Custom servers/MCLawl/Commands
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[edit] Command list
Commands are listed below, along with parameters and descriptions.
- abort (shortcut = a) [Builder+] - Cancels every personal self-set toggle or block-action (e.g., /water, /cuboid, /paint).
- Also stops any ongoing megaboid.
- Does NOT stop fly.
- about (shortcut = b) [Guest+] - Shows the details of the block selected.
- Also shows the last several players who created or destroyed the block and when.
- afk <message> [Guest+] - Toggle: adds self to the AFK list with an optional <message>.
- ban [#/@] <player> [OP+] - Bans <player> without kicking them.
- /ban # <player> stealth bans.
- /ban @ <player> total-bans (undoes and IP bans).
- banip <ip/player> (shortcut = bi) [OP+] - Bans <ip> or the IP of <player>.
- Must have @ before the player's name to IP ban.
- bind <block1> <block2> [Advbuilder+] - Binds <block1> to <block2>.
- "/bind clear" clears all bound blocks.
- Cuboids and similar will use <block2>, if there is a block bound.
- blocks [Guest+] - Lists all basic block types.
- "/blocks all [0-4]" shows every block type, divided into pages.
- "/blocks <basic block>" will list all complex blocks that look like <basic block>.
- "/blocks <complex block>" gives information regarding <complex block>.
- "/blocks <rank>" tells all blocks <rank> is allowed to use.
- "/blocks count <block>" displays total number of <block> on the current map.
- blockset <block> <rank> [OP+] - Sets the <rank> allowed to build <block>.
- botadd <bot> [SuperOP] - Adds <bot> of the name specified.
- Bots that share a name with a player will have that player's skin.
- botai [add/del] <AIname> <extra> (shortcut = bai) [Advbuilder+] - Adds or deletes <AIname>.
- Using [add] on an existing AI will append the next instruction.
- "/botai del last" will remove last action added.
- <extra> includes:
- walk - Bot walks to current coordinates (default).
- teleport - Bot will teleport to set location after completing current action.
- wait [time] - Bot will wait.
- nod [time] [speed] - Bot will nod.
- spin [time] [speed] - Bot will spin.
- reset - Resets bot to original position.
- remove - Removes bot after finishing previous action.
- reverse - Bot will go backwards.
- jump - Bot jumps at location. - ALPHA
- linkscript - Uses an existing script as next parameter.
- speed - Sets bot speed for next waypoint. - ALPHA
- [time] is measured in 0.1 seconds.
- [speed] is set as a percentage of normal speed.
- botremove <bot> [SuperOP] - Removes <bot>.
- "/botremove all" will remove all bots."
- Specified bot(s) must be on the same level as you.
- bots [Builder+] - Lists all bots, their AIs, and current levels.
- botset <bot> <script> [Advbuilder+] - Sets <bot> to perform <script>.
- Bots spin in place when not moving.
- "/botset <bot>" with no script will remove current script(s).
- Premade scripts: "hunt" and "kill", which tells <bot> to hunt (chase) a nearby player and kill users it's near.
- botsummon <bot> [SuperOP] - Summons <bot> to the current spot.
- Specified <bot> must be on the same level as you.
- clearblockchanges <mapname> (shortcut = cbc) [SperOP] - Clears the MySQL table for <mapname>, making /about much faster for that map. Default is current map.
- click <x> <y> <z> (shortcut = x) [Guest+] - Simulates a click at the coordinates given.
- If no value is assigned to any of he coordinates, the last used will be used.
- Example: "/click 123 24 z" will click at (123, 24, [last z value clicked]).
- If click has not yet been used, x, y, and z will default to 0.
- If no value is assigned to any of he coordinates, the last used will be used.
- clones <player> [Advbuilder+] - Shows everyone on the same IP address as <player>. Default is for self.
- Searches the Player Database for everyone matching.
- cmdbind <command> [0-9] (shortcut = cb) [Builder+] - Binds <command> to the number.
- Bound commands can be used with /[0-9].
- Accepts extra parameters.
- example: "/cmdbind cuboid wood 1" => "/1" = "/cuboid wood" => "/1 walls" = "/cuboid wood walls".
- "/cmdbind [0-9]" shows stored command.
- "/cmdbind" alone lists all stored commands.
- cmdcreate <command> [SuperOP] - Creates a custom command file "Cmd<command>.cs" in the "extra\commands\source" folder. From there the file may be edited.
- The file must be edited with a text editor or other program.
- After editing, compile the file with the "/compile" command.
- cmdload cmd<command> [Nobody] - Loads custom command file "Cmd<command>.dll" in the "extra\commands\dll" folder.
- Once loaded, the custom <command> will work like any other (e.g., /<command>, /help <command>, /cmdset <command>).
- cmdset <command> <rank> [SuperOP] - Sets the <rank> allowed to use <command>.
- cmdunload <command> [Nobody] - Unloads the custom <command>.
- The command is not deleted, merely disabled.
- compile cmd<command> [SuperOP] - Compiles the custom command file "Cmd<command>.cs" from the "source" folder to create "Cmd<command>.dll" in the "dll" folder.
- After compiling, load the file into the server with the "/cmdload" command.
- color <player> <color> [OP+] - Changes the color <player>'s name and title.
- Colors include black, navy, green, teal, maroon, purple, gold, silver, gray, blue, lime, aqua, red, pink, yellow, and white.
- "/color <player>" will remove that player's custom color.
- copy [@] (shortcut = c) [Advbuilder+] - Copies the selected area between two points (except air).
- "/copy [@] cut" will cut the object you wish to copy.
- "/copy [@] air" will copy the air in the area given, as well as any objects there.
- "/copy [@] ignore <block1> <block2>...etc" will ignore any blocks listed when copying (air is ignored by default).
- Using the @ tag gives a third point from which to paste relative to the object copied.
- In other words, a cube selected from opposite corners will normally be pasted relative to the first corner. Using @ allows any point to be used as reference for the paste.
- ctf <setup> [SuperOP] - Begins, ends, or sets up a game of capture the flag.
- <setup> incldes:
- (default) - begins a game based on settings, or ends if one is in progress.
- team create <color> - initializes a team with that <color>.
- team add <player> <color> - adds <player> to the <color> team.
- team remove <player> - removes <player> from their team.
- flag <color> - allows placement of the <color> team's flag.
- spawn <color> - allows placement of the <color> team's spawn.
- If no spawn is set, players will go to the map's default spawn upon death.
- points [1-2147483647] - sets number of points required for victory.
- clear - removes all CTF data.
- Team <color> may be red, blue, green, yellow, purple, gray, or white.
- Up to seven teams may play at once, one for each color.
- Games are independent of level, so multiple games may be hosted simultaneously on a single server.
- Source and more detailed information.
- <setup> incldes:
- cuboid <block> <type> (shortcut = z) [Builder+] - Cuboids the area between two points.
- Default <block> is the one currently selected.
- <type> includes:
- solid (default) - a solid block.
- hollow - outer shell of the block
- walls - like shell, but no ceiling or floors
- holes - a checkered pattern
- wire - a wireframe of the area
- random - randomly fills in area
- delete (shortcut = d) [Advbuilde+] - Toggle: deletes any special block clicked (MBs, portals, tnt, etc).
- deletelvl <mapname> [SuperOP] - Deletes the level specified, also deleting the database entries for the level.
- A backup of the deleted map will be stored in the "levels\deleted" folder.
- devs [Banned+] - Shows the list of MCLawl developers.
- emote (shortcut = <3) [Banned+] - Toggles whether or not emoticons are shown for the player using it.
- This setting is saved for the player.
- Emotes are still shown when encased in parentheses.
- Check out the emote list here.
- fill <block> <type> (shortcut = f) [Advbuilder+] - Replaces blocks of the same type that are touching clicked block with <block>.
- Default <block> is the one currently selected.
- <type> includes:
- (default) - all blocks.
- up - all blocks at the same horizontal layer and above.
- down - all blocks at the same horizontal layer and below.
- layer - all blocks at the same horizontal layer.
- vertical_x - all blocks in the same x-coordinate vertical layer.
- vertical_z - all blocks in the same z-coordinate vertical layer.
- Imagine Flood fill.
- fixgrass <type> [SuperOP] - Fixes dirt and grass based on <type>.
- <type> includes:
- (default) - all grass with opaque blocks on top become dirt, and all dirt with transparent blocks on top become grass.
- light - only dirt in sunlight become grass.
- grass - only grass with opaque blocks on to become dirt.
- dirt - only dirt with transparent blocks on top become grass.
- Blocks that are considered transparent include leaves, glass, air, and their corresponding complex blocks.
- <type> includes:
- flipheads [OP+] - Toggle: flips all players' heads into their bodies. A gag.
- fly [Guest+] - Toggle: enables flying by placing a 5x5x2 glass block beneath player's feet, which moves to follow the player.
- The glass block is invisible and intangible to other players.
- It will only appear in place of regular air, and does not affect any blocks.
- follow [#] <player> [OP+] - Toggle: hides, then follows <player>. Appears jittery, unless fly is on. Then it works fine.
- Typing # will follow without hiding.
- freeze <player> [OP+] - Toggle: freezes <player> so they cannot move. Appears jittery, but does the job.
- give <player> <amount> (shortcut = gib) [SuperOP] - Gives <player> <amount> of money.
- goto <mapname>(shortcut = g) [Guest+] - Goes to the specified map.
- Map must be loaded unless the "Load on /goto" setting is enabled.
- gun <type> [Advbuilder+] - Toggle: makes a 4x4x4 glass targeting cube for firing a gun and killing players.
- <type> includes:
- destroy (default) - fires a bullet.
- explode - fires a bullet that explodes on contact.
- laser - fires a beam that explodes.
- tp - fires a bullet that does not kill, but rather teleports self to impact location.
- The aiming cube follows the player's sight and is invisible and intangible to other players.
- It will only appear in the place of normal air, and does not affect normal blocks.
- Explosions only occur on physics 3 or 4, but the bullet/beam is always fatal.
- <type> includes:
- hacks [Banned+] - WIN MINECRAFT.
- hasirc (shortcut = irc) [Banned+] - Tells whether the server has IRC active. If so, the server and channel are given.
- help <type> [Banned+] - Lists commands in a structured manner.
- <type> includes:
- ranks - Lists all ranks with their colors and command limits.
- build - Lists all Building commands.
- mod - Lists all Moderation commands.
- information - Lists all Information commands.
- other - Lists all other commands.
- short - Lists all shortcuts.
- old - Uses the old format for Help.
- "/help <command> - Gives detail on <command> and tells the rank required to use it.
- "/help <block> - Tells what <block> appears as and the rank needed to place it.
- <type> includes:
- hide [OP+] - Toggle: hides the user from the players.
- Only SuperOPs may teleport to a hidden player.
- highlight <player> <time> [Advbuilder+] - Highlights blocks edited by <player> for the last <time> seconds.
- Default <player> is self, default <time> is 5 minutes.
- Destroyed blocks show in red, created in green.
- "/highlight <player> 0" will highlight for the last 90 minutes.
- To disable highlight viewing, type "/reveal".
- hollow <block> [Builder+] - Removes all blocks except liquids and <block> (if given) as well as blocks immediately next to them, so they will not flood.
- host (shortcut = zall) [Banned+] - Shows what the host is doing (if they update it).
- imageprint <type> [layer] <file> (shortcut = i) [SuperOP] - Prints file as pixel art.
- Each pixel in the image file represents a single block, so higher resolution means larger image.
- <type> includes:
- 1 (default) - 2-layer color image.
- 2 - 1-layer color image.
- 3 - 2-layer grayscale image.
- 4 - 1-layer grayscale image.
- 5 - 1-layer black and white image.
- 6 - 1-layer mathematical grayscale image.
- [layer] or [l] will print the image horizontally.
- The <file> may be accessed the following ways:
- It may be a local file in the "extra\images" folder.
- The image must be .bmp filetype.
- It is accessed using its name without the extension (caps are ignored).
- It may be a file hosted on imgur.com.
- The image may be .gif, .png, .jpg, or .bmp filetypes.
- .png and .gif may use transparency.
- It is accessed using the xxxxx portion of its address: www.imgur.com/xxxxx.yyy (caps are counted).
- example: aFxox for imgur.com/aFxox.jpg
- It may be a file anywhere else on the internet.
- Filetypes are the same as for imgur.
- It is accessed using its full address: example.com/picture/image.gif (caps are counted).
- The prefixes "http://" and "www." are unnecessary.
- It may be a local file in the "extra\images" folder.
- inbox [Guest+] - Displays a list of all your mail.
- "/inbox [num]" displays the mail in [num].
- "/inbox del [num/all]" deletes the mail at [num] or [all] of it.
- info [Banned+] - Gives server-specific information on the version.
- Will also show uptime and whether lowlag is on or not.
- invincible <player> [OP+] - Toggle: makes <player> invincible to killer blocks.
- Defaults to self.
- jail <player> [OP+] - Jails <player>, who can then not build or use commands.
- "/jail" by itself will set the spawn point for the jail, where users are sent when jailed.
- joker [#] <player> [OP+] - Causes the player to become a joker, making them say silly things.
- OP+ can see the original intended message too.
- The # tag silently sets <player> to become a joker.
- kick <player> <message> (shortcut = k) [Advbuilder+ - Kicks <player> from the server and displays <message>, if any.
- kickban <player> <message> (shortcut = kb) [OP+] - Kicks and bans <player> in one go and displays <message>, if any.
- kill <player> [explode] <message> [OP+] - Kills <player> and displays <message>, if any.
- [explode] toggles explosion on death. Only occurs on physics 2 or higher.
- If used on an immortal player, there will be no effect.
- lastcmd <player> (shortcut = last) [OP+] - Shows the last command used by <player>.
- Default is ALL players.
- levels [Guest+] - Shows a list of loaded levels and their physics levels, but not unloaded ones.
- limit <rank> <limit> [SuperOP] - Sets <rank>'s building command to <limit>.
- "/limit rp <limit>" changes the <limit> for rp finite
- "/limit rpnorm <limit>" changes the limit for rp
- line <num> <block> [wall] [Builder+] - Draw a line between the two specified points.
- <num> determines the length of the line. Default is from end to end.
- <block> determines block type used. Default is currently selected.
- <wall> determines if it is a diagonl wall (similar to a cuboid).
- load <mapname> [1-4] [OP+] - Loads <mapname> with given physics level.
- Will unload an empty map if every open space is used
- lowlag [OP+] - Toggle: activates low-lag mode.
- Player positions are only updated every 10 seconds, keeping the upload rate of the server at a constant, rather than fluctuating.
- Maps are also loaded much slower during lowlag mode.
- map <type> [Guest+] - Views all the map information for the current map.
- Advbuilder- may only view the data.
- OP+ may modify <type>:
- theme <message> - sets what theme the map follows (useless right now).
- finite - toggle: determines whether all flowing blocks on the map acts like finite_water.
- ai - toggle: determines whether or not animals chase/kill players.
- edge - toggle: determines whether or not the water at the edge of th map will flow or not.
- ps [10-2147483647] - determines how fast physics updates (standard = 250) (lower = faster, higher = slower).
- overload [500-2147483647] - determines how many updates are needed for physics to shutdown (standard = 1500).
- motd <message> - sets the MOTD for the map, which users will vie when entering.
- death - toggle: determines whether or not falling to your death and drowning in water are possible.
- fall [-2147483648-2147483647] - determines how far one must fall to die.
- drown [-214748363-214748363] - determines how long one can stay in water or lava before dying.
- unload - toggle: determines whether the map will unload when "Load on /goto" is enabled
- rp - toggle: determines whether certain blocks are re-activated when physics are turned on (like zombies and birds).
- instant - toggle: makes every block change "instant" by not updating player's screens. The player must use /reveal to see changes made.
- killer - toggle: basically a map-wide invincibility.
- chat - toggle: determines if level only chat is on.
- mapinfo <mapname> (shortcut = status) [Banned+] - Displays <mapname>, its dimensions, physics level, build and visit ranks, and time of last backup.
- Default is current map.
- me <message> [Banned+] - Shows yourself as doing an action for roleplay purposes.
- measure <block> [Guest+] - Lists the number of blocks between two points, ignoring all <block>, if given.
- megaboid <block> <type> (shortcut = zm) [OP+] - A much slower cuboid with a block limit of 450,000.
- "/abort" will cancel a megaboid.
- Default <block> is the one currently selected.
- <type> includes:
- solid (default) - a solid block.
- hollow - outer shell of the block
- walls - like shell, but no ceiling or floors
- Although the /help for megaboid lists holes for a possible <type>, this is an error.
- mb <block> <message> [Advbuilder+] - Creates message blocks that the user may click or walkthrough.
- <block> includes white (default), black, air, water, and lava"
- As with all text input, adding a > character to the end of a line will extend the message for another line.
- "/mb show" will show or hide all the Message blocks on the map.
- missile <type> [Advbuilder+] - Makes a 4x4x4 targeting cube for firing missiles and killing players.
- <type> includes:
- destroy (default) - fires a missile.
- explode - fires a missile that explodes on contact.
- The aiming cube follows the player's sight and is invisible and intangible to other players.
- It will only appear in the place of normal air, and does not affect normal blocks.
- Explosions only occur on physics 3 or 4, but the missile is always fatal.
- Differs from /gun in that the missile is guided by the player's line of sight.
- <type> includes:
- mode <block> [Guest+] - Activates the "mode" for <block>, making all blocks placed to be <block>.
- Can be shortened to just "/<block>", and will still be used.
- "/solid" (OP+) will turn every block placed into Adminium.
- Most special block types are restricted to certain ranks.
- For a list of all block types, go here.
- moderate [OP+] - Mutes all players. Only those who are "/voice"-ed may speak.
- move <x> <y> <z> [Banned+] - Moves self to the given coordinates.
- "/move <player> <x> <y> <z>" [OP+] moves <player> to the given coordinates.
- "/move <player> <mapname>" [OP+] moves <player> to <mapname>.
- museum <mapname> <backup> [Guest+] - Moves the player to <mapname> as it was during the <backup> number entered.
- Default <mapname> is current map, default <backup> is most recent.
- Can be used on unloaded levels.
- Some commands are disabled, and editing is not saved.
- mute <player> [OP+] - Toggle: mutes <player>.
- newlvl <mapname> <x> <y> <z> <type> [SuperOP] - Create a new map.
- x y and z should all be multiples of two: 2, 4, 8, 16, 32, 64, 128, 192, 256, 84, 512, 1024, 2048
- Possible types: flat, island, forest, mountain, pixel, desert
- Cactii and trees are generated properly.
- opchat [Advbuilder+] - Makes all mesages OPchat messages.
- ops [Banned+] - Lists all the OPs of the server.
- outline <block1> <block2> [Advbuilder+] - Outlins all <block1> with <block2> à la cuboid style.
- paint (shortcut = p) [Builder+] - Toggles paint mode, where all deleted blocks are replaced with currently selected block.
- paste (shortcut = v) [Advbuilder+] - Pastes the copied object.
- The copied object will be pasted based on the assumption the block placed is the same point as the first block placed in "/copy".
- pause <mapname> <seconds> [OP+] - Will pause the physics on the map entered for the amount of seconds entered, without actually clearing the physics.
- pay <player> <amount> [Banned+] - Pays <amount> of money to <player>. You must have money to pay.
- pcount [Banned+]
- perbuild <mapname> <rank> [OP+] - Changes the build <rank> for the specified map.
- pervisit <mapname> <rank> [OP+] - Changes the visit <rank> for the specified map.
- physics <mapname> <level> [OP+] - Changes the physics <level> for the specified map.
- Levels include:
- 1 - Normal - liquids may flow.
- 2 - Advanced - animals/monster will move.
- 3 - Hardcore - tnt, explosions, fireworks, ect.
- 4 - Instant - same as Hardcore, but updates less often to reduce lag.
- Levels include:
- place <block> [Guest+] - Places the specified block at your feet.
- Will place a block at highest point if outside map.
- "/place <block> <x> <y> <z>" places a block at x/y/z.
- players [Guest+] - Displays every connected user their rank, and their current map.
- portal (shortcut = o) [Advbuilder+] - Activates portal mode, where you place an entry block followed by an ext.
- "/portal <blue/orange/air/water/lava>"
- "/portal show" will show or hide all the portals on the current map, and their exits.
- "/portal <type> multi" will allow you to place numerous entry blocks, and then place a single exit block.
- rainbow [Advbuilder+]
- redo [Guest+] - Redoes the previously done "/undo".
- renamelvl <mapname> <newname> [SuperOP] - Renames a <mapname> completely, even renaming the databases and level properties.
- repeat [Guest+] - Repeats last command used.
- replace <block1> <block2> (shortcut = r) [Advbuiler+] - Replaces all blocks of type <block1> with <block2>.
- replaceall <block1> <block2> [SuperOP] - Replaces all blocks of type <block1> on the map with <block2>.
- replacenot <block1> <block2> (shortcut = rn) [Advbuilder+] - Exact opposite of Replace, replaces every block that isn't specified with block2.
- resetbot [OP+] - Resets the IRC bot.
- restart [SuperOP]
- restartphysics (shortcut = rp) [Advbuilder+] - Restarts the physics of every block within two points (cuboid style).
- Used to add custom physics to objects.
- Check Custom physics for in-depth info.
- restore <backup number> [OP+] - Restores the ma to a previous state.
- Using "/restore" with no number will restore the most recent save.
- retrieve [Advbuilder+]
- reveal <player> [Advbuildr+] - Reveals the map to <player>. Works on banned players.
- "/reveal all" reveals the map to everyone on the current level.
- ride [Guest+] - Activates Train riding mode, which allows he user to ride on trains.
- roll <min> <max> [OP+] - Rolls a random number between <min> and <max>.
- rules [Banned+] - Lists the server rules.
- "/rules <player>" (OP+) will display the rules for that player.
- save [OP+] - Saves the current map to .lvl form.
- Will also create a backup of the map.
- say <message> [OP+] - Sends a severwide message.
- send <player> [message] [Builder+] - Sends mail to <player>.
- Putting an ">" at the end of your message will allow you to send more than one line at once.
- <player> should not be added on additional messages.
- serverreport [SuperOP] - Gives a current report on computer usage for the server, and shows total threads being used.
- setrank <player> <rank> [OP+] - Changes the specified user's rank.
- Operators cannot promote people to Operators or SuperOPs, and may not de-rank any either.
- SuperOPs may only promote other SuperOPs in game if the toggle on the server is set to true.
- setspawn [OP+] - Sets the spawn for the map.
- slap <player> [Advbuilder+] - Slaps <player> up to the ceiling.
- spawn [Banned+] - Teleports to the spawn point of the map.
- spheroid (shortcut = e) [Builder+] - Creates a 2D circle or 3D sphere between the two points.
- "/spheroid <block> <solid/hollow>"
- "/spheroid vertical" works like /circle in MCSharp, but much cleaner and with fewer issues.
- spin [Advbuilder+] - Spins the copied object.
- "/spin <90/180/mirror/upsidedown>"
- stairs [Advbuilder+] - Create a spiral staircase to the height specified.
- static <command> (shortcut = t) [Advbuilder+] - Makes <command> turn into a toggle.
- Will perform the static command, and then perform the command entered in one go
- For example, "/static cuboid" would do multiple cuboids.
- store [Advbuilder+]
- summon <player> (shortcut = s) [Advbuilder+] - Summons the specified user to self
- If they are on a different map, you cannot summon them.
- "/summon all" will summon all players on the same level to self.
- take <player> <amount> [SuperOP] - Takes <amount> of money from <player>.
- Cannot take more than the player has.
- tempban <player> <time> [Builder+] -Bans <player> for <time> minutes.
- text <block> [Advbuilder+] - Creates text out of <block> in direction specified.
- time [Banned+] - Gives the current server time.
- timer <time> <message> [OP+] - Displays a message at set intervals for the given time.
- title <player> <title> [SuperOP] - Gives <player> the title of <title>.
- Titles appear as prefixed "names" which are encased in square parenthesis [].
- If no <title> is given, the title for that user is taken away.
- Titles allow spaces.
- tnt [Builder+] - Activates TNT mode, which places explodeable TNT blocks when Physics is on HARDCORE.
- OP+ get "/tnt big" which is a bigger, more apparent explosion.
- tp <player> [Builder+] - Teleports to the user given.
- If they are on a different map, you will be teleported to hat map, and may sometimes need to retype /tp <player>.
- tpzone <id> [list] [Builder+]
- tree <type> [Builder+] - Grows a randomly sized tree on the spot clicked.
- Possible types: Cactus and Fern.
- trust <player> [OP+] - Turns off anti-grief for <player>.
- unban <player> [OP+] - Unbans the given user.
- Nicknames cannot be used, only the player's exact name.
- unbanip <ip> [OP+] - Unbans the given IP.
- undo <seconds> (shortcut = u) [Guest+] - undoes the previously specified number of seconds.
- Guests are limited to 120 seconds
- "/undo <player> <seconds>" - OP+ may undo other players.
- The last 300 players who log out can still be undone
- If a player's block changes go over the buffer limit it clears itself (this can lead to inability to undo massive cuboids).
- "/undo <player> 0" will undo up to thirty minutes of changes by <player>.
- "/undo <player> all" (SuperOP) will undo all of the block changes made by <nae> since the server restart (up to 138 hours).
- "/undo physics <seconds>" will undo the physics for the current map.
- Will revert any grass that was turned to dirt back to grass.
- If griefed areas are filled with active_water, they can still be undone (Undo will not unflood areas flooded by <player>, but will make it easier to unflood with "/fill").
- unload <mapname> [OP+] - Unloads the specified map, moving anyone on it to Main.
- "/unload empty" unloads one empty map automatically.
- unloaded [Guest+] - Lists all unloaded levels.
- update [Advbuilder+] - Checks for new updates on the server software.
- No longer quits after first use.
- view [Banned+]
- viewranks <rank> [Guest+]
- voice <player> [OP+] - Allows <player> to speak during "/moderate".
- whisper <player> [Guest+] - Makes all messages whispers.
- "/whisper" will turn whisper mode off again.
- whoip [OP+]
- whois <player>[Banned+] - Shows player-specific information.
- Only works if player is still online. Lists every stored stat of the player.
- OP+ will also see the User's IP in the form: xxx.xxx.xxx.xxx
- whowas <player> [Banned+] - Shows who somebody who has logged out was.
- Essentially the same as "/whois", but nicknames may not be used.
- Lists the user's stats, so long as they have logged in at least once.
- Shows correct stats even after a server restart.
- write [OP+]
- zone [OP+] - Modifies or finds zones in an area (zones are areas which can only be modified by the group/person they're given to, or a superOP).
- "/zone" finds any zones in the area given.
- "/zone add <player>" adds a zone that only <player> can build in.
- "/zone add <rank>" adds a zone that only <rank> and above can build in.
- Zones do not ignore perbuild.
- "/zone del" deletes any zone i the area clicked.
- "/zone del all" deletes all zones in a map (SupeOP only).