Drops
This article is about the items That drop from entities and blocks. for drops as in falls, see Fall Damage
Drops are items which appear when mobs and some other entities die. There are three basic types of drops: normal drops, rare drops, and Experience Orbs. Only normal drops appear when a mob is killed other than by the player.
Contents |
[edit] Common and uncommon drops
Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which it may drop when killed. There are also "uncommon drops", such as spider eyes, which don't always drop, but have a large (item-specific) chance to do so. Some uncommon and common drops don't drop at all if the mob was not "killed by the player" (same rules as for experience orbs).
For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; for example, a cow will drop 0-2 leather items and 1-3 raw beef items. Since the range includes 0, it is possible for no leather to be dropped. If the mob is killed with a weapon with the Looting enchantment, then the upper limit of the range is increased by the level number of the enchantment.
If a mob is a baby animal, it will not drop anything when killed.
- Note: The term "common drops" was chosen by the authors of this article. It is not known to be an official term.
[edit] Rare drops
Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. All rare drops except skulls can also be obtained by other means. Rare drops are always a single item, not multiples.
Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 0.5% per level (up to 4% with Looting III).
Each monster has a separate list of possibilities for enchanted rare drops and non-enchanted rare drops. Within each list, all items are equally likely.
Additionally to rare drops, a monster can drop equipment and armor that it's visually wearing. Each piece of equipment that monster was spawned with is dropped with 8.5% chance. Looting increases this change by 1% per level (up to 11.5% with Looting III). This means it is possible for a zombie or skeleton to drop more than one piece of equipment upon death. All items that mob picked up after spawning are always dropped, even when the monster wasn't killed by a player.
When items are enchanted, the enchantment is chosen in the same way as using an Enchantment Table with a cost of 5–15 levels on normal difficulty, and 5–35 on hard. On easy difficulty, equipment is never enchanted. It is possible to get multiple enchantments.
[edit] Experience Orbs
- Main article: Experience Orb
Experience Orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.
Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.
[edit] Mob drops
| Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes |
|---|---|---|---|---|---|
| Animals | |||||
Bat |
0 | None | None | None | |
Chicken |
1–3 | 0–2 Feather1 Raw Chicken or 1 Cooked Chicken |
None | None | Meat is cooked if died while on fire. Meat unaffected by looting. Also drops Egg every 5–10 minutes. |
Cow |
1–3 | 0–2 Leather1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if died while on fire. Gives Milk when right-clicked with an empty bucket. |
Donkey Mule |
1–3 | 0–2 Leather |
None | 1 Saddle if saddled1 Chest if equipped |
Also drops all of the chest's contents. |
Horse |
1–3 | 0–2 Leather |
None | 1 Saddle if saddled1 Horse Armor if equipped |
|
Mooshroom |
1–3 | 0–2 Leather1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if died while on fire. Shearing drops 5 Red Mushroom, converting it to a normal cow, a process which cannot be reverted.Gives Milk when right-clicked with an empty bucket.Gives Mushroom Stew when right-clicked with an empty bowl. |
Ocelot |
1–3 | None | None | None | |
Pig |
1–3 | 1–3 Raw Porkchop or 1–3 Cooked Porkchop |
None | 1 Saddle if saddled |
Meat is cooked if died while on fire. |
Sheep |
1–3 | 1 Wool if not sheared |
None | None | Not affected by Looting. Shearing drops 1-3 Wool.Wool is colored if the sheep was spawned colored or dyed. |
Skeleton Horse |
1–3 | 0–2 Bone |
None | None | |
Squid |
1–3 | 1–3 Ink Sac |
None | None | |
Wolf |
1–3 | None | None | None | |
Zombie Horse |
1–3 | 0–2 Rotten Flesh |
None | None | Rotten Flesh is an uncommon drop. |
| Golems | |||||
Iron Golem |
0 | 0–2 Rose3–5 Iron Ingot |
None | None | Not affected by Looting. |
Snow Golem |
0 | 0–15 Snowball or1 Pumpkin + 8 Snowball if spawned with at least 8 in the world. |
None | None | Not affected by Looting. Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition. |
| Monsters | |||||
Blaze |
10 | 0–1 Blaze Rod if killed by a player or tamed dog0–2 Glowstone Dust if killed by a player |
None | None | Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition. |
Cave Spider |
5 | 0–2 String0–1 Spider Eye if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance). Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Creeper |
5 | 0–2 Gunpowder1 Music Disc if killed by a skeleton |
None | None | |
Ender Dragon |
12,000 | None | None | None | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience. Creates a portal including removable blocks: 4 Torch1 Dragon Egg |
Enderman |
5 | 0–1 Ender Pearl |
None | None | |
Ghast |
5 | 0–1 Ghast Tear0–2 Gunpowder |
None | None | |
Magma Cube |
1, 2, or 4 | 0–1 Magma Cream if size > 1 |
None | None | Uncommon drop (25% chance). |
Silverfish |
5 | None | None | None | |
Skeleton |
5 | 0–2 Arrow0–2 Bone |
None | Bow Random Armor |
Gear may be enchanted. |
Slime |
1, 2, or 4 | 0–2 Slimeball if size = 1 |
None | None | |
Spider |
5 | 0–2 String0–1 Spider Eye if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance) Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Wither |
50 | 1 Nether Star |
None | None | Not affected by looting. |
Wither Skeleton |
5 | 0-1 Coal0-2 Bone |
Wither Skeleton Skull |
Stone Sword |
Coal is an uncommon drop (33% chance). |
Zombie |
5 | 0–2 Rotten Flesh |
Iron Ingot Carrot Potato |
Iron Shovel Iron Sword Random Armor |
Gear may be enchanted. |
Zombie Pigman |
5 | 0–1 Rotten Flesh0–1 Gold Nugget |
Gold Ingot |
Golden Sword Random Armor |
Gear may be enchanted. |
| NPCs | |||||
Villager |
0 | None | None | None | |
Witch |
5 | 0–6 Glass Bottle0–6 Glowstone Dust0–6 Gunpowder0–6 Redstone0–6 Spider Eye0–6 Stick0–6 Sugar |
None | Potion of Healing Potion of Fire Resistance Potion of Swiftness |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. |
[edit] Entity drops
| Entity | Drops | Notes |
|---|---|---|
| Projectiles | ||
Bottle o' Enchanting |
3–11 Experience |
|
Egg |
0–4 Baby Chicken spawned |
Eggs have a 1⁄8 chance of spawning one baby chicken. If that happens, there is an additional 1⁄32 chance of the egg spawning four baby chickens instead of one. |
| Stationary | ||
Ender Crystal |
None | Creates an explosion when destroyed, 50% more powerful than TNT. |
Item Frame |
1 Item Frame |
Drops itself and the item it contains. |
Painting |
1 Painting |
|
| Vehicles | ||
Boat |
2 Stick if crashed3 Wood Planks if crashed1 Boat if broken by other means |
|
Minecart |
1 Minecart |
|
Minecart with Chest |
1 Minecart1 Chest |
Also drops all of the chest's contents. |
Minecart with Furnace |
1 Minecart1 Furnace |
|
Minecart with Hopper |
1 Minecart1 Hopper |
Also drops all of its contents. |
Minecart with Spawner |
1 Minecart |
|
Minecart with TNT |
1 Minecart1 TNT |
Drops nothing when activated or destroyed by an explosion. |
[edit] Block drops
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.
| Block | Exp | Drops | Silk Touch |
Notes |
|---|---|---|---|---|
| Materials and building blocks | ||||
Bookshelf |
- | 3 Book |
Yes | |
Clay |
- | 4 Clay |
Yes | |
Double Slab T |
- | 2 Slab |
No | |
Farmland |
- | 1 Dirt |
No | |
Glass Glass Pane |
- | None | Yes | |
Glowstone |
- | 2–4 Glowstone Dust |
Yes | Fortune increases drop, capped at 4. |
Grass Block Mycelium |
- | 1 Dirt |
Yes | |
Gravel |
- | 1 Gravel or 1 Flint |
Yes | Flint is dropped with 10% chance. Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III. |
Ice |
- | None | Yes | If there is another (solid or liquid) block directly underneath the ice block, ice will revert back to water when broken. This doesn't work in the Nether. |
Snow Block T |
- | 4 Snowball |
Yes | |
Snow (cover) T |
- | 1–8 Snowball |
No | One snowball per snow level. |
Stone T |
- | 1 Cobblestone |
Yes | |
| Ores | ||||
Coal Ore T |
0–2 | 1 Coal |
Yes | Fortune multiplies drop. |
Diamond Ore T |
3–7 | 1 Diamond |
Yes | Fortune multiplies drop. |
Emerald Ore T |
3–7 | 1 Emerald |
Yes | Fortune multiplies drop. |
Lapis Lazuli Ore T |
2–5 | 4–8 Lapis Lazuli |
Yes | Fortune multiplies drop. |
Nether Quartz Ore T |
2–5 | 1 Nether Quartz |
Yes | Fortune multiplies drop. |
Redstone Ore T |
1–5 | 4–5 Redstone |
Yes | Fortune increases drop. |
| Plants | ||||
Carrots |
- | 1 Carrot if premature1–4 Carrot if fully grown |
No | Fortune increases drop, if fully grown. |
Cocoa |
- | 1 Cocoa Beans if premature3 Cocoa Beans if fully grown |
No | |
Dead Bush |
- | None | No | An original block is dropped when broken using shears. |
Fern Tall Grass |
- | 0–1 Seeds |
No | An original block is dropped instead when broken using shears. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
Huge Mushroom |
- | 0–2 Mushroom |
Yes | There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. |
Leaves |
- | 0–1 Sapling0–1 Apple from oak leaves |
Yes | An original block is dropped instead when broken using shears. Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance. An apple is dropped with 0.5% chance. Fortune increases all drop chances. |
Melon |
- | 3–7 Melon |
Yes | Fortune increases drop, capped at 9. |
Melon Stem |
- | 0–3 Melon Seeds |
No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Nether Wart |
- | 1 Nether Wart if premature2–4 Nether Wart if fully grown |
No | Fortune increases drop, if fully grown. |
Potatoes |
- | 1 Potato if premature1–4 Potato if fully grown0–1 Poisonous Potato if fully grown |
No | Fortune increases potato drop, if fully grown. Poisonous potato is dropped with 2% chance. |
Pumpkin Stem |
- | 0–3 Pumpkin Seeds |
No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Wheat |
- | 1 Seeds if premature0–3 Seeds if fully grown1 Wheat if fully grown |
No | Fortune increases seeds drop, if fully grown. |
| Other | ||||
Cake |
- | None | No | |
Cobweb T |
- | 1 String |
Yes | |
Ender Chest T |
- | 8 Obsidian |
Yes | Will not drop its contents when broken. |
Fire |
- | None | No | |
Monster Egg |
- | 1 Silverfish spawned |
Partial | When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning. |
Monster Spawner T |
15–43 | None | No | |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0–lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
- All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
[edit] History
| Classic | ||
|---|---|---|
| 0.25 | Pigs drop mushrooms. | |
| Killing skeletons made arrows drop. | ||
| 0.27 | Sheep added which drop white cloth and mushrooms. | |
| Indev | ||
| February 19, 2010 | Sheep drop nothing. | |
| Pigs drop porkchop. | ||
| Creepers drop gunpowder. | ||
| Spiders drop string. | ||
| Zombies drop feathers. | ||
| Alpha | ||
| 1.1.0 | Sheep now drop between 1-3 cloth instead of always dropping 2. | |
| Beta | ||
| 1.2 | Bones drop from skeletons. | |
| New gray, light gray, and black sheep. Drop correspondingly colored wool. | ||
| Squid added, which drops the new item ink sac. | ||
| 1.5 | Pigs that die by burning now drop cooked porkchops upon death. | |
| 1.7 | Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool. | |
| 1.8 | Zombies drop Rotten Flesh instead of Feathers. | |
| Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar. | ||
| Added Ender pearls along with Endermen. Ender pearls had no use at the time. | ||
| 1.9pre1 | Blaze rods were added as a drop from Blazes. | |
| Ghast tears were added which drop from Ghasts. | ||
| Gold nuggets were added as a drop from Zombie Pigmen. | ||
| Snow golems added, which drop snowballs. | ||
| 1.9pre2 | Spiders now drop spider eyes. | |
| Added teleporting feature to Ender pearls. | ||
| 1.9pre4 | Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively. | |
| Official release | ||
| 1.1 | 11w50a | All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat. |
| 1.1 | Magma Cubes can now drop Magma Cream on death. | |
| 1.2.1 | 12w06a | Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. |
| Skeletons have a rare chance to drop a bow or an enchanted bow. | ||
| Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword. | ||
| 12w08a | Iron Golems were added, which dropped iron ingots and roses. | |
| 1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. |
| 1.4.2 | 12w32a | New command - doMobLoot (false) toggles whether or not mobs drop loot. |
| 12w34a | Zombies have a chance to drop carrots and potatoes. | |
| 12w36a | Wither drops a Nether Star on death. | |
| Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players. | ||
| Saddled pigs will now always drop saddles on death. | ||
| 12w38a | Witch added. Rarely drops potions of instant health and fire resistance. | |
| 12w38b | Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death. | |
| 1.4.3pre | The Disc "11" is now dropped by Creepers in the same way as the other Discs. | |
[edit] Trivia
- Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
- Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
- While skeletons will drop bows of differing enchantments, the most common seems to be "Power I." (tested using a naturally generated spawner converted to an experience farm)


