|Shulker Spawn Egg}} | {{EntityLink|Shulker}} | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. |- |align="center"| {{InvSprite|Silverfish Spawn Egg}} | {{EntityLink|Silverfish}} | |- |align="center"| {{InvSprite|Skeleton Spawn Egg}} | {{EntityLink|Skeleton}} |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Slime Spawn Egg}} | {{EntityLink|Slime}} | Slimes spawn with a random size. |- |align="center"| {{InvSprite|Spider Spawn Egg}} | {{EntityLink|Spider}} | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}. |- |align="center"| {{InvSprite|Stray Spawn Egg}} | {{EntityLink|Stray}} | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Trader Llama Spawn Egg}} | {{EntityLink|Trader Llama}} | |- |align="center"| {{InvSprite|Vex Spawn Egg}} | {{EntityLink|Vex}} | |- |align="center"| {{InvSprite|Vindicator Spawn Egg}} | {{EntityLink|Vindicator}} | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]]. |- |align="center"| {{InvSprite|Warden Spawn Egg}} | {{EntityLink|Warden}} | |- |align="center"| {{InvSprite|Witch Spawn Egg}} | {{EntityLink|Witch}} | |- |align="center"| {{InvSprite|Wither Spawn Egg}} | {{EntityLink|Wither}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}} | {{EntityLink|Wither Skeleton}} | |- |align="center"| {{InvSprite|Wolf Spawn Egg}} | {{EntityLink|Wolf}} | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Zoglin Spawn Egg}} | {{EntityLink|Zoglin}} | |- |align="center"| {{InvSprite|Zombie Spawn Egg}} | {{EntityLink|Zombie}} | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}. |- |align="center"| {{InvSprite|Zombie Villager Spawn Egg}} | {{EntityLink|Zombie Villager}} | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}. {{IN|bedrock}}, they never spawn with equipment. |- |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}} | {{EntityLink|Zombified Piglin}} | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]]. |- !colspan="4"| Passive mobs |- |align="center"| {{InvSprite|Spawn Agent}} | {{EntityLink|Agent}} | |- |align="center"| {{InvSprite|Allay Spawn Egg}} | {{EntityLink|Allay}} | |- |align="center"| {{InvSprite|Axolotl Spawn Egg}} | {{EntityLink|Axolotl}} |Axolotls' skins are randomized and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Bat Spawn Egg}} | {{EntityLink|Bat}} | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. |- |align="center"| {{InvSprite|Camel Spawn Egg}} | {{EntityLink|Camel}} | |- |align="center"| {{InvSprite|Cat Spawn Egg}} | {{EntityLink|Cat}} | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Chicken Spawn Egg}} | {{EntityLink|Chicken}} | Chickens have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Cod Spawn Egg}} | {{EntityLink|Cod}} |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally. |- |align="center"| {{InvSprite|Cow Spawn Egg}} | {{EntityLink|Cow}} | Cows have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Donkey Spawn Egg}} | {{EntityLink|Donkey}} | Donkeys spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Fox Spawn Egg}} | {{EntityLink|Fox}} | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Frog Spawn Egg}} | {{EntityLink|Frog}} | Frog skins are biome-dependent. |- |align="center"| {{InvSprite|Glow Squid Spawn Egg}} | {{EntityLink|Glow Squid}} | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Horse Spawn Egg}} | {{EntityLink|Horse}} | Horses spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mooshroom Spawn Egg}} | {{EntityLink|Mooshroom}} | Mooshrooms always spawn red and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mule Spawn Egg}} | {{EntityLink|Mule}} | Mules have a 20% chance of spawning as a baby. |- |align=“center” | {{InvSprite|Spawn NPC}} | {{EntityLink|NPC}} |There is an equal chance of spawning each of the 5 variants of this mob from the egg. |- |align="center"| {{InvSprite|Ocelot Spawn Egg}} | {{EntityLink|Ocelot}} | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. |- |align="center"| {{InvSprite|Parrot Spawn Egg}} | {{EntityLink|Parrot}} | Parrots spawn untamed and with a random color. |- |align="center"| {{InvSprite|Pig Spawn Egg}} | {{EntityLink|Pig}} | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Pufferfish Spawn Egg}} | {{EntityLink|Pufferfish}} | |- |align="center"| {{InvSprite|Rabbit Spawn Egg}} | {{EntityLink|Rabbit}} | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Salmon Spawn Egg}} | {{EntityLink|Salmon}} | {{IN|bedrock}}, salmon spawn with a random size. |- |align="center"| {{InvSprite|Sheep Spawn Egg}} | {{EntityLink|Sheep}} | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}} | {{EntityLink|Skeleton Horse}} | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap. |- |align="center"| {{InvSprite|Sniffer Spawn Egg}} | {{EntityLink|Sniffer}} |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]] |- |align="center"| {{InvSprite|Snow Golem Spawn Egg}} | {{EntityLink|Snow Golem}} | |- |align="center"| {{InvSprite|Squid Spawn Egg}} | {{EntityLink|Squid}} | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Strider Spawn Egg}} | {{EntityLink|Strider}} | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]]. |- |align="center"| {{InvSprite|Tadpole Spawn Egg}} | {{EntityLink|Tadpole}} | Also spawned from [[frogspawn]]. |- |align="center"| {{InvSprite|Tropical Fish Spawn Egg}} | {{EntityLink|Tropical Fish}} | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants. |- |align="center"| {{InvSprite|Turtle Spawn Egg}} | {{EntityLink|Turtle}} | Turtles have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Villager Spawn Egg}} | {{EntityLink|Villager}} | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Wandering Trader Spawn Egg}} | {{EntityLink|Wandering Trader}} | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. |- |align="center"| {{InvSprite|Zombie Horse Spawn Egg}} | {{EntityLink|Zombie Horse}} | Zombie horses have a 20% chance of spawning as a baby. |} === Mobs without spawn eggs === The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. {| class="wikitable" data-description="spawn eggs and availability" ! Mob ! Reason |- ! colspan="2" | Variants |- ! {{EntityLink|Brown Mooshroom}} | Shares ID with red variant |- ! colspan="2" | Other mobs |- ! {{EntityLink|Giant}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |- ! {{EntityLink|Illusioner}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |} === Education Edition spawn eggs === These spawn eggs exist {{in|education}} and {{in|bedrock}}: * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}} * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}} The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities. === Minecraft Earth spawn eggs === These unused spawn egg textures existed {{in|earth}}: * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}} * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}} * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}} * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}} === April Fools spawn eggs === * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} == Sounds == When a mob is spawned, it immediately makes its ambient sound. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |form=item}} {{ID table |displayname=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |form=item}} {{ID table |displayname=Bat Spawn Egg |spritetype=item |nameid=bat_spawn_egg |form=item}} {{ID table |displayname=Bee Spawn Egg |spritetype=item |nameid=bee_spawn_egg |form=item}} {{ID table |displayname=Blaze Spawn Egg |spritetype=item |nameid=blaze_spawn_egg |form=item}} {{ID table |displayname=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |form=item}} {{ID table |displayname=Cat Spawn Egg |spritetype=item |nameid=cat_spawn_egg |form=item}} {{ID table |displayname=Cave Spider Spawn Egg |spritetype=item |nameid=cave_spider_spawn_egg |form=item}} {{ID table |displayname=Chicken Spawn Egg |spritetype=item |nameid=chicken_spawn_egg |form=item}} {{ID table |displayname=Cod Spawn Egg |spritetype=item |nameid=cod_spawn_egg |form=item}} {{ID table |displayname=Cow Spawn Egg |spritetype=item |nameid=cow_spawn_egg |form=item}} {{ID table |displayname=Creeper Spawn Egg |spritetype=item |nameid=creeper_spawn_egg |form=item}} {{ID table |displayname=Dolphin Spawn Egg |spritetype=item |nameid=dolphin_spawn_egg |form=item}} {{ID table |displayname=Donkey Spawn Egg |spritetype=item |nameid=donkey_spawn_egg |form=item}} {{ID table |displayname=Drowned Spawn Egg |spritetype=item |nameid=drowned_spawn_egg |form=item}} {{ID table |displayname=Elder Guardian Spawn Egg |spritetype=item |nameid=elder_guardian_spawn_egg |form=item}} {{ID table |displayname=Ender Dragon Spawn Egg |spritetype=item |nameid=ender_dragon_spawn_egg |form=item}} {{ID table |displayname=Enderman Spawn Egg |spritetype=item |nameid=enderman_spawn_egg |form=item}} {{ID table |displayname=Endermite Spawn Egg |spritetype=item |nameid=endermite_spawn_egg |form=item}} {{ID table |displayname=Evoker Spawn Egg |spritetype=item |nameid=evoker_spawn_egg |form=item}} {{ID table |displayname=Fox Spawn Egg |spritetype=item |nameid=fox_spawn_egg |form=item}} {{ID table |displayname=Frog Spawn Egg |spritetype=item |nameid=frog_spawn_egg |form=item}} {{ID table |displayname=Ghast Spawn Egg |spritetype=item |nameid=ghast_spawn_egg |form=item}} {{ID table |displayname=Glow Squid Spawn Egg |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |form=item}} {{ID table |displayname=Goat Spawn Egg |spritetype=item |nameid=Goat_spawn_egg |form=item}} {{ID table |displayname=Guardian Spawn Egg |spritetype=item |nameid=guardian_spawn_egg |form=item}} {{ID table |displayname=Hoglin Spawn Egg |spritetype=item |nameid=hoglin_spawn_egg |form=item}} {{ID table |displayname=Horse Spawn Egg |spritetype=item |nameid=horse_spawn_egg |form=item}} {{ID table |displayname=Husk Spawn Egg |spritetype=item |nameid=husk_spawn_egg |form=item}} {{ID table |displayname=Iron Golem Spawn Egg |spritetype=item |nameid=iron_golem_spawn_egg |form=item}} {{ID table |displayname=Llama Spawn Egg |spritetype=item |nameid=llama_spawn_egg |form=item}} {{ID table |displayname=Magma Cube Spawn Egg |spritetype=item |nameid=magma_cube_spawn_egg |form=item}} {{ID table |displayname=Mooshroom Spawn Egg |spritetype=item |nameid=mooshroom_spawn_egg |form=item}} {{ID table |displayname=Mule Spawn Egg |spritetype=item |nameid=mule_spawn_egg |form=item}} {{ID table |displayname=Ocelot Spawn Egg |spritetype=item |nameid=ocelot_spawn_egg |form=item}} {{ID table |displayname=Panda Spawn Egg |spritetype=item |nameid=panda_spawn_egg |form=item}} {{ID table |displayname=Parrot Spawn Egg |spritetype=item |nameid=parrot_spawn_egg |form=item}} {{ID table |displayname=Phantom Spawn Egg |spritetype=item |nameid=phantom_spawn_egg |form=item}} {{ID table |displayname=Pig Spawn Egg |spritetype=item |nameid=pig_spawn_egg |form=item}} {{ID table |displayname=Piglin Spawn Egg |spritetype=item |nameid=piglin_spawn_egg |form=item}} {{ID table |displayname=Piglin Brute Spawn Egg |spritetype=item |nameid=piglin_brute_spawn_egg |form=item}} {{ID table |displayname=Pillager Spawn Egg |spritetype=item |nameid=pillager_spawn_egg |form=item}} {{ID table |displayname=Polar Bear Spawn Egg |spritetype=item |nameid=polar_bear_spawn_egg |form=item}} {{ID table |displayname=Pufferfish Spawn Egg |spritetype=item |nameid=pufferfish_spawn_egg |form=item}} {{ID table |displayname=Rabbit Spawn Egg |spritetype=item |nameid=rabbit_spawn_egg |form=item}} {{ID table |displayname=Ravager Spawn Egg |spritetype=item |nameid=ravager_spawn_egg |form=item}} {{ID table |displayname=Salmon Spawn Egg |spritetype=item |nameid=salmon_spawn_egg |form=item}} {{ID table |displayname=Sheep Spawn Egg |spritetype=item |nameid=sheep_spawn_egg |form=item}} {{ID table |displayname=Shulker Spawn Egg |spritetype=item |nameid=shulker_spawn_egg |form=item}} {{ID table |displayname=Silverfish Spawn Egg |spritetype=item |nameid=silverfish_spawn_egg |form=item}} {{ID table |displayname=Skeleton Spawn Egg |spritetype=item |nameid=skeleton_spawn_egg |form=item}} {{ID table |displayname=Skeleton Horse Spawn Egg |spritetype=item |nameid=skeleton_horse_spawn_egg |form=item}} {{ID table |displayname=Slime Spawn Egg |spritetype=item |nameid=slime_spawn_egg |form=item}} {{ID table |displayname=Sniffer Spawn Egg |spritetype=item |nameid=sniffer_spawn_egg |form=item}} {{ID table |displayname=Snow Golem Spawn Egg |spritetype=item |nameid=snow_golem_spawn_egg |form=item}} {{ID table |displayname=Spider Spawn Egg |spritetype=item |nameid=spider_spawn_egg |form=item}} {{ID table |displayname=Squid Spawn Egg |spritetype=item |nameid=squid_spawn_egg |form=item}} {{ID table |displayname=Stray Spawn Egg |spritetype=item |nameid=stray_spawn_egg |form=item}} {{ID table |displayname=Strider Spawn Egg |spritetype=item |nameid=strider_spawn_egg |form=item}} {{ID table |displayname=Tadpole Spawn Egg |spritetype=item |nameid=tadpole_spawn_egg |form=item}} {{ID table |displayname=Trader Llama Spawn Egg |spritetype=item |nameid=trader_llama_spawn_egg |form=item}} {{ID table |displayname=Tropical Fish Spawn Egg |spritetype=item |nameid=tropical_fish_spawn_egg |form=item}} {{ID table |displayname=Turtle Spawn Egg |spritetype=item |nameid=turtle_spawn_egg |form=item}} {{ID table |displayname=Vex Spawn Egg |spritetype=item |nameid=vex_spawn_egg |form=item}} {{ID table |displayname=Villager Spawn Egg |spritetype=item |nameid=villager_spawn_egg |form=item}} {{ID table |displayname=Vindicator Spawn Egg |spritetype=item |nameid=vindicator_spawn_egg |form=item}} {{ID table |displayname=Wandering Trader Spawn Egg |spritetype=item |nameid=wandering_trader_spawn_egg |form=item}} {{ID table |displayname=Warden Spawn Egg |spritetype=item |nameid=warden_spawn_egg |form=item}} {{ID table |displayname=Witch Spawn Egg |spritetype=item |nameid=witch_spawn_egg |form=item}} {{ID table |displayname=Wither Spawn Egg |spritetype=item |nameid=wither_spawn_egg |form=item}} {{ID table |displayname=Wither Skeleton Spawn Egg |spritetype=item |nameid=wither_skeleton_spawn_egg |form=item}} {{ID table |displayname=Wolf Spawn Egg |spritetype=item |nameid=wolf_spawn_egg |form=item}} {{ID table |displayname=Zoglin Spawn Egg |spritetype=item |nameid=zoglin_spawn_egg |form=item}} {{ID table |displayname=Zombie Spawn Egg |spritetype=item |nameid=zombie_spawn_egg |form=item}} {{ID table |displayname=Zombie Horse Spawn Egg |spritetype=item |nameid=zombie_horse_spawn_egg |form=item}} {{ID table |displayname=Zombie Villager Spawn Egg |spritetype=item |nameid=zombie_villager_spawn_egg |form=item}} {{ID table |displayname=Zombified Piglin Spawn Egg |spritetype=item |nameid=zombified_piglin_spawn_egg |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=item.spawn_egg.name |spritename=chicken-spawn-egg |spritetype=item |nameid=spawn_egg |aliasid=spawn_egg / 0 |id=718 |form=item |translationkey=-}} {{ID table |displayname=Spawn Agent |spritetype=item |nameid=agent_spawn_egg |aliasid=spawn_egg / 56 |id=489 |form=item |translationkey=item.spawn_egg.entity.agent.name}} {{ID table |displayname=Spawn Allay |spritename=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |aliasid=spawn_egg / 134 |id=639 |form=item |translationkey=item.spawn_egg.entity.allay.name}} {{ID table |displayname=Spawn Axolotl |spritename=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |aliasid=spawn_egg / 130 |id=503 |form=item |translationkey=item.spawn_egg.entity.axolotl.name}} {{ID table |displayname=Spawn Bat |spritetype=item |nameid=bat_spawn_egg |aliasid=spawn_egg / 19 |id=455 |form=item |translationkey=item.spawn_egg.entity.bat.name}} {{ID table |displayname=Spawn Bee |spritetype=item |nameid=bee_spawn_egg |aliasid=spawn_egg / 122 |id=496 |form=item |translationkey=item.spawn_egg.entity.bee.name}} {{ID table |displayname=Spawn Blaze |spritetype=item |nameid=blaze_spawn_egg |aliasid=spawn_egg / 43 |id=458 |form=item |translationkey=item.spawn_egg.entity.blaze.name}} {{ID table |displayname=Spawn Camel |spritename=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |aliasid=spawn_egg / 138 |id=663 |form=item |translationkey=item.spawn_egg.entity.camel.name}} {{ID table |displayname=Spawn Cat |spritetype=item |nameid=cat_spawn_egg |aliasid=spawn_egg / 75 |id=490 |form=item |translationkey=item.spawn_egg.entity.cat.name}} {{ID table |displayname=Spawn Cave Spider |spritetype=item |nameid=cave_spider_spawn_egg |aliasid=spawn_egg / 40 |id=459 |form=item |translationkey=item.spawn_egg.entity.cave_spider.name}} {{ID table |displayname=Spawn Chicken |spritetype=item |nameid=chicken_spawn_egg |aliasid=spawn_egg / 10 |id=437 |form=item |translationkey=item.spawn_egg.entity.chicken.name}} {{ID table |displayname=Spawn Cod |spritetype=item |nameid=cod_spawn_egg |aliasid=spawn_egg / 112 |id=482 |form=item |translationkey=item.spawn_egg.entity.cod.name}} {{ID table |displayname=Spawn Cow |spritetype=item |nameid=cow_spawn_egg |aliasid=spawn_egg / 11 |id=438 |form=item |translationkey=item.spawn_egg.entity.cow.name}} {{ID table |displayname=Spawn Creeper |spritetype=item |nameid=creeper_spawn_egg |aliasid=spawn_egg / 33 |id=443 |form=item |translationkey=item.spawn_egg.entity.creeper.name}} {{ID table |displayname=Spawn Dolphin |spritetype=item |nameid=dolphin_spawn_egg |aliasid=spawn_egg / 31 |id=486 |form=item |translationkey=item.spawn_egg.entity.dolphin.name}} {{ID table |displayname=Spawn Donkey |spritetype=item |nameid=donkey_spawn_egg |aliasid=spawn_egg / 24 |id=467 |form=item |translationkey=item.spawn_egg.entity.donkey.name}} {{ID table |displayname=Spawn Drowned |spritetype=item |nameid=drowned_spawn_egg |aliasid=spawn_egg / 110 |id=485 |form=item |translationkey=item.spawn_egg.entity.drowned.name}} {{ID table |displayname=Spawn Elder Guardian |spritetype=item |nameid=elder_guardian_spawn_egg |aliasid=spawn_egg / 50 |id=473 |form=item |translationkey=item.spawn_egg.entity.elder_guardian.name}} {{ID table |displayname=Spawn Ender Dragon |spritetype=item |nameid=ender_dragon_spawn_egg |aliasid=spawn_egg / 53 |id=508 |form=item |translationkey=item.spawn_egg.entity.ender_dragon.name}} {{ID table |displayname=Spawn Enderman |spritetype=item |nameid=enderman_spawn_egg |aliasid=spawn_egg / 38 |id=444 |form=item |translationkey=item.spawn_egg.entity.enderman.name}} {{ID table |displayname=Spawn Endermite |spritetype=item |nameid=endermite_spawn_egg |aliasid=spawn_egg / 55 |id=462 |form=item |translationkey=item.spawn_egg.entity.endermite.name}} {{ID table |displayname=Spawn Evoker |spritetype=item |nameid=evoker_spawn_egg |aliasid=spawn_egg / 104 |id=477 |form=item |translationkey=item.spawn_egg.entity.evocation_illager.name}} {{ID table |displayname=Spawn Fox |spritetype=item |nameid=fox_spawn_egg |aliasid=spawn_egg / 121 |id=492 |form=item |translationkey=item.spawn_egg.entity.fox.name}} {{ID table |displayname=Spawn Frog |spritetype=item |nameid=frog_spawn_egg |aliasid=spawn_egg / 132 |id=636 |form=item |translationkey=item.spawn_egg.entity.frog.name}} {{ID table |displayname=Spawn Ghast |spritetype=item |nameid=ghast_spawn_egg |aliasid=spawn_egg / 41 |id=456 |form=item |translationkey=item.spawn_egg.entity.ghast.name}} {{ID table |displayname=Spawn Glow Squid |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |aliasid=spawn_egg / 129 |id=505 |form=item |translationkey=item.spawn_egg.entity.glow_squid.name}} {{ID table |displayname=Spawn Goat |spritename=spawn-goat |spritetype=item |nameid=goat_spawn_egg |aliasid=spawn_egg / 128 |id=504 |form=item |translationkey=item.spawn_egg.entity.goat.name}} {{ID table |displayname=Spawn Guardian |spritetype=item |nameid=guardian_spawn_egg |aliasid=spawn_egg / 49 |id=463 |form=item |translationkey=item.spawn_egg.entity.guardian.name}} {{ID table |displayname=Spawn Hoglin |spritetype=item |nameid=hoglin_spawn_egg |aliasid=spawn_egg / 124 |id=498 |form=item |translationkey=item.spawn_egg.entity.hoglin.name}} {{ID table |displayname=Spawn Horse |spritetype=item |nameid=horse_spawn_egg |aliasid=spawn_egg / 23 |id=460 |form=item |translationkey=item.spawn_egg.entity.horse.name}} {{ID table |displayname=Spawn Husk |spritetype=item |nameid=husk_spawn_egg |aliasid=spawn_egg / 47 |id=465 |form=item |translationkey=item.spawn_egg.entity.husk.name}} {{ID table |displayname=Spawn Iron Golem |spritetype=item |nameid=iron_golem_spawn_egg |aliasid=spawn_egg / 20 |id=506 |form=item |translationkey=item.spawn_egg.entity.iron_golem.name}} {{ID table |displayname=Spawn Llama |spritetype=item |nameid=llama_spawn_egg |aliasid=spawn_egg / 29 |id=475 |form=item |translationkey=item.spawn_egg.entity.llama.name}} {{ID table |displayname=Spawn Magma Cube |spritetype=item |nameid=magma_cube_spawn_egg |aliasid=spawn_egg / 42 |id=457 |form=item |translationkey=item.spawn_egg.entity.magma_cube.name}} {{ID table |displayname=Spawn Mooshroom |spritetype=item |nameid=mooshroom_spawn_egg |aliasid=spawn_egg / 16 |id=442 |form=item |translationkey=item.spawn_egg.entity.mooshroom.name}} {{ID table |displayname=Spawn Mule |spritetype=item |nameid=mule_spawn_egg |aliasid=spawn_egg / 25 |id=468 |form=item |translationkey=item.spawn_egg.entity.mule.name}} {{ID table |displayname=Spawn NPC |spritetype=item |nameid=npc_spawn_egg |aliasid=spawn_egg / 51 |id=472 |form=item |translationkey=item.spawn_egg.entity.npc.name}} {{ID table |displayname=Spawn Ocelot |spritetype=item |nameid=ocelot_spawn_egg |aliasid=spawn_egg / 22 |id=453 |form=item |translationkey=item.spawn_egg.entity.ocelot.name}} {{ID table |displayname=Spawn Panda |spritetype=item |nameid=panda_spawn_egg |aliasid=spawn_egg / 113 |id=491 |form=item |translationkey=item.spawn_egg.entity.panda.name}} {{ID table |displayname=Spawn Parrot |spritetype=item |nameid=parrot_spawn_egg |aliasid=spawn_egg / 30 |id=480 |form=item |translationkey=item.spawn_egg.entity.parrot.name}} {{ID table |displayname=Spawn Phantom |spritetype=item |nameid=phantom_spawn_egg |aliasid=spawn_egg / 58 |id=488 |form=item |translationkey=item.spawn_egg.entity.phantom.name}} {{ID table |displayname=Spawn Pig |spritetype=item |nameid=pig_spawn_egg |aliasid=spawn_egg / 12 |id=439 |form=item |translationkey=item.spawn_egg.entity.pig.name}} {{ID table |displayname=Spawn Piglin Brute |spritetype=item |nameid=piglin_brute_spawn_egg |aliasid=spawn_egg / 127 |id=501 |form=item |translationkey=item.spawn_egg.entity.piglin_brute.name}} {{ID table |displayname=Spawn Piglin |spritetype=item |nameid=piglin_spawn_egg |aliasid=spawn_egg / 123 |id=499 |form=item |translationkey=item.spawn_egg.entity.piglin.name}} {{ID table |displayname=Spawn Pillager |spritetype=item |nameid=pillager_spawn_egg |aliasid=spawn_egg / 114 |id=493 |form=item |translationkey=item.spawn_egg.entity.pillager.name}} {{ID table |displayname=Spawn Polar Bear |spritetype=item |nameid=polar_bear_spawn_egg |aliasid=spawn_egg / 28 |id=474 |form=item |translationkey=item.spawn_egg.entity.polar_bear.name}} {{ID table |displayname=Spawn Pufferfish |spritetype=item |nameid=pufferfish_spawn_egg |aliasid=spawn_egg / 108 |id=483 |form=item |translationkey=item.spawn_egg.entity.pufferfish.name}} {{ID table |displayname=Spawn Rabbit |spritetype=item |nameid=rabbit_spawn_egg |aliasid=spawn_egg / 18 |id=461 |form=item |translationkey=item.spawn_egg.entity.rabbit.name}} {{ID table |displayname=Spawn Ravager |spritetype=item |nameid=ravager_spawn_egg |aliasid=spawn_egg / 59 |id=495 |form=item |translationkey=item.spawn_egg.entity.ravager.name}} {{ID table |displayname=Spawn Salmon |spritetype=item |nameid=salmon_spawn_egg |aliasid=spawn_egg / 109 |id=484 |form=item |translationkey=item.spawn_egg.entity.salmon.name}} {{ID table |displayname=Spawn Sheep |spritetype=item |nameid=sheep_spawn_egg |aliasid=spawn_egg / 13 |id=440 |form=item |translationkey=item.spawn_egg.entity.sheep.name}} {{ID table |displayname=Spawn Shulker |spritetype=item |nameid=shulker_spawn_egg |aliasid=spawn_egg / 54 |id=471 |form=item |translationkey=item.spawn_egg.entity.shulker.name}} {{ID table |displayname=Spawn Silverfish |spritetype=item |nameid=silverfish_spawn_egg |aliasid=spawn_egg / 39 |id=445 |form=item |translationkey=item.spawn_egg.entity.silverfish.name}} {{ID table |displayname=Spawn Skeleton Horse |spritetype=item |nameid=skeleton_horse_spawn_egg |aliasid=spawn_egg / 26 |id=469 |form=item |translationkey=item.spawn_egg.entity.skeleton_horse.name}} {{ID table |displayname=Spawn Skeleton |spritetype=item |nameid=skeleton_spawn_egg |aliasid=spawn_egg / 34 |id=446 |form=item |translationkey=item.spawn_egg.entity.skeleton.name}} {{ID table |displayname=Spawn Slime |spritetype=item |nameid=slime_spawn_egg |aliasid=spawn_egg / 37 |id=447 |form=item |translationkey=item.spawn_egg.entity.slime.name}} {{ID table |displayname=Spawn Sniffer |spritetype=item |nameid=sniffer_spawn_egg |aliasid=spawn_egg / 139 |id=502 |form=item |translationkey=item.spawn_egg.entity.sniffer.name}} {{ID table |displayname=Spawn Snow Golem |spritetype=item |nameid=snow_golem_spawn_egg |aliasid=spawn_egg / 21 |id=507 |form=item |translationkey=item.spawn_egg.entity.snow_golem.name}} {{ID table |displayname=Spawn Spider |spritetype=item |nameid=spider_spawn_egg |aliasid=spawn_egg / 35 |id=448 |form=item |translationkey=item.spawn_egg.entity.spider.name}} {{ID table |displayname=Spawn Squid |spritetype=item |nameid=squid_spawn_egg |aliasid=spawn_egg / 17 |id=452 |form=item |translationkey=item.spawn_egg.entity.squid.name}} {{ID table |displayname=Spawn Stray |spritetype=item |nameid=stray_spawn_egg |aliasid=spawn_egg / 46 |id=464 |form=item |translationkey=item.spawn_egg.entity.stray.name}} {{ID table |displayname=Spawn Strider |spritetype=item |nameid=strider_spawn_egg |aliasid=spawn_egg / 125 |id=497 |form=item |translationkey=item.spawn_egg.entity.strider.name}} {{ID table |displayname=Spawn Tadpole |spritetype=item |nameid=tadpole_spawn_egg |aliasid=spawn_egg / 133 |id=637 |form=item |translationkey=item.spawn_egg.entity.tadpole.name}} {{ID table |displayname=Spawn Trader Llama |spritetype=item |nameid=trader_llama_spawn_egg |aliasid=spawn_egg / 157 |id=656 |form=item |translationkey=item.spawn_egg.entity.trader_llama.name}} {{ID table |displayname=Spawn Tropical Fish |spritetype=item |nameid=tropical_fish_spawn_egg |aliasid=spawn_egg / 111 |id=481 |form=item |translationkey=item.spawn_egg.entity.tropicalfish.name}} {{ID table |displayname=Spawn Sea Turtle |spritetype=item |nameid=turtle_spawn_egg |aliasid=spawn_egg / 74 |id=487 |form=item |translationkey=item.spawn_egg.entity.turtle.name}} {{ID table |displayname=Spawn Vex |spritetype=item |nameid=vex_spawn_egg |aliasid=spawn_egg / 105 |id=478 |form=item |translationkey=item.spawn_egg.entity.vex.name}} {{ID table |displayname=Spawn Villager |spritetype=item |nameid=villager_spawn_egg |aliasid=spawn_egg / 15, 115 |id=451 |form=item |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} {{ID table |displayname=Spawn Vindicator |spritetype=item |nameid=vindicator_spawn_egg |aliasid=spawn_egg / 57 |id=476 |form=item |translationkey=item.spawn_egg.entity.vindicator.name}} {{ID table |displayname=Spawn Wandering Trader |spritetype=item |nameid=wandering_trader_spawn_egg |aliasid=spawn_egg / 118 |id=494 |form=item |translationkey=item.spawn_egg.entity.wandering_trader.name}} {{ID table |displayname=Spawn Warden |spritetype=item |nameid=warden_spawn_egg |aliasid=spawn_egg / 131 |id=640 |form=item |translationkey=item.spawn_egg.entity.warden.name}} {{ID table |displayname=Spawn Witch |spritetype=item |nameid=witch_spawn_egg |aliasid=spawn_egg / 45 |id=454 |form=item |translationkey=item.spawn_egg.entity.witch.name}} {{ID table |displayname=Spawn Wither |spritetype=item |nameid=wither_spawn_egg |aliasid=spawn_egg / 52 |id=509 |form=item |translationkey=item.spawn_egg.entity.wither.name}} {{ID table |displayname=Spawn Wither Skeleton |spritetype=item |nameid=wither_skeleton_spawn_egg |aliasid=spawn_egg / 48 |id=466 |form=item |translationkey=item.spawn_egg.entity.wither_skeleton.name}} {{ID table |displayname=Spawn Wolf |spritetype=item |nameid=wolf_spawn_egg |aliasid=spawn_egg / 14 |id=441 |form=item |translationkey=item.spawn_egg.entity.wolf.name}} {{ID table |displayname=Spawn Zoglin |spritetype=item |nameid=zoglin_spawn_egg |aliasid=spawn_egg / 126 |id=500 |form=item |translationkey=item.spawn_egg.entity.zoglin.name}} {{ID table |displayname=Spawn Zombie Horse |spritetype=item |nameid=zombie_horse_spawn_egg |aliasid=spawn_egg / 27 |id=470 |form=item |translationkey=item.spawn_egg.entity.zombie_horse.name}} {{ID table |displayname=Spawn Zombified Piglin |spritetype=item |nameid=zombie_pigman_spawn_egg |aliasid=spawn_egg / 36 |id=450 |form=item |translationkey=item.spawn_egg.entity.zombie_pigman.name}} {{ID table |displayname=Spawn Zombie |spritetype=item |nameid=zombie_spawn_egg |aliasid=spawn_egg / 32 |id=449 |form=item |translationkey=item.spawn_egg.entity.zombie.name}} {{ID table |displayname=Spawn Zombie Villager |spritetype=item |nameid=zombie_villager_spawn_egg |aliasid=spawn_egg / 44, 116 |id=479 |form=item |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, spawn eggs have no additional tags. : See [[Bedrock Edition level format/Item format]]. == History == {{for|information on the historical colors of spawn eggs|Spawn Egg colors}} {{Info needed|{{Edition|BE}} is outdated}} {{History|java}} {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. |The spawn egg has a single texture file, which is [[tint]]ed different colors.}} {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}} {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}} {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}} {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. |Mobs can now display their custom name as nametag using an NBT tag.}} {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} {{History|||snap=13w24a|Spawn eggs now work on [[water]].}} {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}} {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}} {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}} {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}} {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}} {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}} {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. |As with the warden itself, warden spawn eggs are not added in this snapshot.}} {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds. |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}} {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}} {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. |Spawn eggs now have the correct name in the [[inventory]].}} {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. |Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}} {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}} {{History|||snap=build 4|The NPC spawn egg has been removed completely.}} {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}} {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}} {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s. |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}} {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}} {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs. |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}} {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|Education}} {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} {{History|earth}} {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}} {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}} {{History|foot}} == Issues == {{issue list}} == Gallery == {{Hidden begin|View all renders}} <gallery> Spawn Egg.png|frame|Uncolored Spawn Egg Agent Spawn Egg.png|Agent Spawn Egg Allay Spawn Egg.png|Allay Spawn Egg Axolotl Spawn Egg.png|Axolotl Spawn Egg Bat Spawn Egg.png|Bat Spawn Egg Bee Spawn Egg.png|Bee Spawn Egg Blaze Spawn Egg.png|Blaze Spawn Egg Camel Spawn Egg.png|Camel Spawn Egg Cat Spawn Egg.png|Cat Spawn Egg (Java) Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock) Cave Spider Spawn Egg.png|Cave Spider Spawn Egg Chicken Spawn Egg.png|Chicken Spawn Egg Cod Spawn Egg.png|Cod Spawn Egg Cow Spawn Egg.png|Cow Spawn Egg Creeper Spawn Egg.png|Creeper Spawn Egg Dolphin Spawn Egg.png|Dolphin Spawn Egg Donkey Spawn Egg.png|Donkey Spawn Egg Drowned Spawn Egg.png|Drowned Spawn Egg Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg Enderman Spawn Egg.png|Enderman Spawn Egg Endermite Spawn Egg.png|Endermite Spawn Egg Evoker Spawn Egg.png|Evoker Spawn Egg Fox Spawn Egg.png|Fox Spawn Egg Frog Spawn Egg.png|Frog Spawn Egg Ghast Spawn Egg.png|Ghast Spawn Egg Glow Squid Spawn Egg.png|Glow Squid Spawn Egg Goat Spawn Egg.png|Goat Spawn Egg Guardian Spawn Egg.png|Guardian Spawn Egg Hoglin Spawn Egg.png|Hoglin Spawn Egg Horse Spawn Egg.png|Horse Spawn Egg Husk Spawn Egg.png|Husk Spawn Egg Iron Golem Spawn Egg.png|Iron Golem Spawn Egg Llama Spawn Egg.png|Llama Spawn Egg Magma Cube Spawn Egg.png|Magma Cube Spawn Egg Mooshroom Spawn Egg.png|Mooshroom Spawn Egg Mule Spawn Egg.png|Mule Spawn Egg NPC Spawn Egg.png|NPC Spawn Egg Ocelot Spawn Egg.png|Ocelot Spawn Egg Panda Spawn Egg.png|Panda Spawn Egg (Java) Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock) Parrot Spawn Egg.png|Parrot Spawn Egg Phantom Spawn Egg.png|Phantom Spawn Egg Pig Spawn Egg.png|Pig Spawn Egg Piglin Spawn Egg.png|Piglin Spawn Egg Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg Pillager Spawn Egg.png|Pillager Spawn Egg Polar Bear Spawn Egg.png|Polar Bear Spawn Egg Pufferfish Spawn Egg.png|Pufferfish Spawn Egg Rabbit Spawn Egg.png|Rabbit Spawn Egg Ravager Spawn Egg.png|Ravager Spawn Egg Salmon Spawn Egg.png|Salmon Spawn Egg Sheep Spawn Egg.png|Sheep Spawn Egg Shulker Spawn Egg.png|Shulker Spawn Egg Silverfish Spawn Egg.png|Silverfish Spawn Egg Skeleton Spawn Egg.png|Skeleton Spawn Egg Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg Slime Spawn Egg.png|Slime Spawn Egg Sniffer Spawn Egg.png|Sniffer Spawn Egg Snow Golem Spawn Egg.png|Snow Golem Spawn Egg Spider Spawn Egg.png|Spider Spawn Egg Squid Spawn Egg.png|Squid Spawn Egg Stray Spawn Egg.png|Stray Spawn Egg Strider Spawn Egg.png|Strider Spawn Egg Tadpole Spawn Egg.png|Tadpole Spawn Egg Trader Llama Spawn Egg.png|Trader Llama Spawn Egg Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg Turtle Spawn Egg.png|Turtle Spawn Egg Vex Spawn Egg.png|Vex Spawn Egg Villager Spawn Egg.png|Villager Spawn Egg Vindicator Spawn Egg.png|Vindicator Spawn Egg Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java) Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock) Warden Spawn Egg.png|Warden Spawn Egg Witch Spawn Egg.png|Witch Spawn Egg Wither Spawn Egg.png|Wither Spawn Egg Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg Wolf Spawn Egg.png|Wolf Spawn Egg Zoglin Spawn Egg.png|Zoglin Spawn Egg Zombie Spawn Egg.png|Zombie Spawn Egg Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg Mask Spawn Egg.png|Mask Spawn Egg (texture) </gallery> {{Hidden end}} === Screenshots === <gallery> Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. </gallery> == Notes == {{notelist|fn}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 {{Items}} [[de:Spawn-Ei]] [[es:Huevo generador]] [[fr:Œufs d'apparition]] [[it:Uovo generatore]] [[ja:スポーンエッグ]] [[ko:생성 알]] [[nl:Spawnei]] [[pl:Jajo przyzywające]] [[pt:Ovo gerador]] [[ru:Яйца призывания]] [[th:ไข่เสก]] [[zh:刷怪蛋]] [[Category:Non-renewable resources]]</li></ul></nowiki> | alpha 1.1.0.0 | Readded the Smooth Lighting toggle to Video options. |
Issues[]
Issues relating to "Light" are maintained on the bug tracker. Report issues there.
Trivia[]
- In Minecraft's source code, the luminescences are defined using the floating point values in the third column. These floating point numbers are fractions of 16, but are multiplied by 15 to get the integer light value. This means that both 0/16 and 1/16 (0.0 and 0.0625) correspond to the integer light value 0.
Gallery[]
A teaser from Notch showing the new lighting system for the Adventure Update.
Bugged light creating stripes similar to the stripe lands.
References[]
- ↑ "[MC-156880] Mobs spawn where they should not be able to after using /fill - Jira" – Mojira, July 16, 2019.
- ↑ "[MC-1531] No smooth lighting on item frames and paintings - Jira" – Mojira, October 31, 2012.
- ↑ "[MC-227302] Smooth lighting doesn't work properly on the water surface - Jira" – Mojira, June 3, 2021.
- ↑ https://web.archive.org/web/0/http://notch.tumblr.com/post/3446675806/minecraft-beta-1-3
- ↑ "Remember that silly lighting bug where world would generate with big black patches? Well you may not remember it in the future; it's fixed." – @Dinnerbone (Nathan Adams) on X, September 26, 2012
- ↑ "It's such a small thing to look at, but this required unbelievable amounts of code changing :D" – @Dinnerbone (Nathan Adams) on X, September 26, 2012
- ↑ http://www.reddit.com/r/Minecraft/comments/10g4mi/dinnerbone_at_this_point_i_think_its_almost/
- ↑ "Finally! Much fewer "black spots" in the terrain generator, such a relief =)" – @jeb_ (Jens Bergensten) on X, July 31, 2013
- ↑ "[MC-68129] Smooth lighting doesn't work properly underwater - Jira" – Mojira, August 18, 2014.
- ↑ MC-58668 — "Smooth Lighting Minimum and Maximum levels no longer differ" — resolved as "Fixed".