Cavern

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A dark cave.

Caverns or Caves are commonly-found cavities in the Stone layer of a map. Many caverns have tunnels branching off (called catacombs) and winding in other directions, some of which connect to the surface of the map creating natural entries to the cavern. Caverns can be quite deep, extending from the surface all the way to the Bedrock layer, which is impossible to break through. These caverns are randomly generated so no two of them will look exactly alike, making guides hard to be formed. They can sometimes be attached to natural dungeons.

Caverns usually contain at least one type of exposed ore block. Hostile mobs often spawn in naturally occurring caverns so it is advisable to bring along a weapon if on any difficulty other than peaceful.

Caverns can be useful as a starting point for creating player-made dungeons and other underground structures. Since natural caverns have areas of exposed rock, they can save quite a bit of time while searching for ore. However, caverns can be quite deep, like pits, so accidentally breaking into one from above could inflict a lot of fall damage. Players should be aware of the potential presence of lava as it is one of the main risk factors of exploring caverns, even on peaceful.

Contents

[edit] Pits

A pit is a hole in the ground that falls straight down. Pits are usually found in caverns or when mining down you may fall into one. Pits are a good way to go farther underground, but are dangerous because they can lead into lava, a dungeon, or the fall may kill the player. It is advised that the player should bring a bucket of water or ladders which can be used to create a water elevator or stairway before exploring a pit. If you fall in a pit of lava you will most likely die and any items in your inventory will be burned. However, lava pools are only common near bedrock.

[edit] Finding Caverns

There are a number of ways to find caverns. Below is a table, designed to make cavern-hunting easier.

Method Details
Exploring Surface By exploring the surface of the map, there is a good chance that an exposed cavern can be found.
Digging Digging around might uncover caverns, but it is not easy as the map is infinitely large. Choosing a random location and digging a tunnel straight down will intersect a cave system roughly half the time. A diagonal tunnel takes 3 times as long to dig, but is much safer and can be traversed both ways.
Listening By following the source of ambience, or the sound of mobs coming from underground, there is a great chance to find a cavern. It's also useful to follow sound of water.
Cartographer Use 3rd party software (such as Cartograph) to make maps of caves. This can easily lead the player to Dungeons or Caverns. This is considered cheating by some players.
The Nether Travelling to The Nether, going down roughly 20-30 blocks, and creating a new portal there will likely cause the earth portal to spawn in a cavern as a portal is spawned in the nearest suitable space for the portal.
Editing "terrain.png" Using an image editing program to delete the grass texture from the terrain.png file and using it as a texture pack will result in grass being see-through when loaded in game, allowing the player to see all underground caves from the surface without digging or coordinating maps. This is also considered cheating by some players and might get the player banned on multiplayer servers. Performing this trick with a lesser used block instead, like wool, will act as a 'portable window' allowing you to view adjacent tunnels while in a cave, as well as simple location. Leaving a portion of the texture intact will make such blocks easier to find. There are also texture packs that do this, erasing most textures besides ores and liquids.
TNT-Piston Glitch By placing 2 TNT blocks in front of 2 pistons, then activating the pistons, it is possible to see any underground caverns and openings.


[edit] Navigating Caverns

Caverns are surprisingly easy to get lost in. Below are a number of methods you can implement while exploring to prevent this.

[edit] Classification of Caverns

A cavern can be classified into these kinds of cave systems.

[edit] Small Cave (Dud Cave)

A small cave generated underneath ice.

Small caves are primarily located close to sea level and are unlikely to be linked with other caverns. They frequently contain small deposits of basic ores such as coal and Iron whilst seldom possessing rarer materials. Such caves may have multiple entrances which are naturally lit. This type of cave also commonly has a pool of water in it, likely caused by the generation of the water itself.

[edit] Medium Cave (Splatter Cave)

Medium sized cave systems are commonly found within reach of other, often smaller, bountiful caverns which are accessible via mining. These caverns frequently contain large deposits of basic ores alongside small repositories of rarer materials - including Lapis Lazuli and Gold. Splatter caves also regularly contain, at the very least, minor water or lava flows as well as the presence of small dungeons.

[edit] Large Cave (Epic Cave)

A large cave (which is also a circular room) in Minecraft 1.0.0

Epic subterranean systems, found deep within the earth close to the bedrock, hold large deposits of essentially every known type of ore - with rarer materials, such as Diamond, being found, like everywhere else, in less frequent deposits than more common materials. Such systems contain a number of large lakes as well as the presence of major lava flows. Furthermore, exploring epic caverns is often rather hard, due to the huge volume of naturally generated tunnels often part of epic caverns. It is not uncommon for dungeons to be found within these systems.

[edit] Circular rooms

An above-ground circular room.

During the terrain generation process large symmetrical and cylindrical chambers of various sizes can infrequently be created underground which often merge with other cave systems. Although not particularly of interest, from a mining perspective, they may appear unnatural and irregular in regards to the surrounding terrain. Very rarely, a dungeon can be found in these rooms.

[edit] Ravine

A Ravine from inside
Natural formations of stone and gravel that can cross a big part of an island. It's a bit deep, and sometimes can connect with any kind of cave, even with dungeons and sometimes abandoned mine shafts and other pits. Fair amounts of coal and iron ore can be found in them. Ravines were first introduced in the 1.8 update.

[edit] Deep cliff

A deep cavern sometimes goes down onto bedrock. These caverns are usually not linked to other caverns and don't have large amounts of minerals in them. Dungeons usually aren't linked to them because they are generated almost straight down and the bottom is often in full sunlight. This makes it hard for hostile mobs to spawn there. They are very useful for making traps or to lure mobs to fall to their deaths and safely collect their drops at the bottom.

An example of a deep one can be seen at about seven minutes in in this video: Far Lands or Bust #67

[edit] Giant Entrance

A giant entrance in 1.1

These caverns have a large hole for an entrance and then often spiral down, containing materials like coal and iron. These are not that rare and if you look hard enough, you can find one.

[edit] Cave Lakes

[edit] Lava Lakes

Example of a underground lava lake

Most often found in Large Caves far underground, Lava Lakes generally have the most rare minerals including Lapis Lazuli, gold ore, and redstone ore, sometimes even diamond ore. But Lava Lakes most often hold the common minerals such as iron ore and coal. If you have a bucket of water on hand, this can be a great way to obtain obsidian. Lava lakes are always found on layer 12.

A lava lake inside of a ravine.

[edit] Water Lakes

Example of a underground water lake

Found in every part of the world at every level underground, Water Lakes are by far the most common lake. Water Lakes occur on the surface, a mere 1-20 blocks below the surface, and from then on to Bedrock.

[edit] Trivia

Sand and sandstone overwrite caves.

[edit] See also

Ambience

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