Armor

From Minecraft Wiki
(Redirected from Boots)
Jump to: navigation, search
Armor classes. From left to right: no armor, leather, gold, chain, iron, and diamond.

Armor is a category of items that provide a player with varying levels of protection from common damage types, and appear graphically on the player as worn clothing. These items include several different classes of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for activation. Several mobs can also wear armor.

Contents

[edit] Classes

The armor section in the Pocket Edition inventory (introduced in 0.6.0)

Armor classes include (from weakest/least durable to strongest/most durable):

Chain armor is rare, and uncraftable via legitimate in-game means. It can be obtained through trading with villagers or as rare drops from mobs wearing them. It can be crafted with the fire item, though that item is only available via inventory editors.

[edit] Novelty armor

A player can wear a pumpkin as a helmet. Although this will partially block the player's view and won't provide protection from attacks, it will prevent enderman from becoming aggressive towards the player when the player looks at them. The player will still be attacked if they physically attack the enderman, even if they are wearing a pumpkin. Pumpkins do not reduce damage.

A player can wear a head as a helmet, changing their appearance. Heads do not reduce damage.

Leather armor can be dyed to create colored clothing with some protection.

[edit] Mechanics

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability and protection level. After taking enough damage, the armor piece is destroyed.

The player's current protection level is represented visually by the armor meter, which contains 10 armor icons that each represent 8% damage reduction. With all 10 shown full, the player has a total of 80% damage reduction. The armor meter is affected by the particular pieces currently worn, as well as the class and current durability of each piece.

When the player takes damage of a sort that is not affected by armor (see damage types below), armor they are wearing does not take damage.

Armor can also be enchanted to provide protection enhancements, such as protection from additional damage types. These will not affect the armor meter.

[edit] Damage types

The following types of damage are reduced by armor and, consequently, damage the armor itself:

The following types of damage are not reduced by armor and have no effect on the armor itself:

Protection enchantments can protect from types of damage that armor doesn't normally protect against, such as fall damage. Armor durability still doesn't decrease when protection-enchanted armor takes environmental damage.

[edit] Defense statistics

[edit] Defense points

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. A full suit of diamond armor protects the player from 80% of damage, whereas a full suit of iron will provide 60% protection and a full suit of leather will provide 28%.

The following table shows the amount of defense points added by each individual piece of armor, as well as the total points added by a full set of armor for each material.

Material Full set Helmet Chestplate Leggings Boots
Leather Armor.svgArmor.svgArmor.svgHalf Armor.svg Half Armor.svg Armor.svgHalf Armor.svg Armor.svg Half Armor.svg
Gold Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg Armor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svgHalf Armor.svg Half Armor.svg
Chain Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg Armor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svgArmor.svg Half Armor.svg
Iron Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg Armor.svg Armor.svgArmor.svgArmor.svg Armor.svgArmor.svgHalf Armor.svg Armor.svg
Diamond Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg Armor.svgHalf Armor.svg Armor.svgArmor.svgArmor.svgArmor.svg Armor.svgArmor.svgArmor.svg Armor.svgHalf Armor.svg

The following table shows the number of defense points (Half Armor.svg) per unit of material. Thus, a pair of iron boots (Armor.svg) provides 50% efficiency-4 ingots to 2 points of armor, whereas a diamond chestplate (Armor.svgArmor.svgArmor.svgArmor.svg) provides 100% efficiency-8 diamonds to 8 points of armor.

Material Full Set Helmet Chestplate Leggings Boots
Leather 29.2% 20% 37.5% 28.6% 25%
Gold 45.8% 40% 62.5% 42.9% 25%
Chain 50% 40% 62.5% 57.1% 25%
Iron 62.5% 40% 75% 71.4% 50%
Diamond 83.3% 60% 100% 85.7% 75%

Thus, a full set of diamond armor gives .833 defense points per diamond, whereas a full set of leather armor gives .292 (65% less) defense points.

[edit] Durability

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits each piece of armor can endure.

Material Helmet Chestplate Leggings Boots
Leather 56 81 76 66
Gold 78 113 106 92
Chain/Iron 166 241 226 196
Diamond 364 529 496 430

The following tables shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the particular material.

Helmet Chestplate Leggings Boots
durability/unit 68% 61% 66% 100%

This means that for the same number of leather/iron ingots/gold ingots/chain/diamond, boots can take 1.5 more damage than leggings. Thus, chestplate and leggings offer more defense points per unit, but have a less durability per unit.

[edit] Enchantments

Enchantments can improve armor's capability to reduce damage, or add capabilities.

An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

Leather Gold Chain Iron Diamond
15 25 12 9 10

As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.[1]

Enchantment Damage reduced for Type Modifier EPF
Level I
EPF
Level II
EPF
Level III
EPF
Level IV
Protection All 0.75 1 2 3 5
Fire Protection Fire, lava, and blaze fireballs 1.25 2 4 6 9
Blast Protection Explosions 1.5 3 5 7 11
Projectile Protection Arrows, ghast and blaze fireballs 1.5 3 5 7 11
Feather Falling Fall damage (including ender pearls) 2.5 5 8 12 18

The EPFs for each enchantment and level are the result of the following formula: floor ( (6 + level * level) * TypeModifier / 3 ).

When the player (or a mob in armor) is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 25, multiplied by a random value between 50% and 100%, rounded up, and capped again at 20. The damage is then reduced by 4% per point of total effective EPF (for example, a total effective EPF of 20 reduces damage by 80%).

Because of the caps in the calculation, it's possible to max out protection against specific types of damage with only three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 11 each) and a single piece with Protection III (EPF 3) would give a total EPF of 25 versus explosions (before the remainder of the calculation). Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor. For example, a full suit of diamond armor reduces damage from melee attacks by 80% -- if each piece of armor also had a Protection IV enchantment (EPF 5 each), the enchantments would further reduce damage by 40% to 80% each time, for a total damage reduction of 88% to 96% (i.e., 80%, plus 40%-80% of the remaining 20%).

[edit] Crafting

It takes 24 units of a given material to make a full set of armor. It is not necessary that all of your armor pieces are the same class, though each individual piece can only consist of one material. You could wear a leather cap with an iron chestplate, for example, but you cannot craft a single chestplate from both iron and gold.

Chestplates (tunics) provide the most protection per unit of material, followed by leggings (trousers). For Iron and Diamond, boots are then followed by helmets, but for other materials, the helmet (cap) is more efficient. However, boots are always the most durable.

As with other items with durability, armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a crafting grid. The resulting item will have slightly more durability left than the original items combined, but any unenchantments will be lost. Armor can also be repaired on an anvil, which preserves and combines enchantments. Anvils can also repair a piece of armor using units of that armor's base material. Chain armor can be repaired in this manner by using iron ingots.

Duplicate armor pieces are not stackable in inventory slots.

Name Ingredients Input » Output Description
Helmets Leather or
Gold Ingots or
Fire* or
Iron Ingots or
Diamonds



Grid layout Arrow (small).png Leather Cap
Leather Leather Leather
Leather
Leather

Leather Cap gives Half Armor.svg
Golden Helmet gives Armor.svg
Chain Helmet gives Armor.svg
Iron Helmet gives Armor.svg
Diamond Helmet gives Armor.svgHalf Armor.svg

Chestplates Leather or
Gold Ingots or
Fire* or
Iron Ingots or
Diamonds
Leather
Leather Grid layout Arrow (small).png Leather Tunic
Leather Leather Leather
Leather Leather Leather

Leather Tunic gives Armor.svgHalf Armor.svg
Golden Chestplate gives Armor.svgArmor.svgHalf Armor.svg
Chain Chestplate gives Armor.svgArmor.svgHalf Armor.svg
Iron Chestplate gives Armor.svgArmor.svgArmor.svg
Diamond Chestplate gives Armor.svgArmor.svgArmor.svgArmor.svg

Leggings Leather or
Gold Ingots or
Fire* or
Iron Ingots or
Diamonds
Leather Leather Leather Grid layout Arrow (small).png Leather Pants
Leather
Leather
Leather
Leather

Leather Pants give Armor.svg
Golden Leggings give Armor.svgHalf Armor.svg
Chain Leggings give Armor.svgArmor.svg
Iron Leggings give Armor.svgArmor.svgHalf Armor.svg
Diamond Leggings give Armor.svgArmor.svgArmor.svg

Boots Leather or
Gold Ingots or
Fire* or
Iron Ingots or
Diamonds



Grid layout Arrow (small).png Leather Boots
Leather
Leather
Leather
Leather

Leather Boots give Half Armor.svg
Golden Boots give Half Armor.svg
Chain Boots give Half Armor.svg
Iron Boots give Armor.svg
Diamond Boots give Armor.svgHalf Armor.svg

* Fire is only obtainable via inventory hacking.

[edit] Data values

The following are the data values for each armor piece:

Material Helmet Chestplate Leggings Boots
Leather 298 299 300 301
Chain 302 303 304 305
Iron 306 307 308 309
Diamond 310 311 312 313
Gold 314 315 316 317

[edit] History

Alpha
Alpha 1.0.8 Before this update, wool armor was the lowest tier of armor, rather than leather armor.
Beta
1.9pre1 Before 1.9pre1, all helmets gave Armor.svgHalf Armor.svg (0.30 efficiency), all chest armor gave Armor.svgArmor.svgArmor.svgArmor.svg (0.50 efficiency), all leg armor gave Armor.svgArmor.svgArmor.svg (0.43 efficiency), and all boots gave Armor.svgHalf Armor.svg (0.38 efficiency). Armor's effectiveness was linked to durability, with lower tier materials less durable than higher tier materials. Leather armor was as protective as diamond armor when undamaged, but leather armor quickly lost durability to attacks, thus its defense power would more rapidly diminish. Likewise, if you put on almost fully decreased boots when you had other armor on, it lowered your armor protection.
Also before 1.9 Prerelease 1, specific types of damage were reduced by a certain amount based upon the effective armor points of the player. Each point of armor reduced the damage you took by 8%, up to the maximum reduction of 80%.
1.9pre4 Armor can be enchanted.
Official release
1.0 There was a bug that caused all armor to be twice as effective at reducing damage as intended. This was fixed in Minecraft 1.1.
1.1 Iron armor naturally generates in NPC village chests.
1.2 Zombies can now drop iron helmets on rare occasions, and Zombie Pigmen can drop golden helmets.
1.3.1 12w15a Jeb mentioned that shift-clicking armor into armor slots was "on the list of things to do.",[2] and it was later added in weekly snapshot 12w15a.
12w21a Chain armor is now obtainable legitimately in survival mode through trading with blacksmith villagers.
1.4.2 12w32a A partial or full set of any armor is sometimes worn by zombies, skeletons and Zombie Pigmen, likelihood increasing with difficulty.
Jeb and Dinnerbone tweeted pictures of dyable leather armor.
12w34a Leather armor can now be dyed. The dye can be removed by right-clicking a full cauldron.
Leather armor texture is changed to a darker one, and has been modified in the inventory tooltip.
12w34b Leather armor texture slightly changed again. Leather armor sleeves are extended by one pixel. Their item texture has been changed to match the new texture.
12w36a Leather armor now uses two overlayed textures, one being the color.
12w37a Leather armor now has a non-dyed base layer.
12w41a If you wear any helmet, an anvil can fall from any height and you will always take 6 (Heart.svgHeart.svgHeart.svg) health points of damage.
1.4.6 12w50a Protection isn't as effective on armor as the other protection enchantments combined.
Thorns can be enchanted on chestplates.
1.5 Armor in your hand can be put on by Right clicking.

[edit] Mob armor

In Survival Test, certain zombies and skeletons could be found wearing armor; a chestplate or a helmet. Zombies had the potential, although extremely unlikely, to wear both a chestplate and a helmet at the same time. Skeletons could also be found wearing armor, albeit extremely infrequently. Mob armor was purely cosmetic; however, it is possible that it was a planned feature to increase hostile mob difficulty. The armor was soon removed.

However in 12w32a, mob armor was reintroduced. Zombies and skeletons sometimes wear armor in Normal or Hard, increased likelihood in Hard. This can be any tier of armor, including chain armor. Zombie Pigmen can wear armor too. The armor can be dyed, or enchanted rarely.

Other mobs do have armor values built in. Sheep have wool unless they are sheared. Pigs can wear saddles, which is also "armor". Snow Golems have pumpkins worn on their heads as helmets. When a creeper is struck by lightning, it will become a charged creeper. Charged creepers have an electric glow around them, which provides no health, but makes the creeper's explosion twice as big in diameter. The wither will develop a shield when it is about halfway defeated, which will make it immune to arrows. A tamed wolf's collar is considered armor, and will still be seen even with invisibility potions, like all armor.

The most armor a mob can have without using MCEdit or another external editing program is 88%, unless the armor is enchanted.

[edit] Leather-chain armor

Indev031itemspng.png

The leather-chain armor is a sprite from Indev 0.31's items.png file. In this version, all of the armor seen are only sprites. Usable and craft-able armor were added later, but leather-chain armor never made it to release versions.

[edit] Video


[edit] Trivia

  • Helmets, chestplates, and leggings have different names when they are made of leather. Helmets are called caps, chestplates are called tunics, and leggings are called pants. Boots do not change.
  • In the armor folder inside minecraft.jar, leather armor is called cloth armor. This is because leather armor was initially made from cloth (later renamed to Wool).
  • Mobs that burn when exposed to sunlight will be unaffected by day if they have a helmet of any type.
  • There is a texture file for armor labeled "Power", a faint blue energy used by Creepers when struck by lightning (becoming a charged creeper).
  • The chain chestplate has slightly longer sleeves than all other chestplates.
  • Chain armor is unique in that it is the only default armor with large amounts of transparency within the armor. Every other pixel is transparent, except for the front of the head, which has a clear space for the face, and other areas which have no covering.
  • The chain helmet covers all sides of the head completely except the face unlike most helms where the face has a nose guard and covers the sides of the head partially.
  • The leather armor design, armor 'mannequin' outlines, and apple and iron sword sprites, were also used in Notch's RPG Legend of the Chambered.
  • If you are sitting in a boat or minecart with armor leggings on, and press E (for your Inventory), or press F5 (for third person view), your legs will be in a sitting position, but your armor will be a standing position. This can be fixed by un-equipping any bottom piece of armor and then re-equipping them.
  • In the Xbox 360 Edition and the Pocket Edition, drowning or falling will cause all equipped armor to take damage due to them being built off beta and alpha stages of the game, respectively.
  • On Halloween, zombies, skeletons, zombie pigman, and wither skeletons have a relatively large chance of spawning wearing a pumpkin, and a smaller chance of spawning with a jack-o-lantern.

[edit] Pocket Edition

  • Armor was not legitimately obtainable until version Alpha 0.6.0. A set of illegitimate armor could be hacked in, but would crash the game when tapped on, regardless of being in the player's inventory or a chest. If a chest containing it was broken, and the armor picked up, the game would crash. The illegitimate armor still crashes the game in 0.6.1, and looks exactly like normal armor except for the red background.
  • Armor is sometimes not lost when the player dies.
  • Leather armour was released with the old texture, even thought the new texture was released for PC before it.
  • Chain armour exists but is unobtainable.
  • Gold armor is the only type of armour that can't be obtained from villager trading.
  • Even though chain armour is not as protective as diamond armour, it is rarer to get in trading.

[edit] Gallery

[edit] References

Personal tools
Namespaces
Variants
Actions
Minecraft Wiki
Minecraft
Useful pages
Toolbox
In other languages

Recent Community Articles

Mojang Tweets

    Getting your tweets...
Become a Premium Member!