Drops

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This article is about the items That drop from entities and blocks. for drops as in falls, see Fall Damage

Typical drops from a Skeleton: Experience Orbs, an Arrow, and Bones.

Drops are items which appear when mobs and some other entities die. There are three basic types of drops: normal drops, rare drops, and Experience Orbs. Only normal drops appear when a mob is killed other than by the player.

Contents

[edit] Common and uncommon drops

Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which it may drop when killed. There are also "uncommon drops", such as spider eyes, which don't always drop, but have a large (item-specific) chance to do so. Some uncommon and common drops don't drop at all if the mob was not "killed by the player" (same rules as for experience orbs).

For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; for example, a cow will drop 0-2 leather items and 1-3 raw beef items. Since the range includes 0, it is possible for no leather to be dropped. If the mob is killed with a weapon with the Looting enchantment, then the upper limit of the range is increased by the level number of the enchantment.

If a mob is a baby animal, it will not drop anything when killed.

Note: The term "common drops" was chosen by the authors of this article. It is not known to be an official term.

[edit] Rare drops

A bow received from a rare drop with Power I

Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. All rare drops except skulls can also be obtained by other means. Rare drops are always a single item, not multiples.

Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 0.5% per level (up to 4% with Looting III).

Each monster has a separate list of possibilities for enchanted rare drops and non-enchanted rare drops. Within each list, all items are equally likely.

Additionally to rare drops, a monster can drop equipment and armor that it's visually wearing. Each piece of equipment that monster was spawned with is dropped with 8.5% chance. Looting increases this change by 1% per level (up to 11.5% with Looting III). This means it is possible for a zombie or skeleton to drop more than one piece of equipment upon death. All items that mob picked up after spawning are always dropped, even when the monster wasn't killed by a player.

When items are enchanted, the enchantment is chosen in the same way as using an Enchantment Table with a cost of 5–15 levels on normal difficulty, and 5–35 on hard. On easy difficulty, equipment is never enchanted. It is possible to get multiple enchantments.

[edit] Experience Orbs

Main article: Experience Orb

Experience Orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

[edit] Mob drops

Mob Exp Common drops Rare drops Equipped and worn items Notes
Animals
EntityCSS.png Bat 0 None None None
EntityCSS.png Chicken 1–3 0–2 ItemCSS.png Feather
1 ItemCSS.png Raw Chicken or 1 ItemCSS.png Cooked Chicken
None None Meat is cooked if died while on fire.
Meat unaffected by looting.
Also drops ItemCSS.png Egg every 5–10 minutes.
EntityCSS.png Cow 1–3 0–2 ItemCSS.png Leather
1–3 ItemCSS.png Raw Beef or 1–3 ItemCSS.png Steak
None None Meat is cooked if died while on fire.
Gives ItemCSS.png Milk when right-clicked with an empty bucket.
EntityCSS.png Donkey
EntityCSS.png Mule
1–3 0–2 ItemCSS.png Leather None 1 ItemCSS.png Saddle if saddled
1 BlockCSS.png Chest if equipped
Also drops all of the chest's contents.
EntityCSS.png Horse 1–3 0–2 ItemCSS.png Leather None 1 ItemCSS.png Saddle if saddled
1 ItemCSS.png Horse Armor if equipped
EntityCSS.png Mooshroom 1–3 0–2 ItemCSS.png Leather
1–3 ItemCSS.png Raw Beef or 1–3 ItemCSS.png Steak
None None Meat is cooked if died while on fire.
Shearing drops 5 BlockCSS.png Red Mushroom, converting it to a normal cow, a process which cannot be reverted.
Gives ItemCSS.png Milk when right-clicked with an empty bucket.
Gives ItemCSS.png Mushroom Stew when right-clicked with an empty bowl.
EntityCSS.png Ocelot 1–3 None None None
EntityCSS.png Pig 1–3 1–3 ItemCSS.png Raw Porkchop or 1–3 ItemCSS.png Cooked Porkchop None 1 ItemCSS.png Saddle if saddled Meat is cooked if died while on fire.
EntityCSS.png Sheep 1–3 1 BlockCSS.png Wool if not sheared None None Not affected by Looting.
Shearing drops 1-3 BlockCSS.png Wool.
Wool is colored if the sheep was spawned colored or dyed.
EntityCSS.png Skeleton Horse 1–3 0–2 ItemCSS.png Bone None None
EntityCSS.png Squid 1–3 1–3 ItemCSS.png Ink Sac None None
EntityCSS.png Wolf 1–3 None None None
EntityCSS.png Zombie Horse 1–3 0–2 ItemCSS.png Rotten Flesh None None Rotten Flesh is an uncommon drop.
Golems
EntityCSS.png Iron Golem 0 0–2 BlockCSS.png Rose
3–5 ItemCSS.png Iron Ingot
None None Not affected by Looting.
EntityCSS.png Snow Golem 0 0–15 ItemCSS.png Snowball or
1 BlockCSS.png Pumpkin + 8 ItemCSS.png Snowball if spawned with at least 8 in the world.
None None Not affected by Looting.
Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition.
Monsters
EntityCSS.png Blaze 10 0–1 ItemCSS.png Blaze Rod if killed by a player or tamed dog
0–2 ItemCSS.png Glowstone Dust if killed by a player
None None Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition.
EntityCSS.png Cave Spider 5 0–2 ItemCSS.png String
0–1 ItemCSS.png Spider Eye if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
EntityCSS.png Creeper 5 0–2 ItemCSS.png Gunpowder
1 ItemCSS.png Music Disc if killed by a skeleton
None None
EntityCSS.png Ender Dragon 12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4 BlockCSS.png Torch
1 BlockCSS.png Dragon Egg
EntityCSS.png Enderman 5 0–1 ItemCSS.png Ender Pearl None None
EntityCSS.png Ghast 5 0–1 ItemCSS.png Ghast Tear
0–2 ItemCSS.png Gunpowder
None None
EntityCSS.png Magma Cube 1, 2, or 4 0–1 ItemCSS.png Magma Cream if size > 1 None None Uncommon drop (25% chance).
EntityCSS.png Silverfish 5 None None None
EntityCSS.png Skeleton 5 0–2 ItemCSS.png Arrow
0–2 ItemCSS.png Bone
None ItemCSS.png Bow
ItemCSS.png Random Armor
Gear may be enchanted.
EntityCSS.png Slime 1, 2, or 4 0–2 ItemCSS.png Slimeball if size = 1 None None
EntityCSS.png Spider 5 0–2 ItemCSS.png String
0–1 ItemCSS.png Spider Eye if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
EntityCSS.png Wither 50 1 ItemCSS.png Nether Star None None Not affected by looting.
EntityCSS.png Wither Skeleton 5 0-1 ItemCSS.png Coal
0-2 ItemCSS.png Bone
BlockCSS.png Wither Skeleton Skull ItemCSS.png Stone Sword Coal is an uncommon drop (33% chance).
EntityCSS.png Zombie 5 0–2 ItemCSS.png Rotten Flesh ItemCSS.png Iron Ingot
ItemCSS.png Carrot
ItemCSS.png Potato
ItemCSS.png Iron Shovel
ItemCSS.png Iron Sword
ItemCSS.png Random Armor
Gear may be enchanted.
EntityCSS.png Zombie Pigman 5 0–1 ItemCSS.png Rotten Flesh
0–1 ItemCSS.png Gold Nugget
ItemCSS.png Gold Ingot ItemCSS.png Golden Sword
ItemCSS.png Random Armor
Gear may be enchanted.
NPCs
EntityCSS.png Villager 0 None None None
EntityCSS.png Witch 5 0–6 ItemCSS.png Glass Bottle
0–6 ItemCSS.png Glowstone Dust
0–6 ItemCSS.png Gunpowder
0–6 ItemCSS.png Redstone
0–6 ItemCSS.png Spider Eye
0–6 ItemCSS.png Stick
0–6 ItemCSS.png Sugar
None ItemCSS.png Potion of Healing
ItemCSS.png Potion of Fire Resistance
ItemCSS.png Potion of Swiftness
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.

[edit] Entity drops

Entity Drops Notes
Projectiles
ItemCSS.png Bottle o' Enchanting 3–11 EntityCSS.png Experience
EntityCSS.png Egg 0–4 EntityCSS.png Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
EntityCSS.png Ender Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
EntityCSS.png Item Frame 1 ItemCSS.png Item Frame Drops itself and the item it contains.
EntityCSS.png Painting 1 ItemCSS.png Painting
Vehicles
EntityCSS.png Boat 2 ItemCSS.png Stick if crashed
3 BlockCSS.png Wood Planks if crashed
1 ItemCSS.png Boat if broken by other means
EntityCSS.png Minecart 1 ItemCSS.png Minecart
EntityCSS.png Minecart with Chest 1 ItemCSS.png Minecart
1 BlockCSS.png Chest
Also drops all of the chest's contents.
EntityCSS.png Minecart with Furnace 1 ItemCSS.png Minecart
1 BlockCSS.png Furnace
EntityCSS.png Minecart with Hopper 1 ItemCSS.png Minecart
1 BlockCSS.png Hopper
Also drops all of its contents.
EntityCSS.png Minecart with Spawner 1 ItemCSS.png Minecart
EntityCSS.png Minecart with TNT 1 ItemCSS.png Minecart
1 BlockCSS.png TNT
Drops nothing when activated or destroyed by an explosion.

[edit] Block drops

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks
BlockCSS.png Bookshelf - 3 ItemCSS.png Book Yes
BlockCSS.png Clay - 4 ItemCSS.png Clay Yes
BlockCSS.png Double Slab T - 2 BlockCSS.png Slab No
BlockCSS.png Farmland - 1 BlockCSS.png Dirt No
BlockCSS.png Glass
BlockCSS.png Glass Pane
- None Yes
BlockCSS.png Glowstone - 2–4 ItemCSS.png Glowstone Dust Yes Fortune increases drop, capped at 4.
BlockCSS.png Grass Block
BlockCSS.png Mycelium
- 1 BlockCSS.png Dirt Yes
BlockCSS.png Gravel - 1 BlockCSS.png Gravel or 1 ItemCSS.png Flint Yes Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
BlockCSS.png Ice - None Yes If there is another (solid or liquid) block directly underneath the ice block, ice will revert back to water when broken. This doesn't work in the Nether.
BlockCSS.png Snow Block T - 4 ItemCSS.png Snowball Yes
BlockCSS.png Snow (cover) T - 1–8 ItemCSS.png Snowball No One snowball per snow level.
BlockCSS.png Stone T - 1 BlockCSS.png Cobblestone Yes
Ores
BlockCSS.png Coal Ore T 0–2 1 ItemCSS.png Coal Yes Fortune multiplies drop.
BlockCSS.png Diamond Ore T 3–7 1 ItemCSS.png Diamond Yes Fortune multiplies drop.
BlockCSS.png Emerald Ore T 3–7 1 ItemCSS.png Emerald Yes Fortune multiplies drop.
BlockCSS.png Lapis Lazuli Ore T 2–5 4–8 ItemCSS.png Lapis Lazuli Yes Fortune multiplies drop.
BlockCSS.png Nether Quartz Ore T 2–5 1 ItemCSS.png Nether Quartz Yes Fortune multiplies drop.
BlockCSS.png Redstone Ore T 1–5 4–5 ItemCSS.png Redstone Yes Fortune increases drop.
Plants
BlockCSS.png Carrots - 1 ItemCSS.png Carrot if premature
1–4 ItemCSS.png Carrot if fully grown
No Fortune increases drop, if fully grown.
BlockCSS.png Cocoa - 1 ItemCSS.png Cocoa Beans if premature
3 ItemCSS.png Cocoa Beans if fully grown
No
BlockCSS.png Dead Bush - None No An original block is dropped when broken using shears.
BlockCSS.png Fern
BlockCSS.png Tall Grass
- 0–1 ItemCSS.png Seeds No An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
BlockCSS.png Huge Mushroom - 0–2 BlockCSS.png Mushroom Yes There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
BlockCSS.png Leaves - 0–1 BlockCSS.png Sapling
0–1 ItemCSS.png Apple from oak leaves
Yes An original block is dropped instead when broken using shears.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.
BlockCSS.png Melon - 3–7 ItemCSS.png Melon Yes Fortune increases drop, capped at 9.
BlockCSS.png Melon Stem - 0–3 ItemCSS.png Melon Seeds No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
BlockCSS.png Nether Wart - 1 ItemCSS.png Nether Wart if premature
2–4 ItemCSS.png Nether Wart if fully grown
No Fortune increases drop, if fully grown.
BlockCSS.png Potatoes - 1 ItemCSS.png Potato if premature
1–4 ItemCSS.png Potato if fully grown
0–1 ItemCSS.png Poisonous Potato if fully grown
No Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.
BlockCSS.png Pumpkin Stem - 0–3 ItemCSS.png Pumpkin Seeds No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
BlockCSS.png Wheat - 1 ItemCSS.png Seeds if premature
0–3 ItemCSS.png Seeds if fully grown
1 ItemCSS.png Wheat if fully grown
No Fortune increases seeds drop, if fully grown.
Other
BlockCSS.png Cake - None No
BlockCSS.png Cobweb T - 1 ItemCSS.png String Yes
BlockCSS.png Ender Chest T - 8 BlockCSS.png Obsidian Yes Will not drop its contents when broken.
BlockCSS.png Fire - None No
BlockCSS.png Monster Egg - 1 EntityCSS.png Silverfish spawned Partial When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.
BlockCSS.png Monster Spawner T 15–43 None No

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0–lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

[edit] History

Classic
0.25 Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27 Sheep added which drop white cloth and mushrooms.
Indev
February 19, 2010 Sheep drop nothing.
Pigs drop porkchop.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alpha
1.1.0 Sheep now drop between 1-3 cloth instead of always dropping 2.
Beta
1.2 Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5 Pigs that die by burning now drop cooked porkchops upon death.
1.7 Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8 Zombies drop Rotten Flesh instead of Feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen. Ender pearls had no use at the time.
1.9pre1 Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
1.9pre2 Spiders now drop spider eyes.
Added teleporting feature to Ender pearls.
1.9pre4 Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
Official release
1.1 11w50a All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1 Magma Cubes can now drop Magma Cream on death.
1.2.1 12w06a Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow or an enchanted bow.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword.
12w08a Iron Golems were added, which dropped iron ingots and roses.
1.3.1 12w25a Pigs now drop 1-3 porkchops instead of 0-2.
1.4.2 12w32a New command - doMobLoot (false) toggles whether or not mobs drop loot.
12w34a Zombies have a chance to drop carrots and potatoes.
12w36a Wither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38a Witch added. Rarely drops potions of instant health and fire resistance.
12w38b Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3pre The Disc "11" is now dropped by Creepers in the same way as the other Discs.

[edit] Trivia

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I." (tested using a naturally generated spawner converted to an experience farm)

[edit] See also

[edit] References


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