Yes, 9 (when on)
A Redstone Repeater is a special block that interacts with Redstone. It has three main functions: acting as a repeater, a diode, and a delayer. Most likely, the reason they are called 'Redstone Repeaters' is for their primary use of repeating signals, since Redstone only travels up to 16 blocks without a signal booster. However, signals are only accepted in 3 directions: Either side (see below), front (output), or back (input). It also delays the signal by 1-4 ticks (selectable) so that long timing circuits of inverters will not be required for timed mechanisms any longer. Existing (traditional) repeaters/delayers still work.
|Ingredients||Input » Output|
2 Redstone Torches,
 Main uses
The repeater has multiple uses due to its complex nature. Each of the main functions are described below. For more information on the use of repeaters in circuits, see Redstone Circuits.
The primary function of the repeater is to "refresh" a redstone signal, allowing it to travel another 16 blocks (at the cost of a minimum 1-tick delay per repeater), or 18 blocks with an opaque block before and after the repeater. Repeating signals without the delay introduced by a redstone repeater requires an instant repeater circuit (aka Instawire).
The repeater accepts input from 3 possible points: its back (the side closest to you when you place it) or its sides, but only sends output to its "front" (the opposite side). It only interacts with its sides if another repeater is to be placed facing that side, in which it will now be a latch (see below), other signals are only accepted at its back.
Any of the following can serve as the input to a repeater when placed directly behind it:
- A piece of redstone wire, which will automatically attach itself to the repeater
- A redstone torch
- A block charged by wire or any other method
- Any type of switch (lever, button, pressure plate, etc.)
- Another powered repeater pointing in the same direction placed at the back of it
Any of the following will receive a repeater's output when placed directly in front of it:
- Any piece of redstone wire, regardless of orientation
- Any type of block that can be charged (which will then propagate the charge in the same way as when placed over a torch)
- Any device that can be controlled by redstone (door, minecart track, note block, etc.)
- Another repeater pointing in the same direction placed at the front of it
Notable repeater behavior includes:
- A block receiving a repeater's output directly will then propagate the charge (in the same way as when placed over a redstone torch)
By right-clicking on the repeater, you can set its delay from 2 to 8 game ticks (in multiples of 2). Normally, this corresponds to a time delay of 0.1 to 0.4 seconds. Longer delays can be made with multiple repeaters; for example, a repeater set to '4' and another to '1' will give a half second delay (0.4s + 0.1s = 0.5s).
Repeaters greatly simplify the construction of delay lines and provide far more granular timing than chains of redstone torches. For example, a repeater with a long line of redstone for delay would blink faster than the same design with repeaters set to four every other piece of redstone, allowing for more compact slowed down clocks.
The simplest possible clock can be implemented with only one torch and one repeater, connected in a loop, with the repeater delay set to 4 (the highest setting). Setting the delay to 3 yields a 4-clock, which requires some fancy wiring to build from torches alone. With a delay lower than 3, the torch in this circuit burns out. However, repeaters don't burn out the way torches do. If two repeaters with the same delay are connected to each other in a loop and a short pulse is introduced externally, the pulse will bounce back and forth between the repeaters indefinitely. With the delay set to 1, this circuit has a period of 2 ticks, making it a 1-clock.
You can create a latch by combining two Redstone Repeaters: The first provides input and output, while a second, pointing into the left or right side of the first, provides the latch functionality. When the second repeater is powered, the first is "latched", and will remain on or off even if its input changes. (Visually, the latched repeater's delay switch is replaced by a crossbar.) When the second repeater is turned off, the first one will go back to repeating its input faithfully. Note that this is not simply a matter of powering the first repeater from the side, as redstone dust, levers, etc., will not latch a repeater.
This provides the equivalent of a Gated D Latch. Two such latches can also be combined to produce a "flip-flop", aka "toggle", circuit.
 Note blocks
The redstone repeater is often used in combination with note blocks. In the making of a song, several repeaters are used to create rhythm in a song. It can also be used to make a device using a jukebox. Some players use redstone repeaters by linking together note blocks and buttons to make a doorbell in their homes.
|1.3||Repeaters added, implemented by Jeb. Originally the 4 possible settings were "1, 2, 5 and 7", but this was changed to "1, 2, 3, and 4" for simplicity's sake.|
|A device placed directly in front of a repeater exhibits some strange behavior in its initial release. If the input to the repeater is a redstone wire or torch then the effect on the device seems to be inverted, and if the input is anything else then the device isn't affected by the repeater at all. When the repeater and device are connected by wire, everything works as expected.|
|Another bug is that repeaters fail to update their state when their input is a block being charged by a redstone wire and the piece of wire right next to the block is destroyed. If the wire is powering the repeater when it is destroyed then the repeater will stay on until some other event triggers an update for it, like placing a block next to it.|
|1.6||Previously, the particles generated when the block was destroyed looked like those of a Pumpkin. This bug was fixed in Beta 1.6.|
|1.7||Redstone will now automatically face towards and connect to redstone repeaters like any other redstone mechanism.|
|1.0.0||Repeaters will now remember their state and pass power when the save is reloaded. Previously, when the save was reloaded they would not pass on power. This meant that clocks had to be restarted every time you played the game. Several reboot systems were developed for this purpose.|
|1.3.1||Redstone repeaters can be found inside jungle temples, which is a part of a puzzle mechanism. This is the first time a repeater can be found generated in the world.|
|1.4.2||12w42a||Jeb planned to add latches as a block. Instead, the functionality was added to the redstone repeater itself. The redstone repeater texture was also slightly changed for the lock feature.|
Issues relating to "Redstone Repeater" are maintained on Mojira. Report issues there.
- The block looks like two shortened redstone torches attached to a stone plate, that has the texture of the top of the old stone slab but with an arrow on it that denotes the direction of the current, for simulating diodes.
- If a Repeater is in a 2 block high space, like a tunnel, you will appear to sneak automatically as you walk over it. However, you will not sneak if the repeater is blocking the entrance of a tunnel. Your player animation does not change and you are not slowed down; you aren't actually sneaking.
- You can link many repeaters together by placing a line of redstone on top of any block and then activating the redstone. As seen/used in this video Redstone arrows floor
- If you set the repeater to delay 4, it can stop a pulse that would burn out a Redstone Torch.
- In the coding, it is referenced as "diode".
- The reason why the torches look shorter is because the torches are actually off set from its y-axis.
- Repeaters can be used as one-way doors by placing the repeater under an arch. The arch can only passed through if there's a block overhead on the side you're trying to enter it from.
- If a redstone repeater is placed on the last layer of bedrock on Superflat, and one was to break said repeater, they would fall through the bedrock with no hole for the player to go through.
- If the player shoots an arrow onto a repeater, every time the repeater changes state it will make the sound that arrows make as they make contact with a block.
- If a repeater (Lets call this one 'Repeater 1') is facing another repeater (Repeater 2), and repeater 1 is turned on, repeater 2 will not be toggle-able, and the moveable redstone torch will change into a bar the same colour as bedrock.
- A perpetual Redstone current may be created with a Redstone Repeater by surrounding a repeater with Redstone Wire and adding a current source (i.e. Redstone torch, lever, etc). Once the power source has charged the device, it may be removed and the current will remain, creating a cheap perpetual energy supply if Redstone Torches or other activators are scarce.