Explosion

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TNT exploding in 1.8 and higher

An explosion is a physical event in the Minecraft world, caused by a primed TNT, an exploding creeper, a bed in The Nether or in The End, an Ender Crystal, or a fireball launched by a Ghast. An explosion can destroy nearby blocks, propel and damage nearby entities, and cause one or more fires. Explosions produce shockwave particles, but before 1.8 they produced smoke particles.

Contents

[edit] Properties

  • Position. For example, A TNT explosion happens at the center of a primed TNT, which is a 0.98 × 0.98 × 0.98 cube. A bed explosion happens at the center of the bed block (not destroyed before the explosion).
  • Power. For the power of each type of explosion,
    • An Ender Crystal explosion has 6
    • A TNT explosion has 4;
    • A Creeper explosion has 3, or 6 when charged by lightning;
    • A Ghast's fireball explosion has 1.
    • A Bed (Nether or End) explosion has 5.
  • Ability to generate fire. Fireball and bed explosions in the nether and in the end will start fires.
1352 rays from the explosion center to points that uniformly distributed on the surface of a cube centered at the explosion with an edge length of 2. (However, this only defines their directions, not their length)
The roughly spherical pattern of blocks destroyed can be seen here.

[edit] Effects

[edit] Model of block destruction

An explosion can destroy nearby blocks. Its effect is evaluated independently on many explosion rays originating from the explosion center, as shown in the right figure.

  • Each ray has an initial blast force randomized in [0.7 × power, 1.3 × power].
  • The effect of the blast force is examined at checkpoints on the ray with step length of 0.3.
  • The blast force is absorbed (block resistance / 5 + 0.3) × step length by the non-air block (no matter whether destroyed) at the each checkpoint, and attenuated by step length × 0.75 between checkpoints, until completely absorbed or attenuated.
  • A block is considered destroyed if it can't completely absorb the blast force at any checkpoint in it (air blocks can be destroyed too).

From the above process, the following results can be deduced:

  • The blast radius in the air of an explosion (i.e. only attenuated, not absorbed by blocks) = ⌊1.3 × power / (step length × 0.75)⌋ × step length = 10.2 (charged creepers), 6.9 (TNT), 5.1 (creepers), 1.5 (fireballs). For example, a TNT explosion can destroy a torch 7 blocks away. But how many blocks an explosion can destroy is non-deterministic and also dependent on the specific location of the explosion.
  • The minimum block resistance required to absorb maximum blast force of an explosion happening in nearby air = ((1.3 × power - attenuation steps × step length × 0.75) / step length - 0.3) × 5. To not be destroyed, a block has to absorb all blast force at the first checkpoint in it.
    • The attenuation steps is subject to collision restrictions. For explosion in air, there is at least one attenuation step. TNT and creeper explosion are always 0.49 and 0.5 meter away from nearest block (2 att. steps), but fireball explosion can happen anywhere (1 att. step).
    • Thus, the block resistances are 121.00 (charged creepers), 77.67 (TNT), 56.00 (creepers), 16.42 (fireballs).
    • So water, stationary lava, obsidian, and bedrock are always indestructible, and fences and less resistant blocks can be destroyed by fireballs. These are theoretical values, and in reality less resistant blocks are not always destroyed.

Note that the effect of multiple explosions, no matter how simultaneous, on one block is evaluated independently and serially per explosion, and blocks don't have "temporary health" and such properties across explosion history. That means explosions have no cumulative effect on blocks.

Destroyed blocks have a 1/3 chance of being dropped as items later.

[edit] Interaction with entities

An explosion has different effects on entities than blocks. Entities are damaged and propelled by an explosion if within its damage radius of 2 × power. Note that the "damage radius" is different from the blast radius of explosion effect on blocks.

  • For each entity within the radius, define impact = (1 - distance from the explosion / radius) × exposure.
  • Apply (impact2 + impact) × 8 × power + 1 point (half-heart, so we don't have to divide by 2 everywhere) of damage to the entity.
  • Propel the entity so that its velocity increases by impact in the direction from explosion to the entity.

From the above process, the following results can be deduced:

  • Entities will always get at least 1 point of damage if they are within the radius, regardless of their explosion exposure.
  • The maximum damage that entities can take (at the explosion center with 100% exposure) = (1 × 1 + 1) × 8 × power + 1 point of damage = 97 (charged creeper), 65 (TNT), 49 (creepers), 17 (fireballs). When entities are away or covered by blocks from the explosion center, they take less damage.
  • The maximum velocity gain that an entity can obtain from a TNT explosion is 1, at the explosion center with 100% exposure.

Different damage effects will ensue. For example, existing items will be destroyed, and the armor on the player will absorb part of the damage. Items dropped in the process of, or actually after, the explosion are not affected because they have no interaction between the explosion.

The propulsion effect is often used for TNT cannons.

A primed TNT AABB has directionally asymmetrical sample points (1/2.96 spacing) because of rounding.

[edit] Calculation of explosion exposure

Explosion exposure is simply how much an entity is visible from the explosion center, and is approximated with the ratio of visible sample points on the entity. The approximation algorithm has sampling error that results in directional asymmetry of propulsion. For example, a typical TNT cannon has maximum range in the west direction partly because the primed TNT has largest sampled exposure in that direction.

[edit] Causing fire

If the explosion has the ability, it randomly starts fires in 1/3 of all destroyed air blocks that are above opaque blocks.

[edit] Blast Resistance

[edit]

Block Name Blast Resistance
Bedrock 18,000,000
End Portal Frame 18,000,000
End Portal 18,000,000
Enchantment Table 6,000
Obsidian 6,000
Lava 500
Water 500
Flowing Water 500
End Stone 45
Brick (Block) 30
Stone Brick 30
Cobblestone 30
Diamond (Block) 30
Gold (Block) 30
Iron (Block) 30
Jukebox 30
Moss Stone 30
Nether Brick 30
Nether Brick Stairs ?
Nether Brick Fence 30
Stone Stairs ?
Slabs 30
Stone 30
Iron Bars ?
Iron Door 25
Monster Spawner 25
Dispenser 17.5
Furnace 17.5
Coal Ore 15
Diamond Ore 15
Block Name Blast Resistance
Wooden Door 15
Fence 15
Gold Ore 15
Iron (Ore) 15
Lapis Lazuli (Block) 15
Lapis Lazuli (Ore) 15
Redstone Ore 15
Wooden Stairs ?
Wooden Plank 15
Chest 12.5
Crafting Table 12.5
Wood 10
Bookshelf 7.5
Jack-O-Lantern 5
Melon (Block) 5
Pumpkin 5
Sign 5
Note Block 4
Sandstone 4
Wool 4
Rails 3.5
Clay (Block) 3
Farmland 3
Gravel 3
Sponge 3
Grass 3
Cake 2.5
Dirt 2.5
Ice 2.5
Lever 2.5
Block Name Blast Resistance
Mycelium 2.5
Pressure Plates 2.5
Sand 2.5
Soul Sand 2.5
Stone Button 2.5
Cactus ?
Ladders 2
Netherrack 2
Glass ?
Glowstone (Block) 1.5
Bed 1
Leaves ?
Snow Block 1
Snow 0.5
Seeds (Item) 0
Flowers 0
Fire 0
Mushrooms 0
Portal 0
Redstone Wire 0
Redstone Torch 0
Redstone Repeater 0
Sugar Cane 0
Sapling 0
TNT 0
Torch 0
Flowing Lava 0
Air 0


[edit] Typical damage radii

The player will get certain damage if within these radii of a 100% exposure ground 1-, 2-, or 4-TNT explosion, as shown in the following figures with the amount of damage shown on each circle.

KillRadiiGrenade1.png KillRadiiGrenade2.png KillRadiiGrenade4.png

[edit] History

As of Beta 1.8, explosions will emit smoke after exploding.

[edit] Trivia

  • An explosion powerful enough to break bedrock would have a blast radius of over 30,000,000 blocks, enough to destroy the entire world in 1.2.5. If it were an uninterrupted blast, it would cover 238,775,501.2 blocks.

[edit] References


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